Go Back   The Nintendo WiFi Community > Nintendo Discussion > Nintendo Talk


Nintendo Talk Talk about general Nintendo-related topics here, such as your favourite game characters and series.


Reply
 
Thread Tools Display Modes
(#1)
Old
Xion's Avatar
Dark Dragon
Xion is on a distinguished road
Hub: Offline
 
Post A pitch 4 Nintendo, pending Guilty Gear - 11-19-09

This 1's for the guys who pitch ideas for Nintendo's third party titles. Guilty Gear Isuka, and Guilty X2: on the DS. Or perhaps a fresh Guilty Gear, done Isuka style. Of course, an X2 style Guilty Gear is nice too.

Anyway, a Guilty Gear on DS would play like this: the Top Screen be the gameplay (as it's easier to see the Top Screen in fighters). The Bottom Screen would display the Match vitals: Character Health, Tension Gauges, Psyche Burst, Round Lamps, all the normal Guilty Gear HUD.

The 4 cardinal Action Buttons: A, B, X, Y; would be Punch, Kick, Slash, Hard Slash, respectively. L shoulder can be Psyche Burst. R shoulder can be Roman Cancels. Falterless Defense would be B & Y plus D-pad back. Dust Strikes would be A & X. These are on the ground, while jumping, & when crouching

Normal Attacks, Specials, Overdrives, Instant Finishers, etc; would be done like the classic Guilty Gears, only the Bottom Screen could also act as shortcuts for Specials or Over Drives, like Bleach on DS. Perhaps normal moves and Gatling Combos could be like Bleachespecially Manual and Auto Controlls.

Exclusive features like in Accent Core Plus would be most welcome.

Now, as an Isuka sequel: everything above applies. Only with Guilty Gear Isuka's gameplay and controls.
The Shoulder Buttons however, would be altered for the Isuka style.

L shoulder would perform Back Attacks. R shoulder would cause your fighter to volte-face, or Turn Around in place. R + X, R + A, & R + B would exicute Lane Change, Lane Attack, and Lane Dust.

Psyche Bursts could be done with either L + R or L + B, or something. Roman Cancels could R + Y, or something.

Of course, Online play would be a major plus, as long as it doesn't upset the Offline play.

And please tell them not to forget the CPU opponents!!

Phew! That was daunting! So what do you think?

If Guilty Gear lingo confuses anyone, talk it over with any who "talks Guilty Gear".
my friend codes 
Reply With Quote
Reply

Tags
guilty gear, isuka, pitch

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Guilty gear xx accent core akasuki_hidan General Gaming Discussion 4 05-17-09 11:15 PM
Guilty Gear DS griffinx15 Non-WiFi Games (DS) 3 08-14-08 05:35 PM
Guilty Gear XX Accent Core PowaStar Non-WiFi Games (Wii) 5 05-28-08 02:14 AM
Guilty Gear XX Accent Core pascal Non-WiFi Games (Wii) 5 12-11-07 09:46 PM
Guilty Gear XX Accent Core Details. Mazumia News and Notes 13 10-22-07 03:47 AM



vBulletin®, Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2009 friendcodes.com. We are not affiliated with Nintendo.

-->