Philosophy Behind Wii U for Everyday Life
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Published on 07-30-12 10:15 AM
The
Wii U has sparked interest like no other within the video game industry, many titles like
Pikmin 3,
Super Mario Bros. U,
Super Smash Bros. and many more games have helped Nintendo create hype for the upcoming console. Katsuya Eguchi, who has worked in Nintendo from far back in titles like
Super Mario Bros. 3 and has lead development in some areas in
Animal Crossing: City Folk as well as
Wii Sports Resort, has also been working on producing the
Wii U's hardware. In an Interview, he said that the
Wii had great success and introduced new game play, but hardware limitations had always made developing games harder to do than their original plans. Nintendo plans to fix that with the upcoming
Wii U and introduce a new level in video games for both casual and hardcore audiences.
When we made
Wii, we were really focused on making it very clear to the user what was different about the system. Focusing on these games that relied on some kind of motion without getting too complicated, because it was such a new concept.
...At the time, other platforms were pushing HD. It was a new development in the industry. Developers are passionate about pushing the next big thing. It was hard to get a lot of game creators to aggressively push games for our platform and get really excited about developing when they were chasing other things.
As said, the
Wii was left out with developers bringing their best ideas into the most powerful systems that could accommodate all their ideas. That's why Nintendo plans to get the hardcore audience's attention with the
Wii U, and the
Wii U Pro controller was made to make hardcore gamers feel more at home and more comfortable than the tablet.
Adding a Pro controller may make it easier for multi-platform games to come out on the system.
Wii remotes don't have things like analog sticks. To make it as easy as possible to enjoy certain multiplayer experiences it was important to have that Pro controller.
We're all gamers as well and we appreciate the interest of those hardcore gamers, and we don't want them to feel left out, so we're making big strides and changes in that area.
Mr. Eguchi also expressed his mission to make life more enjoyable and much more simple with the
Wii U, seconding what Nintendo's President Satoru Iwata said in that they have not changed their strategies in the market.
From long ago, Nintendo has always been about creating entertainment and surprising customers. One thing that has changed is the scale of the company and the scope of everything we do.
What we want to achieve as a company has not changed.
The
Wii U will most likely launch this year, and new possibilities for Nintendo will open and new challenges will arise. Will Nintendo be able to make the
Wii U a phenomena and follow in the
Wii's footsteps of success?
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