I haven't battled with this team yet on Wifi but i plan to soon, let me know what you think:)
Ninjask @ Focus Sash
Ability: Speed Boost
EVs: 252 Speed, 100 hp, 152 Atk
IVs: 31 on all of them! woot lol
Nature: Jolly
- Protect
- Substitute
- Baton Pass
- X-scissor
this guys job is to come in, and protect straight away, giving it a speed boost, and scouting what the opponent is going to use and what variant of starter they are using, if they set up on me i usually switch to a blocker and remove entry hazards while taking them out, but basically sub and baton pass work with speed boost to pass speed to a sweeper, i had swords dance instead of x-scissor but i needed a STAB attacking move to take out some leads.
Salamence @ Choice Band
Ability: Intimidate
EVs: 252 atk, 252 speed
Nature: Adamant
- Earthquake
- Brick Break
- Dragon Claw
- Stone Edge
Just a straight sweeper, can usually hit hard enough to KO switch ins, basic stratergy is hit it with whatever does most damage lol hopefully out speed it
Swampert @ Leichi Berry
Ability: Torrent
EVs: 200 Def, 200 Sp Def, 104 Atk
Nature: Impish
- Protect
- Earthquake
- Waterfall
- Avalanche
Protect to scout, earthquake and waterfall as STAB moves for doing damage, and avalance as i retaliation move.
Porygon-Z @ Silk Scarf
Ability: Adaptability
EVs: 252 sp.atk, 252 speed
Nature: Modest
- Tri-Attack
- Ice Beam
- Psychic
- Hyper Beam
after a speed boost pass from ninjask and a good switch in this can open up a sweep, hyper beaming anything that is stubborn or to end a match, tri-attack anything thats doesn't resist normal or ice beam or psychic anything that does.
Blissey @ Leftovers
Ability:Serene Grace
EVs: 252 Hp, 200 sp.def, 52 sp. atk
Nature:Calm
- Ice Beam
- Thunderbolt
- Aromatherapy
- Softboiled
basic boltbeam blissey with aromatherapy for any statuses that are thrown at me, and soft boiled for healing. this has proved very affective against stalling teams for me (it takes ages but meh) with leftovers it shrugs off any unboosted sp. atk and can retaliate accordingly
Tyranitar @ Life Orb
Ability: Sandstream
EVs: 200 atk, 152 Def, 152 Sp. Def
Nature: Adamant
- Earthquake
- Stone Edge
- Dragon Dance
- Fire Fang
and lastly ddtar, with most attacks coming his way being sp. atks i invested and even amount ov evs into both defences, and sandstream gives 1.5x sp def boost, so it can handle its fair share of attacks lol then dish out some pain once its dragon danced a few times, im thinking to swap life orb for something that doesnt hurt it, but playing under the item clause means i cant give it leftovers...
any ideas would be appreciated
:)