Originally Posted by Jackfrost
Just wondering but why can't you post the EVs? We can rate the team before it's made you know. I make teams to be rated but sometimes don't even make them.
You should follow that.^
And honestly whats the point, I see your keep on using those plate items, but they don't help out the Pokemon whatsoever. Plates only increase the power of the type attack is bases around by 10% It's kinda obvious to use a Life Orb instead since it powers all-type attacking attacks by 30%.
Give Yanmega a more of a opening set.
Yanmega @ Focus Sash
Modest Nature
Ev's: 104 Def / 252 SpA / 152 Spe
Ability: Speed Boost
Protect
Bug Buzz
Air Slash
Hypnosis / Hidden Power Ground
This set has the potential to be an excellent lead in both the UU and the OU metagame, because it can easily scout out attacks while incapacitating other leads with Hypnosis. Many leads in today’s metagame are over-centralized (meaning that they are specifically tailored to beat each other), such as Mamoswine, Occa Berry Metagross, Shuca Berry Heatran, etc. In the midst of it all, Yanmega's potential as a lead has been almost completely forgotten. Stealth Rock is absent from the scene on turn 1, making Yanmega's job easier. Other common leads like Hippowdon, Swampert, and Bronzong, who all carry Stealth Rock, can be dispatched by Hypnosis, preventing them from setting up the entry hazard that plagues Yanmega. If you are not facing a slow, defensive enemy, Protect first turn, as it gives Yanmega a free Speed Boost. It also allows you to scout a Choice item user's attack and switch to the appropriate counter if necessary. Be careful, though — a smart opponent may try to outpredict you and set up Stealth Rock instead.
In UU, Yanmega will be up against an entirely different crowd when used as a lead. However, it still fares excellently. It manages to easily beat out the three common leads in UU (Uxie, Ambipom, and Roserade), making Yanmega a very solid choice to lead your team. Against Ambipom, Yanmega Protects against the inevitable Fake Out and gains a Speed Boost. From there, Bug Buzz deals Ambipom a clean 2HKO, whereas Ambipom's Silk Scarf Return will never OHKO (even if Ambipom lands an impromptu critical hit, Focus Sash allows Yanmega to still come out on top). When faced with Uxie, Yanmega should always Protect on the first turn, scouting for TrickScarf variants. If faced with a TrickScarf Uxie locked into to Trick, then Yanmega should U-turn out to an appropriate teammate. Otherwise, Yanmega’s STAB Bug Buzz 2HKOs Uxie cleanly. Against a Roserade lead, Yanmega can scout which move Roserade is trying to employ with Protect, then OHKO most variants with Air Slash.
Although Protect and Hypnosis work really well together on a leading Yanmega, using both means it is easier to wall (and also, Hypnosis has unreliable accuracy), so you can drop one of them in favor of Hidden Power or Psychic. Hidden Power Ground annihilates Heatran and Magnezone in OU, and takes care of Registeel and Steelix in UU. Focus Sash is by far the superior item choice in UU, as it allows Yanmega to come out on top against various leads, which is essential for its survival. In OU, however, one can choose Wise Glasses as an alternate option to give Yanmega's attacks some more kick. The KOs on Heatran and Magnezone are based on having at least a Wise Glasses boost. If you choose to carry Hidden Power, then Expert Belt is a good option as it helps to guarantee a KO on the intended targets. Leftovers isn't quite as useful, but it will at least negate Sandstorm or Hail damage, and if damaging weather is not present it can offer some minimal healing with Protect.
The EV spread is geared towards use in OU. 104 Defense EVs ensure that Meteor Mash followed by Bullet Punch from LeadGross will never KO, which is a huge asset to this Yanmega. Other notable achievements accomplished by the Def EVs include being able to stomach three of LO Scizor's Bullet Punches and two of CB Azumarill's Aqua Jets — quite a feat for a (albeit overgrown) dragonfly. Maximum Speed isn't really needed due to Speed Boost, so 152 EVs suffice, allowing Yanmega to comfortably outspeed Pokemon in the base 130 Speed group after a Speed Boost. Special Attack, obviously, is maximized. When used in UU, the Defense EVs become less useful, so one can shift 80 EVs into Speed, which allows it to outspeed lead Electrode after a Speed Boost. This boost is influential, as Electrode is one of the very few leads that can combat Yanmega and come out on top.
Because this Yanmega is used exclusively as a suicide lead, extensive team support is unnecessary. Yanmega only requires insurance against the few leads it cannot come out on top against. Although more or less every lead can be struck by Hypnosis, it only provides a temporary means of subduing the enemy leads that utilize Trick to hamper Yanmega with a Choice item, who can easily defeat it, especially if they choose to Trick Choice Band or Choice Scarf. Prediction is essential, and switching to a Pokemon who can benefit from the item, such as Absol for Choice Band, can remove this liability. Electrode is one of the small handful of UU leads that can trash Yanmega; it is immune to Bug Buzz (thanks to Soundproof), resists Air Slash, and can OHKO with a STAB Electric-type attack. Thankfully, Electrode's defenses are quite shabby, and it can be dealt with by means of Scarfed revenge-killers, or Pokemon like Steelix, who comfortably wall all its attacks (including Explosion).
-Smogon
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