Some people on this site have bought Mario Strikers Charged for the Wii has you may be aware of! I noticed also that a few people are finding the game (and Wi-Fi pacifically) very difficult. That is why I have posted this here, I have owned the game since June 7th and I know pretty much everything there is to know about this game. Below are some answered questions about the game and some hints to make your team better.
Hints
Learn the Stats
M'kay, so you have a team of your favorite players.... but is that always a smart thing to do? Stats play a huge roll in getting the ball, holding onto the ball and kicking goals. Let me explain the characters too you:
Power
Bowser
Donkey Kong
Petey Piranha
Birdo
Monty Mole
Power players are strong and very good at defending. Because of their power they also can deliver heavy hits and tackles to those who they choose. However despite their good defense they can't move very fast, so you wouldn't wanna add more than 2 at the max to you're team.
Offensive
Hammer Bro
Wario
Bowser Jr
There is a slim difference between Offensive and Power, and that is that while Power Types are good at defending the Offensive players are not. However they are better at handling the ball than Power players.
Balanced
Mario
Luigi
Yoshi
Shy Guy
Koopa
Balanced is self explanatory. They are good in all areas of the game. If you are just beginning at learning the ropes of the game, a team of balanced players will be a treat for you.
Playmakers
Peach
Boo
Toad
Diddy Kong
These characters are quick and agile little things. They can jump over players (or turn invisible in Boo's case) to help get the ball down the pitch and they can also move the ball around very smoothly. But their shooting is only effective if they are close to the goal and I wouldn't let them defend for you.
Defenders
Waluigi
Dry Bones
Daisy
Defenders are good at getting the ball off of other players and are very speedy, but they are actually pretty weak when they have it for they can't shoot very well and their passing is a little on the crude side. They also posses the ability to use a short warp ability that's distance is determined by the balls charged state. Doing this however drains all the balls charge.
They are the players. It's best to use combinations of different areas rather than just a huge team of Power Types or Defenders. Find a combo that's unique and suits your play style.
Stop the Spammers
M'kay, you have learn't how to spam, easy isn't it? But guess what, if you spam against me you WON'T WIN :D! Spamming is cheap and unfair to many, but to me it's an easy win and this is why I think so:
Hammer/Monty/Bowser Jr/Wario
These characters have the ability to jump in the air and smash those underneith who try to tackle them. Also, they have the power to score easy goals because of their Power stat so when a noob makes the discovery that "Hay, I can spam my way down doing this butt smash and score a goal lololol11!121onetwo" they will do it. But like all tactis, there is a way to beat it. 9/10 times, when you approach a spammer when they have the ball, they will try and spam on you. When they do this, run out of the way so that when they come down you can steal the ball from them. I recommend using Toad, Dry Bones or another speedster for this.
Dry Bones/Waluigi/Daisy
More common than a crappy Sonic the Hedgehog title (baziiiing), the warp spammer is the most common spammer on the Wi-Fi there is. Anyway, what they do is tap the ball down the pitch, thus charging it up so they can roll under the keeper. When they begin doing this, change to you're speedy character and give chase. When they start doing their little warp or roll thing, let out a tackle and if done currectly you have a charged ball at you're disposal!
DK/Bowser/Petey/Birdo
This one isn't a very popular breed of spammer, but it does happen from time to time. It's an easier to reverse version of the Hammer spam, just time yu're hit right after they stop doing there little trick and you will have stolen the ball.
Toad/Diddy Kong/Peach/Boo
This one is just plane annoying. The ability to jump over (or straight through) the goalie thus rewarding with a goal is cheap and has to be stopped. Like the Dry Bones spammer grab a quick character and get behind you're goalie. If for whatever reason he makes it over the keeper (be ready for it no matter what), take him down before he gets a chance to kick the ball. Nothing screams PWNAGE more than that!
Balanced players.... at least to my knowledge have no real spammable moves, but if I find some out I'll post them here.!
FAQ
Q. What are positions and how do you assign players to them?
A: When you select your sidekicks, you will see a diagram of the field with your players on it that you can change around. You will notice that the captain is at the front which means they are in offense. Right behind the captain on the top is a sidekick. Who ever you put here will be your other offender. The other 2 spots which are underneath the first sidekick and at the back are your defenders. Let this be so that you don't put an Offender in Defense because they will barely ever be in the goal square when you need them.
Q. What are skill shots?
Sidekicks perform skill shots when they charged the ball for long enough. Depending on who uses it will effect what it does. Some of them are only effect near the goal, some are effective from anywhere.
Q. What is Spamming?
You know snaking that made a debut in Mario Kart DS? Well, as was snaking, spamming is a cheap, immoral way to play the game which usually results in very unfair losses. Spamming is when players abuse character abilities (such as Dry Bones Warp Roll and Hammer Bro's Hammer drop) in order to get very easy goals requiring no skill at all.
Q. Can spamming be reversed?
Believe it or not.... yes it can be and very easily too. It may take some practice but when you get the hang of it you will be taking on spammers and beating them easily. It's a little thing called timing, when you notice someone abusing the Hammer Drop, walk up to them with a fast character and as soon as you see them go to do the hammer drop, run away, and when they come back down, tackle them. With Dry Bones, the smartest thing to do is select your closest player to the goals and run up to the goals and intercept Dry Bones (or the ball) when it gets there. This not only makes them look like total noobs, but also gives you that "YEAH, TAKE THAT" feeling inside:D!
Q. How do you intercept passes?
During lob passes you will see a red ring on the ground. When you don't have possession of the ball if you send a character in there and as the ball comes down press the A button, you can steal it, causing an easy chance for a goal if the ball is charged for you! However, if you send say Toad to intercept a lob pass to Bowser chances are Bowser will reach the ball first ;P!
Q. How long do seasons last?
Season's last 7 days and restart every Monday at 10am!
Q. How do you become Striker of the Day?
To become Striker of the Day you need to be the one who has earn 't the most points that day. Points are rewarded for winning games and scoring goals. This is updated every few minutes so you always have a chance to get up there until 10am the next day :P!
Q. If I disconnect from a game due to my internet connection dropping out will I lose points?
I'm not 100% sure, but I have had an issue where I have disconnected during a game due to my router dropping out and I can't remember getting a loss or losing any points.
Q. How many points do I lose if I lose a game?
None, the only way to lose points is to quit during games. Either get a loss and lose 5 points by quitting or take you're medicine and just get a loss!
Q. Is there a way to learn to block Mega Strikes easily?
Basically its for Hand/Eye coordination for Mega Strikes. Just go to domination mode and set the CPU to Mega Striker and start the game...just don't try and let them Mega Strike the heck out of you...that was you get tons of practice! Also there is an option in Strikers 101/ABC that allows you to learn how to block them! From Baseballer
Q. On Mario Smash Football (Super Mario Strikers), you could shake the Super Strike gauge to help knock you're opponent's concentration when they were charging up, is there a way to do this on Charged?
Yes actually there is. I at first wasn't aware that there was but I did notice that in the Striker Cup my gauge would shake when I charged a Mega Strike. The answer is simply shake the nunchuck and so to will the gauge. It can be very destracting... even to the CPU somehow o_0!
(Thanks Baseballer for reminding me of this!)
If I get any more questions, I will post them here with answers. I hope this helped some people learn some things about strikers! Also if you have anything you wanna add to this, please post it below!




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