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Been a while....but yeah RMT - 01-23-09

Ever since Platinum was implemented on Shoddy, I've been having trouble adjusting to the new metagame. Although, after getting some of my buddies over at smogon to give me a little team building advice I came up with this, and it's one of my most successful teams ever. Right now this team got me to 1519 in the few days I've been using it. I want to make a team that can peirce the heavens though (I've been watching Gurren Laggan lately) so I need a little help.


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Mud Monsterz (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 236 HP/216 Def/56 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Roar


My lead pokemon, it takes a little prediction though but if used correctly it can set up rocks and 2HKO Fragile leads and Metagross. Below I'll post how I deal with the current Top 10 leads:

Azelf: Azelf is using Taunt more often now so I can't take any chances, I'll either switch to Rotom so it can take the explosion or 2HKO with Ice Beam.
Tyranitar: Since I'm not using a suicide lead, I have no problems with the guy. Just SR and Roar him out so I can get a better look at the guy's team.
Aerodactyl: I always try to Ice Beam the guy, Taunt is on every set.
Infernape: Infernape is no threat. Just Set up rocks and 2HKO with Earthquake.
Jirachi: Swampert hates this guy cause of TrickScarfing, but Flygon doesn't care about the trick.
Bronzong: I haven't seen a Bronzong lead in a while but I guess I'd SR and switch to Rotom.
Hippowdon: SR then try to get it out of the way with Ice Beam. My team hates Bulky Grounds.
Metagross: Tricky. Swampert doesn't like getting scarfed and Flygon doesn't like getting hit with a Meteor Mash/Explosion.
Ninjask: Ninjask hates Roar.
Gengar: Hard, while Flygon can switch in safely on Trick, Gengar can outspeed it and hit hard with Shadow Ball. I usually just let Swampert take the scarf while I SR.


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Fury (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/176 Spd/80 SAtk
Naughty nature (+Atk, -SDef)
- Earthquake
- Outrage
- Fire Blast
- U-turn


Flygon is the new Garchomp, minus SD and a Base 134 Attack. It makes a great revenge killer with all it's resistances, most notably a Stealth Rock resist so it has no problems switching in. Earthquake and Outrage are my main STAB's here, Fire blast is for Skarmory and Bronzong, while U-turn gives me a chance to scout my opponent's moves. The 80 SpA EVs give me a guarenteed 2HKO on Skarm in fact. He's named Fury because The Fury from Smogon's Shoddy server helped me a lot through this team.


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Static (Zapdos) @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
- Roost


Zapdos is my main Special force. It can sweep late game after I dent the opponent's team with everybody else. Thunderbolt and HP Ice give me perfect coverage and Heat Wave lets me hit those Scizor's that also thrive in late game. I'm thinking of trying HP Grass because other than Porygon2's Toxic, I have nothing that can stop it.


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Put ur handz in teh air (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Def/80 SDef
Calm nature (+SDef, -Atk)

- Thunderbolt
- Overheat
- Thunder Wave
- Shadow Ball


Rotom is my main Scizor counter and it loves switching in on resists to T-wave threats. Other than T-Wave, this guy doesn't really do much. But yeah, stopping sweeps is serious business.


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Virtual Console (Porygon2) @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SDef
Bold nature (+Def, -Atk)
- Discharge
- Toxic
- Ice Beam
- Recover


I don't know why but this guy can mesh with any team it's on. It's so great at so many things. Everytime I switch this guy in, I consider how beneficial the ability would be for me to have. Porygon2 loves switching in on Blissey so it can poison it then switch out while Natural Cure eliminates status. It also loves Jirachi for Serene Grace + Discharge. Other than that, this guy poison's any walls standing in my way (Especially Swampy....) and serves as my Gyarados/Salamence/Heatran counter.


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Legacy (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 200 HP/252 Atk/56 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit


The addition of Bullet Punch to this thing's movepool is a Godsend, especially to the Banded Scizors. Flygon and Scizor work extremely well together especially now since the U-turn glitch has been fixed. Flygon resists fire while Scizor resists ice, they can U-turn to each other and do massive damage at the same time. Bullet Punch is here because Priorty + CB + Technician activated + STAB = Hard to stop, Superpower stops whatever stands in the way of my Bullet punch and Pursuit KO's those fleeing Azelf and Gengar. The EV's make me bulky while outspeeding standard Skarmory and maximizing my attack. He's named Legacy cause Legacy Raider from Smogon helped me a lot in the past so yeah.


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Tyranitar: Swampert walls this guy pretty nicely.

Gyarados: Porygon2 is here for this guy.

Infernape: Mixape can 1-2HKO everything I have.....

Azelf: Rotom can paralze the NP versions while Swampert can handle Leads.

Electivire: Flygon loves switching in on a Thunderpunch.

Heracross: Zapdos can score a possible OHKO unless it has Stone Edge. But it needs a scarf to pose a serious threat.

Salamence: Porygon2 may be UU but it remains its only counter.

Togekiss: Rotom walls this guy completely.

Gengar: Scizor can stop it but has to be careful about switching in.

Lucario: Rotom handles non-Crunch ones nicely.

Starmie: Starmie is pretty unpredictable and it can hit everything I have hard.

Weavile: Weavile fears Scizor.

Dugtrio: Porygon2 can revenge kill it.

Porygon-Z: I hate Porygon-Z. Especially those TrickScarf one's that can mess up my Rotom. Flygon can Outspeed and OHKO but I can never get it in without losing someone.

Machamp: Rotom handles non Payback versions but that's about it.

Snorlax: Toxic on Porygon2 destroys it.

Zapdos: Rotom resists it's STAB and can Paralyze it. Porygon2 can also cause this guy trouble with toxic.

Suicune: Toxic/Roar stops this guy.

Breloom: Hate Breloom. It always manages to take one pokemon down with Spore. But afterwards, Rotom can stop it.

Ninjask: Roar + SR.

Metagross: Rotom resists everything it can throw at me.

Heatran: Porygon 2 stops him easy.

Celebi: Dual U-turn can bring this guy down.

Jirachi: Jirachi hates being paralyzed, especially when it's by Porygon2.

Mamoswine: Mamo gives every team I put together a little trouble but not this time, Rotom makes this pig squeal.

Yanmega: Yanmega is only really used as a lead. But Rotom stops anything it can throw at me.

Kingdra: Flygon stops all non Rain Dance versions.

Roserade: Zapdos outspeeds, resists it's STAB and can OHKO with Heat Wave.

Scizor: Roton/Scizor.

Gliscor: Porygon2 does great against it.

Empoleon: SubPeyata is unstoppable. Seriously.

Magnezone: Nowadays Magnezones run just enough to outspeed all Scizor's so U-turn is useless. Flygon can come in on HP Fire and OHKO with Earthquake.

Flygon: Porygon2 can stop it, especially when it tries to EQ.

Rhyperior: Swampert breaks this guy. If it tries to SD/RP, I just roar it out.

Rotom-A: Swampert completely shut this guy down. Except for the Cut forms.
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Re: Been a while....but yeah RMT - 01-24-09

No one wants to rate? ;_;
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Re: Been a while....but yeah RMT - 01-24-09

Cool team just banded scizor isnt needed i mean scarf flygon does it but a good idea is to make.
Flygon banded and scizor just life orb or bulky scizor with leftovers
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Re: Been a while....but yeah RMT - 01-24-09

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Originally Posted by Scimjara View Post
Cool team just banded scizor isnt needed i mean scarf flygon does it but a good idea is to make.
Flygon banded and scizor just life orb or bulky scizor with leftovers
Banded Scizor is a huge threat as long as I keep it away from bulky grounds, it also does a great job scouting, especially with Flygon backing it up with its resists. SD Scizor could work, but I was never a fan of setting up with the guy, especially now that Heatran, Rotom-H, and Zapdos are everywhere. I might try it out though.
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Re: Been a while....but yeah RMT - 01-24-09

yah but flygon has •••• coverage use band it to make way and zapdos can take some more crap out poryon2 for obvious and band scizor for end but w.e team seems way to obvious
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Re: Been a while....but yeah RMT - 01-24-09

Quote:
Originally Posted by Scimjara View Post
yah but flygon has •••• coverage use band it to make way and zapdos can take some more crap out poryon2 for obvious and band scizor for end but w.e team seems way to obvious
Every standard set for OU Pokemon is predictable and obvious, but if one is smart enough to make a few predictions and not rely on the element of surprise, they can turn a battle around in one fell swoop. Yeah, the lack of a mixed sweeper on this team technically leaves it susceptible to being destroyed by stall teams, but in reality, Toxic and U-Turn can set into motion everything that needs to occur to bring down a stall team.

Choice Band Scizor is extremely useful for eliminating that whole Catch 22 phase of a match when the other team has a wall for each Pokemon you carry. Behind the Choice Band, Scizor exerts an enormously powerful U-Turn that nearly OHKOs Tyranitar (usually hits around 97%) when scouting. That's usually all he does for about 80% of the match, but the other moves he carries are very potent as well. The Choice Band variant also saves Scizor from Magnezone while dealing a good amount of damage in the process. Quite frankly, in the current metagame, the Choice Bander is the best Scizor you can get.

Anyway, to be honest, I have no gripes about technicality with this team. In fact, the teams I run are usually structured like this one, with an almost equivalent preference to offense. However, given that premise, you might get into some serious trouble with stalling and Trick Room teams, much like I do. As such, a Rhyperior with a Substitute, bolstered by Trick Room can destroy this team with his incredible STAB moves. That's even more of a problem when Swampert doesn't have Surf to try and dispatch him with. I know that Rhyperior typically doesn't come up as a trouble spot with most teams, but as this team covers the most potent threats in the OU metagame, you've inevitably opened yourself up to threats you didn't really consider covering in doing so. In that case, you may as well just go for Hidden Power Grass on Zapdos, as that will take care of opposing Swampert as well. But, mind you, this Zapdos will never OHKO Rhyperior with HP Grass. As for stall teams, I wouldn't worry so much about them, since you can bring down Blissey and Hippowdon with some clever usage of U-Turn, but they are still very tough to bring down if you're playing someone who's good with a stall team (like someone who uses Thunder Wave and Flamethrower, rather than the usual).



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Re: Been a while....but yeah RMT - 01-24-09

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Originally Posted by Diarago View Post
Every standard set for OU Pokemon is predictable and obvious, but if one is smart enough to make a few predictions and not rely on the element of surprise, they can turn a battle around in one fell swoop. Yeah, the lack of a mixed sweeper on this team technically leaves it susceptible to being destroyed by stall teams, but in reality, Toxic and U-Turn can set into motion everything that needs to occur to bring down a stall team.

Choice Band Scizor is extremely useful for eliminating that whole Catch 22 phase of a match when the other team has a wall for each Pokemon you carry. Behind the Choice Band, Scizor exerts an enormously powerful U-Turn that nearly OHKOs Tyranitar (usually hits around 97%) when scouting. That's usually all he does for about 80% of the match, but the other moves he carries are very potent as well. The Choice Band variant also saves Scizor from Magnezone while dealing a good amount of damage in the process. Quite frankly, in the current metagame, the Choice Bander is the best Scizor you can get.

Anyway, to be honest, I have no gripes about technicality with this team. In fact, the teams I run are usually structured like this one, with an almost equivalent preference to offense. However, given that premise, you might get into some serious trouble with stalling and Trick Room teams, much like I do. As such, a Rhyperior with a Substitute, bolstered by Trick Room can destroy this team with his incredible STAB moves. That's even more of a problem when Swampert doesn't have Surf to try and dispatch him with. I know that Rhyperior typically doesn't come up as a trouble spot with most teams, but as this team covers the most potent threats in the OU metagame, you've inevitably opened yourself up to threats you didn't really consider covering in doing so. In that case, you may as well just go for Hidden Power Grass on Zapdos, as that will take care of opposing Swampert as well. But, mind you, this Zapdos will never OHKO Rhyperior with HP Grass. As for stall teams, I wouldn't worry so much about them, since you can bring down Blissey and Hippowdon with some clever usage of U-Turn, but they are still very tough to bring down if you're playing someone who's good with a stall team (like someone who uses Thunder Wave and Flamethrower, rather than the usual).
I've had a few many problems with Stall but with prediction I can hit hard with Dual U-Turns (I love the mind games you can play with U-turn) while Porygon2 can take any status that Blissey can through at me while I hit her back with Toxic forcing her to switch. I've only faced one Trick room team so far and it was lethal, so I'm thinking about what could stop that.

I updated:
- Swampert's EV spread, 52 Special Attack is for Hydro Pump, which I'm not running.
- Gave Zapdos HP Grass, Swampy is too much of a problem after Porygon2 goes down.
- Changed Rotom's EV spread, it needs optimal defenses to run better.
- Changed 40 SpA to SDef on Porygon2, it needs a little more bulkiness on the Special side to combat Specsmence.
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Re: Been a while....but yeah RMT - 01-24-09

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Originally Posted by Aura85 View Post
- Changed 40 SpA to SDef on Porygon2, it needs a little more bulkiness on the Special side to combat Specsmence.
Is p2 still able to get the OHKOs what it needs to without the SpA?
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Re: Been a while....but yeah RMT - 01-25-09

I think it falls a good few points short, but in reality, the opponent isn't ready to risk keeping in a Gyarados or Salamence on Porygon2 anyway. They're expecting that he will kill them, so maybe it would work out better than you'd think. Then again - since I do this - the opponent might just try to kamikaze you because they've got nothing better to do. Regardless, Porygon2 is usually able to Recover off any damage taken after respective Intimidates, so I don't think that matters.
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Re: Been a while....but yeah RMT - 01-25-09

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Is p2 still able to get the OHKOs what it needs to without the SpA?
This Porygon2 vs a 4 HP/0 Def/0 SpD Adamant Salamence is 104.52% - 123.19% so yeah, I'm set. A lot of DDMence's run a - SpD nature anyway.
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