Philosophy Behind Wii U for Everyday Life
U has sparked interest like no other within the video game industry, many titles like Pikmin 3
, Super Mario Bros. U
, Super Smash Bros.
and many more games have helped Nintendo create hype for the upcoming console. Katsuya Eguchi, who has worked in Nintendo from far back in titles like Super Mario Bros. 3
and has lead development in some areas in Animal Crossing: City Folk
as well as Wii Sports Resort
, has also been working on producing the Wii
U's hardware. In an Interview, he said that the Wii
had great success and introduced new game play, but hardware limitations had always made developing games harder to do than their original plans. Nintendo plans to fix that with the upcoming Wii
U and introduce a new level in video games for both casual and hardcore audiences.
When we made Wii
, we were really focused on making it very clear to the user what was different about the system. Focusing on these games that relied on some kind of motion without getting too complicated, because it was such a new concept.
...At the time, other platforms were pushing HD. It was a new development in the industry. Developers are passionate about pushing the next big thing. It was hard to get a lot of game creators to aggressively push games for our platform and get really excited about developing when they were chasing other things.
As said, the Wii
was left out with developers bringing their best ideas into the most powerful systems that could accommodate all their ideas. That's why Nintendo plans to get the hardcore audience's attention with the Wii
U, and the Wii
U Pro controller was made to make hardcore gamers feel more at home and more comfortable than the tablet.
Adding a Pro controller may make it easier for multi-platform games to come out on the system. Wii
remotes don't have things like analog sticks. To make it as easy as possible to enjoy certain multiplayer experiences it was important to have that Pro controller.
We're all gamers as well and we appreciate the interest of those hardcore gamers, and we don't want them to feel left out, so we're making big strides and changes in that area.
Mr. Eguchi also expressed his mission to make life more enjoyable and much more simple with the Wii
U, seconding what Nintendo's President Satoru Iwata said in that they have not changed their strategies in the market.
From long ago, Nintendo has always been about creating entertainment and surprising customers. One thing that has changed is the scale of the company and the scope of everything we do.
What we want to achieve as a company has not changed.
U will most likely launch this year, and new possibilities for Nintendo will open and new challenges will arise. Will Nintendo be able to make the Wii
U a phenomena and follow in the Wii
's footsteps of success? Source