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The Anti-jack attack >_>
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Re: I'm working on a new game. I need ideas. - 12-24-08

why don't you make avalanches that come out and blocks your paff and you have to find a new route.

Why not make a maze level were there are black holes if you go the wrong way whitch take you back to the beginning.

Why not add an extra character who you need to free who has been traped by ice and there is a cannon whitch ones hit's fires and smashes the ice,but to get to it you need to avoid obstacles.

Why not add an invincible extra whitch allows you to smash oir walk over anythink,even make you change couler.

Why not have transport like a gian slide that takes you to the next bit but you have to avaoid obstacles on the slide by moving left to right.

Have you got a bonus mission why not make it when you clear a level in a sertan time you get a chanse to a bonus challege like.
slide by-move left to right as the cannon fires at you
puzzel hole-get to the hole befor it disappear in a certan time

And depending on how well you do in the bonus mission you can have extra time in the next mission.
Ok there are a couple of ideas:)
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Re: I'm working on a new game. I need ideas. - 12-24-08

Quote:
Originally Posted by lolwut View Post
I've seen you make quite a few 'I'm making a game' threads this year, all of which you never finish. -.- You clearly aren't learning from your past mistakes. You're getting way to ahead of yourself.
I'm not learning from my past "mistakes"? You may believe what you want but listen to my argument.

With each game, something happens. Lack or resources, loss of contact with team members, etc. That causes us to have to quit the game if it lasts for an extended period of time.

In addition, with every game we make, or coding gets better, our games are smoother, and our games feel more professional. Every game I've talked about here is within my skill level.

This game is coming along great and a beta is well on its way. I don't understand what you mean by getting ahead of myself if everything I make is within my skill level.

Here are some screenshots of the current version, its unreleased and for a good reason. Some of the graphics are placeholders and some of the game isn't tweaked to perfection yet but I've gotten most of the games basics down pat. I am missing a background to go with the game though...


The screenshots presented here are from the test room, which is also going to be the tutorial room later on...

Game screenshots:



Me charging up my jump...



Me jumping after charging a little above half strength...


Thanks for the ideas everybody. I'm busy working on the game so you all can play it soon.



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Re: I'm working on a new game. I need ideas. - 12-24-08

Quote:
Originally Posted by traceowns View Post
I'm not learning from my past "mistakes"? You may believe what you want but listen to my argument.

With each game, something happens. Lack or resources, loss of contact with team members, etc. That causes us to have to quit the game if it lasts for an extended period of time.

In addition, with every game we make, or coding gets better, our games are smoother, and our games feel more professional. Every game I've talked about here is within my skill level.

This game is coming along great and a beta is well on its way. I don't understand what you mean by getting ahead of myself if everything I make is within my skill level.

Here are some screenshots of the current version, its unreleased and for a good reason. Some of the graphics are placeholders and some of the game isn't tweaked to perfection yet but I've gotten most of the games basics down pat. I am missing a background to go with the game though...


The screenshots presented here are from the test room, which is also going to be the tutorial room later on...

Game screenshots:



Me charging up my jump...



Me jumping after charging a little above half strength...


Thanks for the ideas everybody. I'm busy working on the game so you all can play it soon.

That looks pretty good so far, keep working at it I would like to play it :D
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Re: I'm working on a new game. I need ideas. - 12-24-08

Quote:
Originally Posted by traceowns View Post



Like laser turrets?
That, or the ones from ancient times the launched cannonballs!
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Re: I'm working on a new game. I need ideas. - 12-24-08

Quote:
Originally Posted by way2nice4ds View Post
That, or the ones from ancient times the launched cannonballs!
that always works lol, I remember those.
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Re: I'm working on a new game. I need ideas. - 12-25-08

Screen shots!! XD The idea of bosses sounds hot.
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Re: I'm working on a new game. I need ideas. - 12-25-08

Quote:
Originally Posted by way2nice4ds View Post
That, or the ones from ancient times the launched cannonballs!
lol. Its possible but I would need graphcis either way. I will be adding it though.

Quote:
Originally Posted by HANKUBYA View Post
Screen shots!! XD The idea of bosses sounds hot.
Screen shots aree great , huh? I like the idea too but I can't...wait...I have an idea for how they will work. How they will work you ask? Well, you will just have to find out...
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Re: I'm working on a new game. I need ideas. - 12-25-08

Quote:
Originally Posted by traceowns View Post
lol. Its possible but I would need graphcis either way. I will be adding it though.



Screen shots aree great , huh? I like the idea too but I can't...wait...I have an idea for how they will work. How they will work you ask? Well, you will just have to find out...
You could have select cannon located around the level during the fight that , when entered, launch you into a boss' weak point and damage it. The trouble would be avoiding attacks and navigating to the cannon.
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Re: I'm working on a new game. I need ideas. - 12-25-08

Quote:
Originally Posted by way2nice4ds View Post
You could have select cannon located around the level during the fight that , when entered, launch you into a boss' weak point and damage it. The trouble would be avoiding attacks and navigating to the cannon.
Sounds like a good idea. I'll use it when I get to that point.
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Re: I'm working on a new game. I need ideas. - 12-25-08

Cool Game Idea. I have drawings of Characters for my own Game Idea, but I don't know where to look for a company to take a look at them... Anyway, I have a few ideas as far as Bosses, and stuff.

-You could add Mud, which slows you down a bit.
-You could add a few Ramps or Teleporters to send you to another part of the stage.

As for Bosses:



That's all I've got for now...
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