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Unstandard Team - Need help to make it perfect -
11-23-08
This team is made unstandard and almost never used sets, some I made too.. so rate on.
 @ Lum Berry
Ability : No Guard
Nature: Adamant
252 Speed / 252 Atk /
Encore
Substitute
Dynamic Punch
Stone Edge/Payback/Bullet Punch
Anti-lead Champ. Normally had Ice Punch for Encore, but encore serves a better role for Stealth rockers, Status inducers, etc. It also gives em free sub. Dynamic Punch is great, I even use it on resisted hits just to get that confusion. Stone Edge helps me with flying, Payback with ghost, Bullet Punch to finish off some sweepers.
 @ Leftovers
Ability : Blaze
Nature: Impish
252 HP / 252 Def / 6 Atk
Bulk Up
Slack Off
Brick Break
Will-O-Wisp
Defense Ape. Don't underestimate it, here are the damage calculations i seen on a thread on a site:
Quote:
CB Tyranitar's Earthquake to Ape after 1 Bulk Up: Damage: 62.78% - 73.58% (proceed to Brick Break)
Scizor counter? Uh, yeah- Scizor's +6 Technician Bullet Punch: Damage: 47.44% - 55.97% (this is without a Bulk Up!)
Azumarill's CB Aqua Jet: Damage: 47.44% - 55.97% (once again, without a BU)
Adamant Salamance's CB Outrage: Damage: 84.38% - 99.43% (a lot, but not dead yet)
LO Mamoswine's STAB EQ to Silverback after 1 BU: Damage: 80.40% - 94.60%
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This thing holds steady.. It gives me a nice counter to Scizor, and makes a pretty decent wall. It's pretty fast even if it's not EV'd, so it will outspeed some walls. Will-o-wisp on a physical sweeper, Slack off to heal off the damage after a Bulk Up's. Brick break will own it's biggest threat T-tar as it survives a CB EQ from it. It will OHKO T-tar, and it might brake dual screens which are a pain in the ass.

Ability : Pressure
Nature: Calm
EV: 252 Hp / 200 HP / 52 Def
Sleep Talk
Rest
HP Fighting
Shadow Ball
Love this thing, status absorb and rest helps it lack of healing ability. HP Fight/Shadow ball keeps things neutral as it hurts Lucario and Gengar that stay in to take this thing down. This is my anti-spinner also.
 @ Light Clay
Ability : Levitate
Nature: Impish
EV: 252 HP / 200 Def / 52 Sp Def
Light Screen
Reflect
Stealth Rock
Gyro Ball
dual-screens are great, really great, it helps me survive some hits from switch in's. Stealth rock best move in the game is required. Gyro Ball for faster pokemon.
 @ Life orb
Ability : Clear body
Nature: Rash
252 Sp Atk / 180 Atk / 72 Speed
Grass Knot
Hidden Power Fire
Meteor Mash/Explosion
Agility
Never tried it, but it seems possible. 72 speed + Agility gives me enough speed to outspeed many threats and things I need to outspeed. Grass Knot is an imidiate OHKO to common Swampert switch ins. It nicely handles bulky waters too, most will be 2hko'd. HP Fire is a scare to skarmory, Foretress switch in's. They will get OHKO'd. Meteor Mash is a neutral hit to most and it hits hard, if it gives me that +Attack, this thing will be much deadly. Explosion is another option in case Blissey comes in and ruins my parade with Thunder wave or something because Meteor Mash will 2hko it.
 @ Leftovers
Ability: Serene Grace
Nature: Modest
EV: 252 Sp Atk / 252 Speed
Thunder wave
Aura Sphere
Ancient Power
Air Slash
Odd set but I'll give it a shot. Thunder wave will cripple sweepers and it gives me a chance to flinch hax. Silver wind is mainly for Celebi as it OHKO's it, if not invested in any SP Def EV's, plus I'll love that +1 boost to every stat now and then. Ancient Power are for flying types, don't like thunderbolt + Hp Ice to take care of gyarados and salamence/dragonite. But instead Ancient Power will hit them nicely and it gives me a chance to stat up all my stats.
Rate away, help me make it perfect.
Quote:
help i asked for an adamant orb but they traded me an adamant voltorb
how can i report htem
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Re: Unstandard Team - Need help to make it perfect -
11-23-08
I think I just feel in love. I'm gunna run this team on shoddy and see how it does so I can give you a proper rate because it's so unstandard I'm not sure how to rate it properly :P
What site did you get that infernape set from?
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Re: Unstandard Team - Need help to make it perfect -
11-23-08
It's different alright. Suggestions in bold.
Quote:
Originally Posted by ByakuganBodmon
 @ Focus Sash
Ability : Inner Focus
Nature: Adamant
252 Speed / 252 Atk /
Counter
Bullet Punch
Copycat
Brick Break/Close Combat
Nice. Be careful, and you might want to change Copycat to Shadow Claw, Zen Headbutt, or Thunder Punch since if you run into an Aero-lead, you can T-Punch them away, Zen Headbutt Infernape, and Shadow Claw Azelf leads.
 @ Leftovers
Ability : Blaze
Nature: Impish
252 HP / 252 Def / 6 Atk
Bulk Up
Slack Off
Brick Break
Will-O-Wisp
Way too easily walled by a Ghost type. With only one attack, any Ghost type laughs at you for using this set. You also have to be very careful with Special attacks; you may be able to survive Salamence's Outrage, but you won't survive a Surf or Psychic from faster sweepers.

Ability : Pressure
Nature: Calm
EV: 252 Hp / 200 HP / 52 Def
Sleep Talk
Rest
HP Fighting
Shadow Ball
nice, but what's it's item?
 @ Choice Band
Ability : Levitate
Nature: Brave
EV: 252 HP / 160 Atk / 92 Def
Explosion
Gyro Ball
Trick
Hypnosis
The only problem with Trick/Choice sets is that in order to take real advantage of it, you have to time it right. Granted CB Explosion is a good way to get out of it, it doesn't help you if you either a) Explode too early or b) there isn't a 'trickable' Pokemon on the other side.
 @ Life orb
Ability : Clear body
Nature: Rash
252 Sp Atk / 180 Atk / 72 Speed
Grass Knot
Hidden Power Fire
Meteor Mash/Explosion
Agility
Go with Meteor Mash over Explosion. Having too many things that go boom isn't a good idea, and with Meteor Mash, there's the chance it'll increase your attack, as well as hit for a heavy 150 damage on anything that Grass Knot and HP Fire don't cover.
 @ Leftovers
Ability: Serene Grace
Nature: Modest
EV: 252 Sp Atk / 252 Speed
Thunder wave
Silver Wind
Ancient Power
Air Slash
Pretty good. You won't hit Rock or Steel types hard at all though, so know that.
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Half your team is weak to Fire, and a different half, Ground. It seems good, but at the same time, kind of odd and needs some luck to pull off. Ghost's laugh at Infernape, and Togekiss can't hit Rock or Steel types without a second type (even Bastiodon can handle that set).
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Re: Unstandard Team - Need help to make it perfect -
11-23-08
Quote:
Originally Posted by Ballade
It's different alright. Suggestions in bold.
Half your team is weak to Fire, and a different half, Ground. It seems good, but at the same time, kind of odd and needs some luck to pull off. Ghost's laugh at Infernape, and Togekiss can't hit Rock or Steel types without a second type (even Bastiodon can handle that set).
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Thanks for the suggestion. Will change Silver Wind for Aura Sphere so it has a chance to hit steels. Well, switch out is a better option than staying in on a ghost. If it is a physical ghost, I'll w-o-w first so it's attack is cut /4.
Quote:
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Nice. Be careful, and you might want to change Copycat to Shadow Claw, Zen Headbutt, or Thunder Punch since if you run into an Aero-lead, you can T-Punch them away, Zen Headbutt Infernape, and Shadow Claw Azelf leads.
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Nice suggestion but, those frail sweepers don't stand a chance against bullet punch as some get 2hko'd by it. Stealth rock copy cat would be nice, i dont need t-punch to cover aero, it usually has focus sash, bullet punch will scare them away and will force them to stealth rock which gives me a chance to copy cat
Spiritomb has lefties btw. :D, it takes in fire attacks nicely
Quote:
I think I just feel in love. I'm gunna run this team on shoddy and see how it does so I can give you a proper rate because it's so unstandard I'm not sure how to rate it properly :P
What site did you get that infernape set from?
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Thanks, that would be nice, since im banned fro mshoddy for calling a mod a prick. I'm not sure, I forgot where I got the set
Quote:
help i asked for an adamant orb but they traded me an adamant voltorb
how can i report htem
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Re: Unstandard Team - Need help to make it perfect -
11-23-08
why would you teach him SHADOW CLAW BALLADE when he can learn crunch.
Infernape set looks amazing
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Re: Unstandard Team - Need help to make it perfect -
11-23-08
Quote:
Originally Posted by ByakuganBodmon
Nice suggestion but, those frail sweepers don't stand a chance against bullet punch as some get 2hko'd by it. Stealth rock copy cat would be nice, i dont need t-punch to cover aero, it usually has focus sash, bullet punch will scare them away and will force them to stealth rock which gives me a chance to copy cat
Thanks, that would be nice, since im banned fro mshoddy for calling a mod a prick. I'm not sure, I forgot where I got the set
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Azelf goes boom though, so that's why, and if Infernape goes with Fire Blast, Flare Blitz, or Flamethrower, it'll reduce Lucario's HP to 1, and a Fake Out lets it KO Lucario, then set up Stealth Rock.
Quote:
Originally Posted by Rahi123
why would you teach him SHADOW CLAW BALLADE when he can learn crunch.
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Because I forgot the thing could learn Crunch thank you, I remember being able to teach him quite a few moves but not Crunch.
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Re: Unstandard Team - Need help to make it perfect -
11-23-08
Quote:
Originally Posted by ByakuganBodmon
This team is made unstandard and almost never used sets, some I made too.. so rate on.
 @ Focus Sash
Ability : Inner Focus
Nature: Adamant
252 Speed / 252 Atk /
Counter
Bullet Punch
Copycat
Brick Break/Close Combat
Something new. Prediction is key. Counter are for those physical leads that will try to OHKO it, counter will do them up nicely. Bullet Punch is to finish them off. Bullet Punch also owns Aerodactyl leads and frail focus sash leads. Copycat is for the faster ones that will normally stealth rock first, which gives me a chance to SR. Brick Break since there are a lot of dual screens these days. Lucario's purpose is anti-lead and to own Fake-out leads and scare away Tyranitar.
Looks gimmicky but could work. Go with Close Combat since Infernape is running Brick Break already.
 @ Leftovers
Ability : Blaze
Nature: Impish
252 HP / 252 Def / 6 Atk
Bulk Up
Slack Off
Brick Break
Will-O-Wisp
The idea behind this is sexy and will catch a lot of people of guard. The only problem is that you don't have a way to deal with common ape switch ins.

Ability : Pressure
Nature: Calm
EV: 252 Hp / 200 HP / 52 Def
Sleep Talk
Rest
HP Fighting
Shadow Ball
Love this thing, status absorb and rest helps it lack of healing ability. HP Fight/Shadow ball keeps things neutral as it hurts Lucario and Gengar that stay in to take this thing down. This is my anti-spinner also.
I think a rest talking machamp would fill this role better. You don't really need an anti-spinner because the only way you will get Stealth Rock, etc down is if you use CopyCat.
 @ Choice Band
Ability : Levitate
Nature: Brave
EV: 252 HP / 160 Atk / 92 Def
Explosion
Gyro Ball
Trick
Hypnosis
Trick is my favorite lol. It will handle walls and set-up people with Trick and decide to stay on set-up on this thing. Trick will serve me well, as it stops CM Cresselia, Blissey, etc. Nothing like a gyro ball on fragile sweepers and Hypnosis will be my filler incase something goes wrong, i'll lul a pokemon to sleep. Also nothing like a good random CB Explosion on a random pokemon.
Bronzong does so many things a lot better then this. Sure Trick stops anything from setting up but hypnosis does the same thing. I think that a dualscreen Zong or a special tank zong would be better for the rest of your team then something that tricks.
 @ Life orb
Ability : Clear body
Nature: Rash
252 Sp Atk / 180 Atk / 72 Speed
Grass Knot
Hidden Power Fire
Meteor Mash/Explosion
Agility
Never tried it, but it seems possible. 72 speed + Agility gives me enough speed to outspeed many threats and things I need to outspeed. Grass Knot is an imidiate OHKO to common Swampert switch ins. It nicely handles bulky waters too, most will be 2hko'd. HP Fire is a scare to skarmory, Foretress switch in's. They will get OHKO'd. Meteor Mash is a neutral hit to most and it hits hard, if it gives me that +Attack, this thing will be much deadly. Explosion is another option in case Blissey comes in and ruins my parade with Thunder wave or something because Meteor Mash will 2hko it.
I love the idea behind this. It looks good
 @ Leftovers
Ability: Serene Grace
Nature: Modest
EV: 252 Sp Atk / 252 Speed
Thunder wave
Aura Sphere
Ancient Power
Air Slash
Odd set but I'll give it a shot. Thunder wave will cripple sweepers and it gives me a chance to flinch hax. Silver wind is mainly for Celebi as it OHKO's it, if not invested in any SP Def EV's, plus I'll love that +1 boost to every stat now and then. Ancient Power are for flying types, don't like thunderbolt + Hp Ice to take care of gyarados and salamence/dragonite. But instead Ancient Power will hit them nicely and it gives me a chance to stat up all my stats.
Looks good. I faced an Ancient Power Togekiss on shoddy and it stroked me once it got a boost from Ancient Power.
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Your team does have a huge fire and ground weakness, each hitting 3 pokes for SE damage. If you wanted to do something about that you need to replace Bronzong and/or Spiritomb. I think running something like resttalking heatran > spiritomb may help. That gives you a solid fire resistance and while it does give you another ground weakness you do have Bronzong and Togekiss to cover that. Anything running both a fire move and a ground move will absolutely rip through your team (heatran, flygon, etc). Just be wary about that.
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Re: Unstandard Team - Need help to make it perfect -
11-23-08
Will make fixes later, thanks for the input. Tested the team on shoddy and copycat luc fails unless it is brave natured. I will go with a different lead.
Will dump trick zong, but add Dual screen + stealth rock + gyro
+ that metagross set owned. It took down like 3 pokemons because of wrong switch ins.
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Re: Unstandard Team - Need help to make it perfect -
11-23-08
Well, its a good set, but tbh, it needs intense prediction skills to pull off. Take some common leads:
Zong: If it EQs, you can counter, but it will probably hypnosis. Even if Hypnosis misses, most Zong's carry Lum, so Copycat might be useless. You could always CC / BB, but I have a feeling that would do nothing.
Gengar: Hypnosis is obvious. You won't be countering since its special and Bullet Punch def won't be OHKOing. So your kinda dead here.
Azelf: Same as above, but no hypnosis. Flamethrower, U-Turn, etc. will OHKO you, bring in a counter, etc. Bullet Punch won't OHKO either.
Gyarados: If it doesn't DD you can counter. But, it will probably DD, so if you use counter, they will see it coming and keep stating up.
Tyranitar: Ok, so the method works here. You can either Bullet Punch, which might 2HKO i'm not sure, or counter on their EQ.
Ninjask: Bullet Punch stops this dead.
Yanmega: I'm not so sure Bullet Punch OHKOs. If it doesn't you have Protect firs turn, then youh have to face Hypnosis next.
Aero: Bullet Punch 2HKOs, iirc, so you should be fine here. You could alawys counter too on their EQ.
Salamence: This screws you over. W/ Intimidate, nothing you have will 2HKO, iirc, and it can DD in your face, for you to counter only for you to get nailed by a fire blast.
Crobat: Bullet Punch/CC/BB won't OHKO, 2HKO for that matter, and it has access to Heatwave and Hypnosis.
It looks good on paper, I will admit that, but it doesn't look like it will work. I would like to see calcs VS those mentioned above along with some other leads, although I think my assumptions are correct.
Quote:
Originally Posted by Ivero
That guy lack of brain...
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^The irony is delicious.
Quote:
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Originally Posted by hub
Aceial: r u the feather indian or the dot indian O.o?
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^lol
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Re: Unstandard Team - Need help to make it perfect -
11-23-08
fixed. suggestions anyone?
-changed the lead
-changed Bronzong
-might consider changing Spirtomb, but it handles Lucario and gengar.
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