hers how it works it starts with the tm number, then the name, a description. easy right?
then it goes attack power, acurracy, the pp for the move and finally where you can find the TM.
TM01 Focus Punch
A powerful loyalty attack. The user flinches if hit.
150 100 20 Oreburgh Gate
TM02 Dragon Claw
Slashes the foe with sharp claws.
80 100 15 Mt. Coronet
TM03 Water Pulse
Attacks with ultrasonic waves. May confuse the foe
60 100 20 Deserted Escape Path
TM04 Calm Mind
Raises SP. ATK and SP. DEF by focusing the mind.
-- -- 20 Battle Tower prize
TM05 Roar
Makes the foe flee to end the battle.
-- 100 20 Route 213
TM06 Toxic
Poisons the foe with an intensifying toxin.
-- 85 10 Battle Tower prize
TM07 Hail
Summons a hailstorm that strikes every turn.
-- -- 10 Route 217
TM08 Bulk Up
Bulks up the body to boost both ATTACK and DEFENSE.
-- -- 20 Battle Tower prize
TM09 Bullet Seed
Shoots 2 to 5 seeds in a row to strike the foe.
10 100 30 Route 204
TM10 Hidden Power
The effectiveness varies with the user.
?? 100 15 Jubilife City
TM11 Sunny Day
Boosts the power of FIRE- type moves for 5 turns.
-- -- 5 Route 212
TM12 Taunt
Taunts the foe into only using attack moves.
-- 100 20 Route 211
TM13 Ice Beam
Blasts the foe with an icy beam that may freeze it.
95 100 10 Route 216
TM14 Blizzard
Hits the foe with an icy storm that may freeze it.
120 70 5 Veilstone Department Store
TM15 Hyper Beam
Powerful, but leaves the user immobile the next turn.
150 90 5 Veilstone Department Store
TM16 Light Screen
Creates a wall of light that lowers SP. ATK damage.
-- -- 30 Veilstone Department Store
TM17 Protect
Evades attack, but may fail if used in succession.
-- -- 10 Veilstone Department Store
TM18 Rain Dance
Boosts the power of WATER- type moves for 5 turns.
-- -- 5 Water Route 213
TM19 Giga Drain
An attack that steals half the damage inflicted.
60 100 10 Route 209
TM20 Safeguard
A mystical force prevents all status problems.
-- -- 25 Veilstone Department Store
TM21 Frustration
An attack that is stronger if the TRAINER is disliked.
?? 100 20 Team Galaxy Warehouse
TM22 Solarbeam
Absorbs light in one turn, then attacks next turn.
120 100 10 Veilstone Department Store
TM23 Iron Tail
Attacks with a rock-hard tail. May lower DEFENSE.
100 75 15 Iron Mountain
TM24 Thunderbolt
A strong electrical attack that may paralyze the foe.
95 100 15 Above the Power Plant
TM25 Thunder
A lightning attack that may cause paralysis.
120 70 10 Veilstone Department Store
TM26 Earthquake
A powerful quake, but has no effect on flying foes.
100 100 10 Wayward Cave
TM27 Return
An attack that increases in power with friendship.
?? 100 20 Lost Tower
TM28 Dig
Digs underground the first turn and strikes next turn.
80 100 10 Route 214
TM29 Psychic
A powerful psychic attack that may lower SP. DEF.
90 100 10 Exchange from Game Arcade
TM30 Shadow Ball
Hurls a black blob that may lower the foe's SP. DEF.
80 100 15 Route 210
TM31 Brick Break
Destroys barriers such as REFLECT and causes damage.
75 100 15 Battle Tower prize
TM32 Double Team
Creates illusory copies to raise evasiveness.
-- -- 15 Exchange from Game Arcade
TM33 Reflect
Creates a wall of light that weakens physical attacks.
-- -- 20 Veilstone Department Store
TM34 Shock Wave
A fast and unavoidable electric attack.
60 -- 20 Route 215
TM35 Flamethrower
A powerful fire attack that may inflict a burn.
95 100 15 Exchange from Game Arcade
TM36 Sludge Bomb
Sludge is hurled to inflict damage. May also poison.
90 100 10 Team Galaxy Warehouse
TM37 Sandstorm
Causes a sandstorm that rages for several turns.
-- -- 10 Route 228
TM38 Fire Blast
A fiery blast that scorches all. May cause a burn.
120 85 5 Lake Verity
TM39 Rock Tomb
Stops the foe from moving with rocks and cuts SPEED.
50 80 10 Deserted Escape Path
TM40 Aerial Ace
An extremely speedy and unavoidable attack.
60 -- 20 Route 213
TM41 Torment
Torments the foe and stops successive use of a move.
-- 100 15 Victory Road
TM42 Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
70 100 20 Solaceon Town
TM43 Secret Power
An attack with effects that vary by location.
70 100 20 Contact Square
TM44 Rest
The user sleeps for 2 turns, restoring HP and status.
-- -- 10 Exchange from Game Arcade
TM45 Attract
Makes the opposite Gender less likely to attack.
-- 100 15 Battle Tower price
TM46 Thief
While attacking, it may steal the foe's held item.
40 100 10 Eterna City
TM47 Steel Wing
Strikes the foe with hard wings spread wide.
70 90 25 Route 209
TM48 Skill Swap
The user swaps special abilities with the target.
-- -- 10 Canalave City Resident
TM49 Snatch
Steals the effects of the move the foe uses next.
-- -- 10 Team Galaxy Warehouse
TM50 Overheat
Allows a full-power attack, but sharply lowers SP. ATK.
140 90 5 Stark Mountain
TM51 Roost
Restores half of max HP
-- -- 10 Route 210
TM52 Focus Blast
May lower foe's SP.DEF one stage
120 70 5 Veilstone Department Store
TM53 Energy Ball
May lower foe's SP.DEF one stage
80 100 10 Exchange at Fight Area with Battle Points
TM54 False Swipe
An attack that leaves the foe with at least 1 HP.
40 100 40 Veilstone Department Store
TM55 Brine
Power doubles if foe's HP is less than half
65 100 10 Pastoria Gym
TM56 Fling
Hurls out held item, power depends on held item
?? 100 10 Route 222
TM57 Charge Beam
High chance of raising user's SP.ATT one stage
50 90 10 Sunyshore Gym
TM58 Endure
Endures any attack for 1 turn, leaving at least 1HP.
-- -- 10 Exchange at Game Arcade
TM59 Dragon Pulse
No Added Effect
90 100 10 Victory Road
TM60 Drain Punch
User recovers half the damage inflicted
60 100 5 Veilstone Gym
TM61 Will-o-wisp
Inflicts a burn on the foe with intense fire.
-- 75 15 Exchange at Fight Area with Battle Points
TM62 Silver Wind
A powdery attack that may raise abilities.
60 100 5 Route 212
TM63 Embargo
Foe is unable to use held items
-- 100 15 Veilstone City
TM64 Explosion
Inflicts severe damage but makes the user faint.
250 100 5 Slot Game
TM65 Shadow Claw
High critical hit ratio
70 100 15 Hearthome Gym
TM66 Payback
Power doubles if user receives damage first
50 100 10 Route 215
TM67 Recycle
Recycles a used item for one more use.
-- -- 10 Eterna Mansion
TM68 Giga Impact
User cannot attack next turn
150 90 5 Exchange at Game Arcade
TM69 Rock Polish
Raises users SPEED two stages
-- -- 20 Mt. Coronet
TM70 Flash
Looses a powerful blast of light that cuts accuracy.
-- 100 20 Veilstone Department Store
TM71 Stone Edge
High critical hit ratio
100 80 5 Exchange at Fight Area with Battle Points
TM72 Avalanche
Power doubles if user receives damage first
60 100 10 Snowpoint Gym
TM73 Thunder Wave
A weak jolt of electricity that paralyzes the foe.
-- 100 20 Exchange at Fight Area with Battle Points
TM74 Gyro Ball
Power depends on foe's SPEED
?? 100 5 Exchange at Game Arcade
TM75 Swords Dance
A fighting dance that sharply raises ATTACK.
-- -- 30 Exchange at Game Arcade
TM76 Stealth Rock
Causes damage when foe switches Pokémon
-- -- 20 Oreburgh Gym
TM77 Psych Up
Copies the foe's effect(s) and gives to the user.
-- -- 10 Route 211
TM78 Captivate
Lowers opposite Gender foe's SP.ATT two stages
-- 100 20 Victory Road
TM79 Dark Pulse
May cause foe to flinch
80 100 15 Victory Road
TM80 Rock Slide
Large boulders are hurled. May cause flinching.
75 90 10 Mt. Coronet
TM81 X-Scissor
No Added Effect
80 100 15 Exchange at Fight Area with Battle Points
TM82 Sleep Talk
Uses an own move randomly while asleep.
-- -- 10 Eterna Forest
TM83 Natural Gift
Power and type of move depends on the held berry
?? 100 15 Veilstone Department Store
TM84 Poison Jab
May poison foe
80 100 20 Route 212
TM85 Dream Eater
Takes one half the damage inflicted on a sleeping foe.
100 100 15 Lake Valor Side
TM86 Grass Knot
Power increases if foe is heavy
?? 100 20 Eterna Gym
TM87 Swagger
Confuses the foe, but also sharply raises ATTACK.
-- 90 15 Pokemon Mansion
TM88 Pluck
Power doubles if foe is holding a berry
60 100 20 Floaroma Town
TM89 U-Turn
User switches out automatically after attack
70 100 20 Exchange at Game Arcade
TM90 Substitute
Creates a decoy using 1/4 of the user's maximum HP.
-- -- 10 Forest Manor
TM91 Flash Cannon
May lower foe's SP.ATT one stage
80 100 10 Canalave Gym
TM92 Trick Room
Slower Pokémon attacks first in 5 turns
-- -- 5 Route 213
HM01 Cut
Cuts the foe with sharp scythes, claws, etc.
50 95 30 Shirona in Eterna Forest
HM02 Fly
Flies up on the first turn, then strikes the next turn.
90 95 15 Team Galaxy Warehouse
HM03 Surf
Creates a huge wave, then crashes it down on the foe.
95 100 15 Celestic Town Shrine
HM04 Strength
Builds enormous power, then slams the foe.
80 100 15 Top Floor of the Lost Tower
HM05 De Fog
Lowers foe's evasiveness
-- -- 15 Person in Safari Game
HM06 Rock Smash
A rock-crushing attack that may lower DEFENSE.
40 100 15 Hiker at Mt. Coronet Range Entrance
HM07 Waterfall
Charges the foe with speed to climb waterfalls.
80 100 15 Jasmine in Nasagi City
HM08 Rock Climb
May induce confusion
90 85 20 Route 217
ps. yea i wrote all this. stupid serebii doesnt let you copy and paste