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SuperStar
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Re: Experimental - Nothing is perfect. -
11-01-08
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Originally Posted by Sena
I know that, this is not a bulkymence, this is a wall destroyer, I had to split ev's between attack, speed and special attack, this resulted in me having the ability to outspeed and ko a jolly ice punch Lucario, while retaining that wall breaking power that mence does do well.
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thats fine...but ur team will not take hits that well...
ur mence is a pretty good idea i suppose but it will be outsped by a few things with the lack of speed ev's scarfcune or just an offensive cune wud give u a lil surprise
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Ex #1 Trainer On FC
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Re: Experimental - Nothing is perfect. -
11-01-08
instead of sub on the suicune id go with roar or signal beam
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̩
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Re: Experimental - Nothing is perfect. -
11-01-08
You cover your weakness pretty well.. I like the team.
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Re: Experimental - Nothing is perfect. -
11-01-08
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just an offensive cune wud give u a lil surprise
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At max an offensive cune's speed is 295, my Salamence is 300 - 308. 0_o
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I AM A MAYUN!
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Re: Experimental - Nothing is perfect. -
11-01-08
It's....not the most amazing team I've ever seen, and in some ways, needs a good bit of work.
Quote:
Originally Posted by Sena
TEAM OVERVIEW
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 - Wukong l Infernape
- Ability: Blaze
- Item: Focus Sash
- Nature: Naive (+Spe, -Sp.Def)
- EVs: 24 Atk | 252 Spe | 232 Sp.Atk
- Move Set Breakdown:
- Close Combat: Close Combat the move that annihilates Blissey and Snorlax, as severely denting anything not resistant to it.
- Flamethrower: Flamethrower over Fire Blast for accuracy cause I hate losing him due to Fire Blast missing. It provides STAB as well as create a type combo.
- Stealth Rock: After much testing, I came to the conclusion that I lacked a Stealth Rock Pokemon, Weavile was not really helping so I decided to convert my Infernape to an anti lead version.
- Fake Out: Completely ruins Focus Sash leads.
- Description: My leading Pokemon, credits to Taylor for revealing it some time ago, seeing as Weavile has not really helped my team, I decided to move him to substitutes, Infernape beats the likes of Bronzong or scares it away, which enables me to set up Stealth Rock, the EVs are so I can out speed most threats and hit them hard, sometimes KO them, but I am debating changing them and adding more EVs to attack.
- Team Work: Rather simple, this guy helps my team by setting up Stealth Rock so others can sweep more easily, I usually switch out once he has filled my purpose so I can save him for steel type Pokemon, quite risky, but it has worked.
Standard/average lead Infernape. It does what it does, and it does it well.
- DracoXGear l Salamence
- Ability: Intimidate
- Item: Life Orb
- Nature: Naive (+Spe, -Sp.Def)
- EVs: 80 Atk l 252 Sp.Atk l 176 Spe
- Move Set Breakdown:
- Draco Meteor: This in combination with Outrage, Earthquake and Flamethrower destroys walls like no tomorrow.
- Outrage: A deadly move on Salamence. F - smashes anything that doesn't resist it, as unfortunate as locking myself in it is, it always causes severe damage with Life Orb.
- Earthquake: Damages all the steel Pokemon who wall this set, except for Bronzong and Skarmory. Provides a good deal of coverage as it hits ground, fire and rock types.
- Flamethrower: This is to take out Steel Pokemon like Skarmory and Metagross, Flamethrower over Fire Blast for accuracy.
It seems decent, but it also seems like you're better off putting more EVs into Sp. Atk than Attack since Flamethrower won't hit as hard as Fire Blast
- Oversoul l Heatran
- Ability: Flash Fire
- Item: Choice Scarf
- Nature: Naive (+Spe, -Sp.Def)
- EVs: 4 Atk l 252 Sp.Atk l 252 Spe
- Move Set Breakdown:
- Flamethrower: STAB Fire Blast completely destroys Steels and most importantly, Skymin, as well as Grass Pokemon if my opponent is silly enough to leave them in.
- Hidden Power <Grass>: What is this, HP Grass Heatran, this is here so I can finish off those Swamperts that have been giving me trouble.
- Earth Power: Special Earthquake, everyone knows why this is ere, so I can compete against other Heatrans that use Choice Specs or against Fire types like Infernape.
- Explosion: Last resort move, when my team is weakened and I need to take something out, Explosion does that for me.
I honestly don't know why Heatran has been placed in the OU. It's too slow to ever outrun most of it's threats (Max speed is 278, and that's a good stretch), and it has a 4x weakness to ground, and hates Fighting and Water attacks. It'll outrun Swampert, but that doesn't mean it'll last much longer, especially since there's always bound to be at least 2 members on a team to have EQ.
- Yoshi l Lucario
- Ability: Inner Focus
- Item: Life Orb
- Nature: Jolly (+Spe, -Sp.Atk)
- EVs: 4 HP | 252 Atk |252 Spe
- Move Set Breakdown:
- Swords Dance: If I am lucky enough to get a chance at setting up, Lucario is taking down 2 Pokemon minimum, Swords Dance is a great move, and having two priority attacks make it even better.
- Ice Punch: Nice addition to him, before I was considering Thunderpunch, but I like Ice Punch more, covers Grass and Dragon Pokemon.
- Extremespeed: I love speed, seeing as Lucario lacks speed, this move fits nicely into his move pool
- Close Combat: Self explanatory.
You said you had two priority moves. I'm not sure if you realized you had five moves and then edited the post later, but I don't see Bullet Punch. Granted it can hit a good amount of types, if you do come across a Ghost type, it'll make quick work of Lucario in no time. With Dusknoir's Fire Punch and Gengar being able to run Focus Blast, Lucario can be in for a world of hurt. You might want to change Swords Dance to Shadow Claw or Crunch. At the very least, you'll have an attack to counter them. The other problem is, with Swords Dance, you have to either predict a switch and stat up on that turn, or pray that Lucario survives.
- BlueWind | Suicune
- Ability: Pressure
- Item: Leftovers
- Nature: Modest (+Sp.Atk, -Atk)
- EVs: 252 HP | 104 Sp.Atk | 152 Speed
- Move Set Breakdown:
- Hidden Power <Electric>: I really cannot afford to get walled by water pokemon, so this move hits them except ground water combos.
- Calm Mind: Mandatory on any Suicune set, boosts his Atk and Sp.Atk, after one Calm Mind I am able to potentially KO Celebi, after two, he is defiantly going down unless he is heavy on Sp.Def.
- Surf: STAB boosted Surf, I think you know why this is here
- Substitute: The most important move on this set, the good thing here is that Suicune creates 101 Subs, giving me some defense against some attackers while I set up to sweep, leftovers works well with this.
Seems decent. Nothing else to say really, except a thought about switching Surf for Ice Beam.
- MagiTek | Porygon2
- Ability: Trace
- Item: Leftovers
- Nature: Bold (+Def, -Atk)
- EVs: 228HP | 188 Def | 40 Sp.Atk | 52 Sp.Def
- Move Set Breakdown:
- Ice Beam: Covers that damn Salamence that has been giving me trouble, as well as grass Pokemon.
- Thunderwave: I really don't like Discharge, I want to paralyze my opponent's Pokemon 100% of the time, Thunder Wave is less risky.
- Thunderbolt: What would Porygon2 do without thunderbolt, due to his spread, he can take a hit from Gyarados, paralyze him or KO him with Thunderbolt, I usually use Thunderwave first effectivly making him useless or him they happen to switch out into something hopefully not Electivire.
- Recover: This ensures that Porygon2 can stay in as long as possible.
You're really better off going with PorygonZ. The defenses aren't going to matter that much, and PorygonZ is way quicker than Porygon2. Why bother increasing your defenses when you can OHKO with rapid speed?
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Success rate when played right: 75 - 93%
What I am considering:
Zapdos over Lucario
Aerodactyl over Infernape
Swampert over Suicune
SubDance Kingdra over Suicune
Azelf over Infernape
Bronzong over Infernape
Infernape over Lucario
Standard Calmcune or Crocune over offensive Suicune
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Re: Experimental - Nothing is perfect. -
11-01-08
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I honestly don't know why Heatran has been placed in the OU. It's too slow to ever outrun most of it's threats (Max speed is 278, and that's a good stretch), and it has a 4x weakness to ground, and hates Fighting and Water attacks. It'll outrun Swampert, but that doesn't mean it'll last much longer, especially since there's always bound to be at least 2 members on a team to have EQ.
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My Tran has Choice Scarf, his speed hits 417, makes a good revenge killer.
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You're really better off going with PorygonZ. The defenses aren't going to matter that much, and PorygonZ is way quicker than Porygon2. Why bother increasing your defenses when you can OHKO with rapid speed?
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So I don't get swept by Gyarados and friends, and 306 speed is generally not fast. =/
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I AM A MAYUN!
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Re: Experimental - Nothing is perfect. -
11-01-08
Quote:
Originally Posted by Sena
So I don't get swept by Gyarados and friends, and 306 speed is generally not fast. =/
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Neither is 240. Besides, Gyarados has a huge amount of Sp. def, Porygon2 won't be able to OHKO Gyarados without still getting destroyed itself. A Specs PorygonZ with T-Bolt is different, since the odds of OHKO'ing Gyarados becomes that much greater.
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Re: Experimental - Nothing is perfect. -
11-01-08
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Neither is 240. Besides, Gyarados has a huge amount of Sp. def, Porygon2 won't be able to OHKO Gyarados without still getting destroyed itself. A Specs PorygonZ with T-Bolt is different, since the odds of OHKO'ing Gyarados becomes that much greater.
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But the thing is, my main aim is to cripple Gyarados making him effectively useless, factor in Stealth Rock damage, Porygon2 at the very least 2HKO's him if he has no EV's in special defense and that he has no Wacon Berry (I think thats the item that reduces electric attack power) Which most Gyarados don't anyways.
I don't need another Choice Scarf attacker, as Choice Scarf Porygon-Z is the only set I think will benefit my team, I already have Choice Scarf Heatran.
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I AM A MAYUN!
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Re: Experimental - Nothing is perfect. -
11-01-08
Quote:
Originally Posted by Sena
But the thing is, my main aim is to cripple Gyarados making him effectively useless, factor in Stealth Rock damage, Porygon2 at the very least 2HKO's him if he has no EV's in special defense and that he has no Wacon Berry (I think thats the item that reduces electric attack power) Which most Gyarados don't anyways.
I don't need another Choice Scarf attacker, as Choice Scarf Porygon-Z is the only set I think will benefit my team, I already have Choice Scarf Heatran.
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Then switch T-Bolt for Charge Beam. Part of the point I'm trying to make is that it's Sp. atk isn't as great as PorygonZ. Charge Beam can help make up for it though, by boosting Porygon2's Sp. atk from around 200 to around 300, and then once more to even with a PorygonZ at max Sp. Atk. You're not going to cripple Gyarados as much as you think, it'll take it pretty hard, but with Charge Beam you can help get Porygon2's sp. atk up high enough. Or, you could work the EV's around and put a lot more into it's Sp. Atk; that way, it can end up with using Charge Beam just once before causing the same destruction that PorygonZ can. Porygon2 is going to need to hit at least 270 Sp. Atk in order for one charge beam to boost it to PorygonZ's highest Sp. Atk rating, which means you're going to have to pump in around 220 EV's to get aprox. 270 Sp. Atk.
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Re: Experimental - Nothing is perfect. -
11-01-08
Made some changes to my team, replaced Lucario with Zapdos, gave Heatran HP:Ice, changed Porygon2's EV's and gave Suicune Roar over HP:Electric.
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