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Random Team - 10-13-2008

This was a team that I struck up in my head randomly one day and it seems to have a good amount of potential. NOTE: Don't be a jerk, all I'm asking is an opinion and constructive criticism, not, OMGYOUSUCKLOL.

Mr. Mime
Bold nature
Filter
@Leftovers
-Substitute
-Baton Pass
-Calm Mind
-Meditate
Defensive wall, with its high sp. def it isn't something I'd have to worry about, Calm Mind ups it's defenses and substitute will allow it to power up without worry and Meditate is great for stalling purposes in Sub. mode and when I Baton Pass it to another pokemon, they'll already have maxed defenses and attacking power.

Weavile
Adamant nature
Pressure
@Metronome
-Ice Punch
-Beat Up
-Brick Break
-Punishment/Night Slash
Physical Offense sweeper, Ice Punch gives off STAB and Brick Break takes care of Dark, Ice, and Steel type pokemon, whereas Beat Up + STAB + Metronome can get quite a boost in power, and Punishment for stat-boosting pokemon, or Night Slash for basic STAB attack when Beat Up looses effectiveness.

Roserade
Modest nature
Natural Cure
@Black Sludge
-Sludge Bomb
-Extrasensory
-Energy Ball
-Weather Ball
In all honesty, I'm not sure what ability Roserade should use. On one hand, with Natural Cure, it's free from being afflicted with a status and with a simple switch causes this to happen. On the other hand, there's Poison Point which causes poison should it get with a physical attack and if it faints and leaves a poison status, it gets in the last laugh before biting the dust. The con to each is that most moves that have status inflictions are also super effective against Roserade, barring paralysis and poison, due to Grass types resisting electric moves and the move accompanying paralyze more than likely to not hit as hard, and also because poison types can't be poisoned. With Poison Point though, it can't take physical hits well in the first place so it's at a disadvantage with leaving only poison and then leaving after one or two hits, and if it doesn't kick in, it's no good.

All in all, it's the Special Attack offensive user and can hit hard in many regards. Weather Ball takes advantage of any weather inducing moves that I or my opponent use and also hits for technically 4 different types; Fire, Water, Ice, and Rock. I'm debating on getting rid of Extrasensory, however, and putting on Synthesis or Rest, depending on what ability I have on Roserade. Energy Ball and Sludge Bomb are there for STAB and the decent coverage they have.

Blastoise
Modest
Torrent
@Ice Plate
-Hail
-Blizzard
-Hydro Pump
-Rain Dance
Primarily to set up for Roserade's Weather Ball, Blizzard and Hydro Pump do take advantage of the weather moves; Blizzard becomes unavoidable, and Hydro Pump deals even more damage

Magmortar
Modest
Flame Body
@Grass Plate
-Sunny Day
-Solar Beam
-Fire Blast/Flamethrower
-Thunderbolt
Overall a good special user with the ability to set up a Sunny Day for either a Fire-type'd Weather Ball or a powered up Solar Beam.

Skarmory
Adamant
Keen Eye
@Power Herb/sky plate
-Spikes
-Stealth Rock
-Whirlwind
-Sky Attack/Brave Bird
Typical Skarmory set, but it works for it's purpose. I figured it could help out a lot when the battle nears the end and Weavile and Roserade or Magmortar are taken out to either stall or go for the win.
 
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Re: Random Team - 10-13-2008

looks real good to me
 
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Re: Random Team - 10-13-2008

Quote:
Originally Posted by Ballade View Post
This was a team that I struck up in my head randomly one day and it seems to have a good amount of potential. NOTE: Don't be a jerk, all I'm asking is an opinion and constructive criticism, not, OMGYOUSUCKLOL.

Mr. Mime
Bold nature
Filter
@Leftovers
-Substitute
-Baton Pass
-Calm Mind
-Meditate
Defensive wall, with its high sp. def it isn't something I'd have to worry about, Calm Mind ups it's defenses and substitute will allow it to power up without worry and Meditate is great for stalling purposes in Sub. mode and when I Baton Pass it to another pokemon, they'll already have maxed defenses and attacking power.

Weavile
Adamant nature
Pressure
@Metronome
-Ice Punch
-Beat Up
-Brick Break
-Punishment/Night Slash
Physical Offense sweeper, Ice Punch gives off STAB and Brick Break takes care of Dark, Ice, and Steel type pokemon, whereas Beat Up + STAB + Metronome can get quite a boost in power, and Punishment for stat-boosting pokemon, or Night Slash for basic STAB attack when Beat Up looses effectiveness.

Roserade
Modest nature
Natural Cure
@Black Sludge
-Sludge Bomb
-Extrasensory
-Energy Ball
-Weather Ball
In all honesty, I'm not sure what ability Roserade should use. On one hand, with Natural Cure, it's free from being afflicted with a status and with a simple switch causes this to happen. On the other hand, there's Poison Point which causes poison should it get with a physical attack and if it faints and leaves a poison status, it gets in the last laugh before biting the dust. The con to each is that most moves that have status inflictions are also super effective against Roserade, barring paralysis and poison, due to Grass types resisting electric moves and the move accompanying paralyze more than likely to not hit as hard, and also because poison types can't be poisoned. With Poison Point though, it can't take physical hits well in the first place so it's at a disadvantage with leaving only poison and then leaving after one or two hits, and if it doesn't kick in, it's no good.

All in all, it's the Special Attack offensive user and can hit hard in many regards. Weather Ball takes advantage of any weather inducing moves that I or my opponent use and also hits for technically 4 different types; Fire, Water, Ice, and Rock. I'm debating on getting rid of Extrasensory, however, and putting on Synthesis or Rest, depending on what ability I have on Roserade. Energy Ball and Sludge Bomb are there for STAB and the decent coverage they have.

Blastoise
Modest
Torrent
@Ice Plate
-Hail
-Blizzard
-Hydro Pump
-Rain Dance
Primarily to set up for Roserade's Weather Ball, Blizzard and Hydro Pump do take advantage of the weather moves; Blizzard becomes unavoidable, and Hydro Pump deals even more damage

Magmortar
Modest
Flame Body
@Grass Plate
-Sunny Day
-Solar Beam
-Fire Blast/Flamethrower
-Thunderbolt
Overall a good special user with the ability to set up a Sunny Day for either a Fire-type'd Weather Ball or a powered up Solar Beam.

Skarmory
Adamant
Keen Eye
@Power Herb/sky plate
-Spikes
-Stealth Rock
-Whirlwind
-Sky Attack/Brave Birdhow about drill peck
Typical Skarmory set, but it works for it's purpose. I figured it could help out a lot when the battle nears the end and Weavile and Roserade or Magmortar are taken out to either stall or go for the win.
Well it sure is random
 
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Re: Random Team - 10-13-2008

Quote:
Originally Posted by Sumeet View Post
Well it sure is random
lol Thanks. It'd still be nice to get an opinion on it though, if you don't mind. As for your suggestion, that's a pretty good idea. It's powerful, no draw back, and accurate (granted it's not as strong as Brave Bird or Sky Attack, the fact that one has recoil and another has to be charged are huge downsides)

And for future reference to everyone, could you just take the part that you'd comment about and ONLY the comment? That way it's easier to focus on the area in question rather than having to search through my entire post to find out what could be changed.
 
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Re: Random Team - 10-13-2008

Well I can't comment much on it but on drill peck you still have a powerful attack with no recoil damage
 
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Re: Random Team - 10-14-2008

bump

Need a bit more advice, someone on Serebii's helped a little, but not by much (the person essentially destroyed the strategy I had)
 
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Re: Random Team - 10-16-2008

Last Bump
 
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Re: Random Team - 10-16-2008

failed
 
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Re: Random Team - 10-16-2008

I cant help you out without EV spreads.
 
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Re: Random Team - 10-16-2008

Weres the stats??
(Lots of people tell me that, now I know why)
 
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