Name: Guitar Hero III Mobile.
Activision seem to be trying their very best at getting the Guitar Hero franchise onto every single platform on the market. The series went from home consoles to the PC, then to the DS and is now rocking your mobile phones. But can you really rock out with a mobile phone. As it turns out, hardly.
As you can expect, since it's a downloadable mobile game it won't come with any peripherals. Instead, you will be relying on your mobile phone and it's tiny little buttons to do all the rocking. Because of this new setup, you will only have the green, red and yellow fret buttons to worry about. The game is played by using the keypad of your phone; 1, 4 and 7 for the green fret, 2, 5 and 8 for the red fret and 3, 6 and 9 for the yellow fret, with the * button for Star Power. If you think this will make the game easier, think again. The fact that your playing the game on a mobile phone makes it harder solely due to the awkwardness of it. Put simply, the game does not resemble playing guitar, or Guitar Hero for that matter.
Since mobile games must remain a certain file size, all the songs have been replaced with MIDI remixes. For those who don't know, MIDI's are compressed music files with no lyrics that have VERY small file sizes. In addition, there are only 15 songs on the game, 70% of which are on Guitar Hero III. The songs are also shorter than usual, most likely to keep an appropriate file size. After you beat the Easy, Medium and Expert difficulties (providing you are willing to do so), you won't find anything else of interest to do. The songs are not as fulfilling, and playing the game is nothing like Guitar Hero. You are pretty much just dialing a phone number to the beat of a song playing on your phone.
Graphically, it's pretty much what you'd expect if Guitar Hero had been on the SNES. But as with all Guitar Hero games, you spend most of your time staring at the treadmill of notes swarming in front of you that you don't have time to badmouth the graphics. With that said though, the graphics aren't bad.
So what is salvageable about this game? Well, buying through Three Mobile only costed me $7, and I honestly think that's the most you'd want to pay for this game. It will keep you entertained for the time up until you complete all the songs (which should take you no more than an hour), but after that it really loses it's charm, especially with only a selection of 15 MIDI's.
Graphics: 7/10 - Alright for a mobile game, but you don't really may attention to it anyway.
Sound: 6/10 - Because of the mobile phone's limitations, we get 15 short MIDI remixes.
Gameplay: 5/10 - It feels like you're just dialing a really long number to the beat of the song.
Longevity: 4/10 - After you beat Career on all three difficulties, there are no redeeming qualities to this game.
Overall: 22/40 - D