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Team Toxic Rain: Poison monotype, Rain Dance Style. lolwut? - 11-26-08

Oh hai. This team was designed for an upcoming monotype tourney that I'm taking part in but I've been having so much fun testing it out that I've made it into my full time OU team. Once again I choose poison for the tournement ( I <3 poison) but this time I want to try something different. I've been testing on shiddy against standard OU teams and I've been able to hold my own fairly well. I've already made quite a few changes on the team because of flaws that I noticed during testing but now I'm turning the team over to you so you can help out in anyway possible. Maybe you will notice a flaw or something that is just epic fail. Every little bit helps. So here's the team at a glance.



The strategy behind this is to set up Rain Dance and let Ludicolo come in and crush my opponents walls. Then I sweep with a pumped up surf from Tentacruel and my swift swimming qwilfish with is pumped up waterfall. I shamelessly nicked this format from Lonelyness' from over at the smogon forums. But enough of that stuff. Here's a closer look at the team.

The Lead:


Gengar @ Choice Specs
Ability: Levitate
EVs: 4 HP | 252 Spd | 252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Hypnosis
- Shadow Ball
- Thunder


Why?

I needed pokemon that could cripple my opponents lead and Gengar does just that with Trick and Hypnosis. He also covers my ground weakness with his Levitate ability.

The Moveset

Trick allows me to cripple a pokemon that could cause me problems with choice specs. Hypnosis lets me put another threatening pokemon to sleep. Usually I sleep the lead and prevent them from setting up rocks etc. Shadow Ball is for STAB and hits hard with specs and still hits hard even after I've tricked specs to something else. I went with Thunder over Thunderbolt for the added power and the fact that it gets 100% accuracy in rain which I should have set up on nearly every turn.

The EV Spread

The EV's allow me to hit things as hard and fast as possible. It's a standard spread and there isn't much else to explain.

The Set-Up Man:


Muk @ Damp Rock
Ability: Sticky Hold
EVs: 252 HP | 86 Def | 172 SDef
Careful nature (+SDef, -SAtk)
- Rain Dance
- Explosion
- Haze
- Brick Break


Why?

Muk is my transition pokemon. I needed something big and bulky that could take a few hits so it can set up Rain Dance and then Explode in somethings face.

The Moveset

Pretty straight forward. Set up an 8 turn Rain and then go BOOM. The last two moves are fillerish. There's probably something better I can use then brick break so I'm open to suggestions. Haze is really nice because lots of people have been switching in set up pokes on me so it's always nice to haze away their boosts before I explode.

The EV Spread

The EV spread allows me to be as bulky as possible so I can set up Rain Dance and still have enough HP left to take another hit and explode on someone.

Early Game Sweeper:


Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 HP | 252 Spd | 252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Energy Ball
- Ice Beam
- Hidden Power [Dark]


Why?

Ludicolo comes in after I set up rain with Muk and just does a great job of cleaning people up early on in the game and preventing them from really ever getting anything set up. Sometimes the best defense is a good offense ^_^

The Moveset

Surf is powered up incredibly high with STAB + Rain Dance + Life Orb and iis my main form of attack. The rest of the attacks are basically just so that I can cover as many things as possible. I'm not sure which Hidden Power would offer the most coverage so I went with dark to cover Psychics and Ghosts. I'm open to suggestions on which HP to use because I'm really not sure.

The EV Spread

The EV spread lets me hit as fast and as hard as possible. There really isn't much else to say. It's pretty straight forward.


The Tank:


Drapion @ Black Sludge
Ability: Battle Armor
EVs: 220 HP | 38 Atk | 252 Def
Impish nature (+Def, -SAtk)
- Rain Dance
- Crunch
- Earthquake
- Whirlwind


Why?

Drapion completely resists psychic so he helps things out in that department and he just generally tanks and what not.

The Moveset

Drapion comes in and sets up more rain if need be. He also phazes people out with Whirlwind. Earthquake and Crunch give me a little bit of coverage that I lack with the rest of my pokemon and allows me to take on tyranitar trying to change the weather on me and messing everything up.

The EV Spread

220 HP EV's allow me to get max recovery from Black Sludge which lets me pump up my attack a little more so I can take on the likes of Tyranitar easier. I have max Def so I can wall physical pokemon easier.

The Sweepers:


Tentacruel @ Choice Scarf
Ability: Liquid Ooze
EVs: 4 HP | 252 Spd | 252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Electric]
- Rain Dance


Why?

Tentacruel does the same thing that Ludicolo does but it doesn't need Rain Dance to put the hurt on people so Tentacruel is my insurance policy just iincase I can't get rain set up for some reason. Tentacruel also revenge kills very well.

The Moveset

Again this is straight forward. I wanted to be able to hit as many things as possible. Surf is for STAB and is my main form of attacking. Ice Beam and HP Electric form a nice BoltBeam combo which goes unresisted by virtually everything ftw. Rain Dance is there for lack of a better move and because sometimes it's nice to be able to set up a fast Rain Dance.

The EV Spread

Max speed + choice scarf may be a little redundant but it protects me against anybody who tries to boost their speed. Then I have max Sp.Atk because Tentacruel is a bit lacking in that department.


Qwilfish @ Life Orb
Ability: Swift Swim
EVs: 4 HP | 252 Atk | 252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Poison Jab
- Explosion
- Rain Dance


Why?

Qwilfish is the reason that I decided to make my team a Rain Dance team. If set up right he is just so full of win. Qwilfish is my physical sweeping swift swimmer (forget you kingdra =P).

The Moveset

Waterfall is for STAB and is my main form of attacking. Poison Jab is for added coverage against any grass pokemon I might face in the tourney. Explosion is there so that I can go out with a bang when my HP starts getting to low. Rain Dance is fillerish because Qwilfish doesn't have the best movepool but it lets me set up rain again (duh lol) when its time is up or if somebody changes it.

The EV Spread

Generic physical sweeper spread. Max Atk and speed to do the most damage and outspeed basically everything after a swift swim boost.

---

So there's the team. Please don't bother posting one line rates. I want to know how to improve my team and knowing that it's a "solid team" or it's "9/10" doesn't help things at all. I spent a lot of time writing this RMT so the least you can do is spend a little bit of time rating and actually put some thought into it. Together we can make this team the best it can be ^_^




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Re: Team Toxic Rain: Poison monotype, Rain Dance Style. lolwut? - 11-26-08

Wow out of all your rmt's this is my favorite. Why because mono type is but secks.
1. On gengar you should run choice scarf but specs is another great idea. Amazing way how you used muk i usually carry around the curse set but this one is amazing. He surely is a set up creature. This rmt should surely be sticked. Why because of the way you thought this out its like a monotype*2
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Re: Team Toxic Rain: Poison monotype, Rain Dance Style. lolwut? - 11-26-08

I've tested scarf but I've found more use of Specs. I would always trick scarf onto something and then it would end up being able to outspeed me and I wouldnt be able to put something to sleep. Scarf can end up being like shooting myself in the foot while specs boosts up my attack and gives me something to cripple physical pokemon / set up pokemon with.
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Re: Team Toxic Rain: Poison monotype, Rain Dance Style. lolwut? - 11-26-08

Love the title lol.

I'll RMT this..

First of all great call to Tentacool Scarf as it suprises a Gyarados threat to this team, with HP Electric it will guarantee it a OHKO.

i think with the amount of sweepers you have, SR or Spikes is needed becuase you don't want a random sasher to ruin ur parade. With Sr and Spikes factored in, it gives more of your sweepers a chance to live and it cripples flyers.

it's a great team, but I was gonig to add a pokemon suggestion, but I forgot this was monotype.

Also I was thinking Ludicolo was your only diff. type, and it is to good to give up..

Suggestions for Hidden Power, I suggest Hp Electric.. imo. to take care of Gyarados.

9/10


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Re: Team Toxic Rain: Poison monotype, Rain Dance Style. lolwut? - 11-26-08

Quote:
Originally Posted by ChaosZR View Post
Oh hai. This team was designed for an upcoming monotype tourney that I'm taking part in but I've been having so much fun testing it out that I've made it into my full time OU team. Once again I choose poison for the tournement ( I <3 poison) but this time I want to try something different. I've been testing on shiddy against standard OU teams and I've been able to hold my own fairly well. I've already made quite a few changes on the team because of flaws that I noticed during testing but now I'm turning the team over to you so you can help out in anyway possible. Maybe you will notice a flaw or something that is just epic fail. Every little bit helps. So here's the team at a glance.



The strategy behind this is to set up Rain Dance and let Ludicolo come in and crush my opponents walls. Then I sweep with a pumped up surf from Tentacruel and my swift swimming qwilfish with is pumped up waterfall. I shamelessly nicked this format from Lonelyness' from over at the smogon forums. But enough of that stuff. Here's a closer look at the team.

The Lead:


Gengar @ Choice Specs
Ability: Levitate
EVs: 4 HP | 252 Spd | 252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Hypnosis
- Shadow Ball
- Thunder


Why?

I needed pokemon that could cripple my opponents lead and Gengar does just that with Trick and Hypnosis. He also covers my ground weakness with his Levitate ability.

The Moveset

Trick allows me to cripple a pokemon that could cause me problems with choice specs. Hypnosis lets me put another threatening pokemon to sleep. Usually I sleep the lead and prevent them from setting up rocks etc. Shadow Ball is for STAB and hits hard with specs and still hits hard even after I've tricked specs to something else. I went with Thunder over Thunderbolt for the added power and the fact that it gets 100% accuracy in rain which I should have set up on nearly every turn.

The EV Spread

The EV's allow me to hit things as hard and fast as possible. It's a standard spread and there isn't much else to explain.

Great set but I reccommend Choice Scarf. Extra speed for a turn > Extra power for a turn.

EDIT: Just saw your post about it, that is true but most leads try setting up teh rocks first or taunting. Either way they're boned.


The Set-Up Man:


Muk @ Damp Rock
Ability: Sticky Hold
EVs: 252 HP | 86 Def | 172 SDef
Careful nature (+SDef, -SAtk)
- Rain Dance
- Explosion
- Haze
- Brick Break


Why?

Muk is my transition pokemon. I needed something big and bulky that could take a few hits so it can set up Rain Dance and then Explode in somethings face.

The Moveset

Pretty straight forward. Set up an 8 turn Rain and then go BOOM. The last two moves are fillerish. There's probably something better I can use then brick break so I'm open to suggestions. Haze is really nice because lots of people have been switching in set up pokes on me so it's always nice to haze away their boosts before I explode.

The EV Spread

The EV spread allows me to be as bulky as possible so I can set up Rain Dance and still have enough HP left to take another hit and explode on someone.

I'd go for Shadow Sneak over Brick Break, it helps you cover fast psychics a little better.

Early Game Sweeper:


Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 HP | 252 Spd | 252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Energy Ball
- Ice Beam
- Hidden Power [Dark]


Why?

Ludicolo comes in after I set up rain with Muk and just does a great job of cleaning people up early on in the game and preventing them from really ever getting anything set up. Sometimes the best defense is a good offense ^_^

The Moveset

Surf is powered up incredibly high with STAB + Rain Dance + Life Orb and iis my main form of attack. The rest of the attacks are basically just so that I can cover as many things as possible. I'm not sure which Hidden Power would offer the most coverage so I went with dark to cover Psychics and Ghosts. I'm open to suggestions on which HP to use because I'm really not sure.

The EV Spread

The EV spread lets me hit as fast and as hard as possible. There really isn't much else to say. It's pretty straight forward.

Hmm.....I've always thought of Ludicolo as more of a Rain Dish, Leftovers and Leech seed abuser though it looks really solid. HP Electric is an option over Dark so you can get more coverage and hit everything in the game hard.

The Tank:


Drapion @ Black Sludge
Ability: Battle Armor
EVs: 220 HP | 38 Atk | 252 Def
Impish nature (+Def, -SAtk)
- Rain Dance
- Crunch
- Earthquake
- Whirlwind


Why?

Drapion completely resists psychic so he helps things out in that department and he just generally tanks and what not.

The Moveset

Drapion comes in and sets up more rain if need be. He also phazes people out with Whirlwind. Earthquake and Crunch give me a little bit of coverage that I lack with the rest of my pokemon and allows me to take on tyranitar trying to change the weather on me and messing everything up.

The EV Spread

220 HP EV's allow me to get max recovery from Black Sludge which lets me pump up my attack a little more so I can take on the likes of Tyranitar easier. I have max Def so I can wall physical pokemon easier.

Toxic Spikes may be an option over Crunch so you can spread poison with Whirlwind and kill off T-tar.

The Sweepers:


Tentacruel @ Choice Scarf
Ability: Liquid Ooze
EVs: 4 HP | 252 Spd | 252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Electric]
- Rain Dance


Why?

Tentacruel does the same thing that Ludicolo does but it doesn't need Rain Dance to put the hurt on people so Tentacruel is my insurance policy just iincase I can't get rain set up for some reason. Tentacruel also revenge kills very well.

The Moveset

Again this is straight forward. I wanted to be able to hit as many things as possible. Surf is for STAB and is my main form of attacking. Ice Beam and HP Electric form a nice BoltBeam combo which goes unresisted by virtually everything ftw. Rain Dance is there for lack of a better move and because sometimes it's nice to be able to set up a fast Rain Dance.


The EV Spread

Max speed + choice scarf may be a little redundant but it protects me against anybody who tries to boost their speed. Then I have max Sp.Atk because Tentacruel is a bit lacking in that department.

Good. Don't see anything that needs to be changed.


Qwilfish @ Life Orb
Ability: Swift Swim
EVs: 4 HP | 252 Atk | 252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Poison Jab
- Explosion
- Rain Dance


Why?

Qwilfish is the reason that I decided to make my team a Rain Dance team. If set up right he is just so full of win. Qwilfish is my physical sweeping swift swimmer (forget you kingdra =P).

The Moveset

Waterfall is for STAB and is my main form of attacking. Poison Jab is for added coverage against any grass pokemon I might face in the tourney. Explosion is there so that I can go out with a bang when my HP starts getting to low. Rain Dance is fillerish because Qwilfish doesn't have the best movepool but it lets me set up rain again (duh lol) when its time is up or if somebody changes it.

The EV Spread

Generic physical sweeper spread. Max Atk and speed to do the most damage and outspeed basically everything after a swift swim boost.

Great but, although its risky, Swords Dance and Focus Sash is an option over Rain Dance and Life orb if you want moar powah. (Lol Home Improvement)

---

So there's the team. Please don't bother posting one line rates. I want to know how to improve my team and knowing that it's a "solid team" or it's "9/10" doesn't help things at all. I spent a lot of time writing this RMT so the least you can do is spend a little bit of time rating and actually put some thought into it. Together we can make this team the best it can be ^_^
Best monotype team I've ever seen. You put a lot of thought into it too.
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Re: Team Toxic Rain: Poison monotype, Rain Dance Style. lolwut? - 11-26-08

I think Toxic Spikes > crunch is a great idea and I'm going to test it out.

As for HP Electric on Ludicolo is kind of pointless. I already have Thunder on gengar and HP electric on tentacruel.
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Re: Team Toxic Rain: Poison monotype, Rain Dance Style. lolwut? - 11-26-08

Quote:
Originally Posted by ChaosZR View Post
I think Toxic Spikes > crunch is a great idea and I'm going to test it out.

As for HP Electric on Ludicolo is kind of pointless. I already have Thunder on gengar and HP electric on tentacruel.
You could go with HP Fire if you want to get rid of steels.
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Re: Team Toxic Rain: Poison monotype, Rain Dance Style. lolwut? - 11-26-08

The only problem with HP fire is that it is weakened by rain.
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Re: Team Toxic Rain: Poison monotype, Rain Dance Style. lolwut? - 11-26-08

Quote:
Originally Posted by ChaosZR View Post
The only problem with HP fire is that it is weakened by rain.
Totally forgot about it.. lol.
I'll stick with my suggestion with Hp Electric as it covers more types. It will serve more than Hp Dark

You could forget HP if you want and slap on Rain dance with that
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Re: Team Toxic Rain: Poison monotype, Rain Dance Style. lolwut? - 11-26-08

Quote:
Originally Posted by ChaosZR View Post
The Lead:


Gengar @ Choice Specs
Ability: Levitate
EVs: 4 HP | 252 Spd | 252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Hypnosis
- Shadow Ball
- Thunder


Nice, but isn't the typical Choice/Trick with Scarf?

The Set-Up Man:


Muk @ Damp Rock
Ability: Sticky Hold
EVs: 252 HP | 86 Def | 172 SDef
Careful nature (+SDef, -SAtk)
- Rain Dance
- Explosion
- Haze
- Brick Break


The only thing I can say is maybe a different item. I don't think that stuff like Damp Rock works unless the Pokemon is out with it (meaning the ones to abuse Rain Dance might be better with Damp Rock). Why not Life Orb > Dam Rock in that case? You Rain Dance, and then Explode causing more damage than before, at no cost.

Early Game Sweeper:


Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 HP | 252 Spd | 252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Energy Ball
- Ice Beam
- Hidden Power [Dark]


Very nice Ludicolo. Dark is perfect for when you run into a Psychic that'll screw your team over (at least, the major ones). Except for the item, this works well (I mentioned the item thing above for Muk, but if I'm wrong, why not choose Wisdom Glasses? The difference is only .1, but you also don't lose life, so Ludicolo doesn't have to worry about the HP loss affecting it too much).


The Tank:


Drapion @ Black Sludge
Ability: Battle Armor
EVs: 220 HP | 38 Atk | 252 Def
Impish nature (+Def, -SAtk)
- Rain Dance
- Crunch
- Earthquake
- Whirlwind


Good set-up. I'd throw in either Ice Fang or Aqua Tail for anti-Ground control.

The Sweepers:


Tentacruel @ Choice Scarf
Ability: Liquid Ooze
EVs: 4 HP | 252 Spd | 252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Electric]
- Rain Dance


Good.


Qwilfish @ Life Orb
Ability: Swift Swim
EVs: 4 HP | 252 Atk | 252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Poison Jab
- Explosion
- Rain Dance


Nice set.
There's only two types of attacks you'll have to worry about: Ground and Psychic. You have about 2 counters for each, but that's for the type of Pokemon, not the attack. You'll have to play a careful game of prediction to pull off a great victory from your opponent.
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