Well this is a team I decided and tried on shoddy I racked 7 wins and 1 loss. You tell me if this is any good, I hope its decent enough for the current metagame.
My team at a glance






Aerodactyl @ Focus Sash
EVS: 6 HP 252 ATK 252 Speed
Jolly Nature
Ability: Pressure
Rock Slide
Ice Fang
Taunt
Stealth Rock
It may like to commit suicide, but Stealth Rock is way worth the time crippling those highly use flying types. As long as your opponent isnt Stealth Rock prepared, this is a major problem. Rock Slide is for STAB. Ice Fang takes care of the common mence. Taunt prevents others from setting up a sweep.

Porygon-Z @ Life Orb
EVS: 24 HP 252 Sp. ATK 232 Speed
Timid Nature
Ability: Adapatabillity
Tri-Attack
Dark Pulse
Hidden Power Fighting
Nasty Plot
232 speed evs is just enough to outspeed max neutral salamence hitting 300 speed. Tri-Attack comes to a massive power of 160 with Adapatabillity this could really hurt even to those who resist it. Dark Pulse hits Dusknoir and Cresselia hard, and easily OHKO's Noir after a nasty plot. Hidden Power Fighting pwns tyranitar.

Metagross @ Leftovers
EVS: 252 HP 252 ATK 6 DEF
Adamant Nature
Meteor Mash
Earthquake
Thunderpunch
Bullet Punch
Meteor Mash is a very strong stab move. Earthquake is good against other steel types. Thunderpunch will always OHKO a gyarados. Bullet Punch can finish off fast sweepers that get in the way. Metagross is a very sturdy tank, and can take on lots of physical threats such as gyarados with ease.

Blissey @ Leftovers
EVS: 252 HP 252 DEF 6 sp. DEF
Bold Nature
Ability: Natural Cure
Seismic Toss
Softboiled
Aromatherapy
Thunder Wave
Blissey is coming to be one of the most useful walls in the game, it is now even more used since latias is OU now and is even a severe threat to unprepared teams. Blissey is argrubably one of the best walls in the game the given spread and nature ensures Blissey will live any Choice Banded Weavile Brick Break or a Dugtrio's Earthquake. Seismic toss is in oblviously cuz of blisseys low offense. Softboiled is nice for instant healing. I know alot of my team is status asorbers, but there has been times where i really need this to get my sweepers back on foot again when they were either burned or paralyzed. Thunder Wave cripples pretty much anything that gets in her way.

Heracross @ Choice Scarf
EVS: 6 HP 252 ATK 252 Speed
Adamant Nature
Ability: Guts
Megahorn
Close Combat
Stone Edge
Pursuit / Night Slash
With Heracross's massive powered Megahorn, Close Combat, and Stone Edge. He could basically put a big hole into anything except Gliscor and Nidoqueen, others 2 i guess. Now I havent decided on either Pursuit or Night Slash to give to heracross. Pursuit is good against weakned pokes and revenge killing, but most the time they think my pokemon is not scarfed and think something else. Night Slash could own ghost types for ex: Dusknoir.

Zapdos @ Leftovers
EVS: 252 HP 220 DEF 36 Speed
Bold Nature
Thunderbolt
Heatwave
Roost
Roar
This is my best counter for the highly used scizor and gyarados. Thunderbolt is for STAB. Heatwave deals with scizors and and grass types. Roost is nice to maintain Zapdos's liveabillity. Phazing is always a must for any team so i give him roar.
Any ideas for this maybe a whirlwinding snorlax?
Should i put in starmie as my rapid spinner?