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Sealseel changed his name
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Claws of lightning: The revenge of luxray :3 -
09-08-09
Intro:
Okay, So I'm admitting it. Absolutely everyone hates me on FC. Why? Not because I'm a jerk or because I'm a hypocrite. Because I'm not that good. I remember my first team. It sucked. Bad. And that was a VERY BAD first impression. And one thing I remember is people saying my luxray sucked. It did. The moves were terrible, and the item was banned. But now... Luxray is back. And he brought some pals along with him. My third RMT. Enjoy.
Overview:
    
The Team:
Yanmega @ Focus Sash, The opener
Timid nature
Speed boost ability
252 SPEED | 252 SP ATK | 6 ATK
Air slash
Protect
Bug Buzz
Giga Drain
To be honest, I never knew this pokemon existed before I saw it on a youtube video. But once I had one in pokemon platinum, I loved it. I always loved the Speed / SP ATK combo. Anyway, to explain the moves, Giga Drain is for countering it's X4 rock weakness. Air slash and Bug Buzz for STAB. I like to put this guy out first, because he's safe from stealth rock.
Heracross @ Fight Plate, the Phys Sweeper
Adamant Nature
Guts ability
252 ATK | 252 SPEED | 6 DEF
Stone Edge
Close Combat
MegaHorn
Night Slash
Heracross. OU for a reason. A good moveset here. Counters all his weaknesses AND squeezes in two STAB attacks.
Dragonite @ Dragon Fang, the tank.
Rash Nature
Inner Focus ability
252 ATK | 252 SPEED | 6 HP
Flamethrower
Earthquake
Outrage
Dragon Dance
Dragonite's my tank. Basicly, a d-dance and unleash happy dragon fury.
Skarmory @ leftovers, the wall.
252 DEF | 252 SP DEF | 6 HP
Impish nature
Keen eye ability
Roost
Drill Peck
Steel wing
Stealth rock
Basically a stealth-rocker wall that covers up dragonite's weaknesses.
Typhlosion @ choice scarf, the uhh... Typhlosion
Blaze ability
Timid nature
252 Speed | 252 SP ATK | 6 DEF
Eruption (15 pp)
Focus Blast
Earthquake
Overheat
Focus blast for countering rock weakness, Earthquake for ground.
Luxray @ Leftovers, The Leader.
252 ATK | 252 SP ATK | 6 SPEED
Intimidate ability
Docile Nature
Magnet Rise
Ice fang
Crunch
Thunder fang
The star of the show. People keep saying Electivire is a WAY better electric poke. Whereas, If you compare their stats, Electivire has barely any advantage over luxray. It has motor drive? Who's gonna hit it with an electric attack anyway? It has earthquake? So what? Luxray has magnet rise AND ice fang.
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Don't mess with me...
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Re: Claws of lightning: The revenge of luxray :3 -
09-08-09
Quote:
Originally Posted by Sealseel
Intro:
Okay, So I'm admitting it. Absolutely everyone hates me on FC. Why? Not because I'm a jerk or because I'm a hypocrite. Because I'm not that good. I remember my first team. It sucked. Bad. And that was a VERY BAD first impression. And one thing I remember is people saying my luxray sucked. It did. The moves were terrible, and the item was banned. But now... Luxray is back. And he brought some pals along with him. Once again, I cannot post the evs of the pokemon. My third RMT. Enjoy.
Overview:
    
The Team:
Yanmega @ leftovers, The opener
Timid nature
Speed boost ability
AncientPower
Aerial Ace
Bug Buzz
Giga Drain
To be honest, I never knew this pokemon existed before I saw it on a youtube video. But once I had one in pokemon platinum, I loved it. I always loved the Speed / SP ATK combo. Anyway, to explain the moves, Giga Drain is for countering it's X4 rock weakness. AncientPower to boost all it's stats, Aerial Ace and Bug Buzz for STAB.
Heracross @ Fight Plate, the Phys Sweeper
Adamant Nature
Guts ability
Stone Edge
Close Combat
MegaHorn
Heracross. OU for a reason. A good moveset here. Counters all his weaknesses AND squeezes in two STAB attacks.
Dragonite @ Dragon Fang, the tank.
Rash Nature
Inner Focus ability
Flamethrower
Earthquake
Outrage
Dragonite- WHAT??? that's not a move XD
Dragonite's my tank. Basicly, a d-dance and unleash happy dragon fury.
Skarmory @ no item, the wall.
Impish nature
Keen eye ability
Roost
Drill Peck
Steel wing
Stealth rock
Basically a stealth-rocker wall that covers up dragonite's weaknesses.
LEFTOVERS DEFINATLY
Typhlosion @ no item, the uhh... Typhlosion
Blaze ability
Timid nature
252 Speed | 252 SP ATK | 6 DEF
Eruption (15 pp)
Sunny Day
Earthquake
Solarbeam
Sunny day, Solarbeam for water, rock and ground. All the weaknesses, POOF! Gone.
Is there an item that can make sunny day last longer, if so use it
Luxray @ Leftovers, The Leader.
Intimidate ability
Docile Nature
Magnet Rise
Ice fang
Crunch
Thunder fang
The star of the show. People keep saying Electivire is a WAY better electric poke. Whereas, If you compare their stats, Electivire has barely any advantage over luxray. It has motor drive? Who's gonna hit it with an electric attack anyway? It has earthquake? So what? Luxray has magnet rise AND ice fang.
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I think it's a good team
My team was more horrible that everybody's in the beginning OMG everyone was making fun of me, IT WAS SO BAD the worse team anyone saw.... XD
well anyways I think it's still a good team
It looks like you worked through their weaknesses, and thought it through. Maybe you might want to test it out in maybe five battles an check if you won most or lost most of them.
I think it can be really succesful 
suggestions in bold  <.< XD mountain head
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lieks Slugmaz
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Re: Claws of lightning: The revenge of luxray :3 -
09-08-09
If you're going to use Luxray I'd make a NU Team. That's where Luxray belongs.
Also Half your team is weak to Fire (Yanmega, Heracross, Skarmory) and half also to Rock (Yanmega, Typhlosion, Dragonite.)
Quote:
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The star of the show. People keep saying Electivire is a WAY better electric poke. Whereas, If you compare their stats, Electivire has barely any advantage over luxray. It has motor drive? Who's gonna hit it with an electric attack anyway? It has earthquake? So what? Luxray has magnet rise AND ice fang.
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To this I say Motor Drive absorbs Electric attacks (and gives you +1 Speed) for your Pokes weak to it when you switch in so it's good. Electivire learns Ice Punch which is stronger than Ice Fang and it also learns Magnet Rise...
I'm not taking anything away from Luxray but Electivire does outclass it.
Anyway a few things to change.
- You're using Speed Boost on Yanmega so use Protect somewhere and you want Air Slash over Aerial Ace.
-Use Choice Band or Scarf on Heracross and you only have 3 moves on it. Put Night Slas or Pursuit on there.
-Dragonite wants Life Orb. You also put "Dragonite" Instead of Dragon Dance but seeing as you're making it a Mixer put Draco Meteor over Dragon Dance. Also anything Dragonite can do Salamence can do better.
-Skarmory wants Whirlwind/Roar over Steel Wing and (If possible) Brave Bird over Drill Peck.
-Typhlosion wants Choice Specs or Scarf and use the moveset
For a Specs user
~ Overheat/Eruption
~ Focus Blast
~ Fire Blast / Flamethrower
~ Hidden Power Ice / Hidden Power Grass / Hidden Power Electric
or for a MixScarfer
Mild/Rash
144 Atk / 252 SpA / 112 Spe
~ Eruption
~ Focus Punch
~ Overheat / Will-O-Wisp
~ Earthquake / Hidden Power Ice
-If you're set upon Luxray in OU then use this
Rash/Naive
120 Atk / 252 SpA / 136 Spe
~ Thunderbolt
~ Hidden Power Grass
~ Crunch
~ Ice Fang
Just wondering but why can't you post the EVs? We can rate the team before it's made you know. I make teams to be rated but sometimes don't even make them.
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Sealseel changed his name
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Re: Claws of lightning: The revenge of luxray :3 -
09-08-09
Quote:
Originally Posted by Mikethesythe
I think it's a good team
My team was more horrible that everybody's in the beginning OMG everyone was making fun of me, IT WAS SO BAD the worse team anyone saw.... XD
well anyways I think it's still a good team
It looks like you worked through their weaknesses, and thought it through. Maybe you might want to test it out in maybe five battles an check if you won most or lost most of them.
I think it can be really succesful 
suggestions in bold  <.< XD mountain head
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XD thanks! That's encouraging!
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Sealseel changed his name
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Re: Claws of lightning: The revenge of luxray :3 -
09-08-09
Quote:
Originally Posted by AJ29FF12
If you're going to use Luxray I'd make a NU Team. That's where Luxray belongs.
Also Half your team is weak to Fire (Yanmega, Heracross, Skarmory) and half also to Rock (Yanmega, Typhlosion, Dragonite.)
To this I say Motor Drive absorbs Electric attacks (and gives you +1 Speed) for your Pokes weak to it when you switch in so it's good. Electivire learns Ice Punch which is stronger than Ice Fang and it also learns Magnet Rise...
I'm not taking anything away from Luxray but Electivire does outclass it.
Anyway a few things to change.
- You're using Speed Boost on Yanmega so use Protect somewhere and you want Air Slash over Aerial Ace.
-Use Choice Band or Scarf on Heracross and you only have 3 moves on it. Put Night Slas or Pursuit on there.
-Dragonite wants Life Orb. You also put "Dragonite" Instead of Dragon Dance but seeing as you're making it a Mixer put Draco Meteor over Dragon Dance. Also anything Dragonite can do Salamence can do better.
-Skarmory wants Whirlwind/Roar over Steel Wing and (If possible) Brave Bird over Drill Peck.
-Typhlosion wants Choice Specs or Scarf and use the moveset
For a Specs user
~ Overheat/Eruption
~ Focus Blast
~ Fire Blast / Flamethrower
~ Hidden Power Ice / Hidden Power Grass / Hidden Power Electric
or for a MixScarfer
Mild/Rash
144 Atk / 252 SpA / 112 Spe
~ Eruption
~ Focus Punch
~ Overheat / Will-O-Wisp
~ Earthquake / Hidden Power Ice
-If you're set upon Luxray in OU then use this
Rash/Naive
120 Atk / 252 SpA / 136 Spe
~ Thunderbolt
~ Hidden Power Grass
~ Crunch
~ Ice Fang
Just wondering but why can't you post the EVs? We can rate the team before it's made you know. I make teams to be rated but sometimes don't even make them.
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Oh yeah. Thanks for pointing out the weaknesses. That's definitely a problem.
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Sealseel changed his name
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Re: Claws of lightning: The revenge of luxray :3 -
09-08-09
5 rep points... D:
Why?? WHYYYYYYY? I used to have ten!
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lieks Slugmaz
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Re: Claws of lightning: The revenge of luxray :3 -
09-08-09
Quote:
Originally Posted by Sealseel
5 rep points... D:
Why?? WHYYYYYYY? I used to have ten!
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The point of this post is?
5 Points would be nice.... Out of the last 10 Karmas I've got. I've had 5 points. The other 5 I got nothing. I bet other peoples get nothing whatsoever for 20 Karmas.
Anyway. You really should see to the weaknesses. I'll give it another rate after you do. If you're going to that is.
Also think about EVs too. You don't need to have got the Pokémon before you post it.
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Don't mess with me...
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Re: Claws of lightning: The revenge of luxray :3 -
09-08-09
i have 73 points
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www.shaywin.com
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Re: Claws of lightning: The revenge of luxray :3 -
09-09-09
Just wondering but why can't you post the EVs? We can rate the team before it's made you know. I make teams to be rated but sometimes don't even make them.
You should follow that.^
And honestly whats the point, I see your keep on using those plate items, but they don't help out the Pokemon whatsoever. Plates only increase the power of the type attack is bases around by 10% It's kinda obvious to use a Life Orb instead since it powers all-type attacking attacks by 30%.
Give Yanmega a more of a opening set.
Yanmega @ Focus Sash
Modest Nature
Ev's: 104 Def / 252 SpA / 152 Spe
Ability: Speed Boost
Protect
Bug Buzz
Air Slash
Hypnosis / Hidden Power Ground
This set has the potential to be an excellent lead in both the UU and the OU metagame, because it can easily scout out attacks while incapacitating other leads with Hypnosis. Many leads in today’s metagame are over-centralized (meaning that they are specifically tailored to beat each other), such as Mamoswine, Occa Berry Metagross, Shuca Berry Heatran, etc. In the midst of it all, Yanmega's potential as a lead has been almost completely forgotten. Stealth Rock is absent from the scene on turn 1, making Yanmega's job easier. Other common leads like Hippowdon, Swampert, and Bronzong, who all carry Stealth Rock, can be dispatched by Hypnosis, preventing them from setting up the entry hazard that plagues Yanmega. If you are not facing a slow, defensive enemy, Protect first turn, as it gives Yanmega a free Speed Boost. It also allows you to scout a Choice item user's attack and switch to the appropriate counter if necessary. Be careful, though — a smart opponent may try to outpredict you and set up Stealth Rock instead.
In UU, Yanmega will be up against an entirely different crowd when used as a lead. However, it still fares excellently. It manages to easily beat out the three common leads in UU (Uxie, Ambipom, and Roserade), making Yanmega a very solid choice to lead your team. Against Ambipom, Yanmega Protects against the inevitable Fake Out and gains a Speed Boost. From there, Bug Buzz deals Ambipom a clean 2HKO, whereas Ambipom's Silk Scarf Return will never OHKO (even if Ambipom lands an impromptu critical hit, Focus Sash allows Yanmega to still come out on top). When faced with Uxie, Yanmega should always Protect on the first turn, scouting for TrickScarf variants. If faced with a TrickScarf Uxie locked into to Trick, then Yanmega should U-turn out to an appropriate teammate. Otherwise, Yanmega’s STAB Bug Buzz 2HKOs Uxie cleanly. Against a Roserade lead, Yanmega can scout which move Roserade is trying to employ with Protect, then OHKO most variants with Air Slash.
Although Protect and Hypnosis work really well together on a leading Yanmega, using both means it is easier to wall (and also, Hypnosis has unreliable accuracy), so you can drop one of them in favor of Hidden Power or Psychic. Hidden Power Ground annihilates Heatran and Magnezone in OU, and takes care of Registeel and Steelix in UU. Focus Sash is by far the superior item choice in UU, as it allows Yanmega to come out on top against various leads, which is essential for its survival. In OU, however, one can choose Wise Glasses as an alternate option to give Yanmega's attacks some more kick. The KOs on Heatran and Magnezone are based on having at least a Wise Glasses boost. If you choose to carry Hidden Power, then Expert Belt is a good option as it helps to guarantee a KO on the intended targets. Leftovers isn't quite as useful, but it will at least negate Sandstorm or Hail damage, and if damaging weather is not present it can offer some minimal healing with Protect.
The EV spread is geared towards use in OU. 104 Defense EVs ensure that Meteor Mash followed by Bullet Punch from LeadGross will never KO, which is a huge asset to this Yanmega. Other notable achievements accomplished by the Def EVs include being able to stomach three of LO Scizor's Bullet Punches and two of CB Azumarill's Aqua Jets — quite a feat for a (albeit overgrown) dragonfly. Maximum Speed isn't really needed due to Speed Boost, so 152 EVs suffice, allowing Yanmega to comfortably outspeed Pokemon in the base 130 Speed group after a Speed Boost. Special Attack, obviously, is maximized. When used in UU, the Defense EVs become less useful, so one can shift 80 EVs into Speed, which allows it to outspeed lead Electrode after a Speed Boost. This boost is influential, as Electrode is one of the very few leads that can combat Yanmega and come out on top.
Because this Yanmega is used exclusively as a suicide lead, extensive team support is unnecessary. Yanmega only requires insurance against the few leads it cannot come out on top against. Although more or less every lead can be struck by Hypnosis, it only provides a temporary means of subduing the enemy leads that utilize Trick to hamper Yanmega with a Choice item, who can easily defeat it, especially if they choose to Trick Choice Band or Choice Scarf. Prediction is essential, and switching to a Pokemon who can benefit from the item, such as Absol for Choice Band, can remove this liability. Electrode is one of the small handful of UU leads that can trash Yanmega; it is immune to Bug Buzz (thanks to Soundproof), resists Air Slash, and can OHKO with a STAB Electric-type attack. Thankfully, Electrode's defenses are quite shabby, and it can be dealt with by means of Scarfed revenge-killers, or Pokemon like Steelix, who comfortably wall all its attacks (including Explosion).
-Smogon
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I AM A MAYUN!
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Re: Claws of lightning: The revenge of luxray :3 -
09-09-09
You aren't hated because you suck, quite a few players can suck and be treated with plenty respect. If anything, the reason is because you don't seem to know what you're doing half the time when it comes to RMT threads in general. Did you even BOTHER to read the beginner's guide? I mean, seriously, in order to rate the team fully, we need the EV's. It's not that hard to calculate the needed ones anyway. Heck, half the time you only need to put 252/252 for the offensive stat being used and then speed for sweepers, and then use a smogon set of EV's for anything that isn't meant to attack like a mad-man. You also have hardly any idea of attack sets to really use. Seriously, just look at almost any other team and just get a general idea of what to do with your team.

Thanks to AnaBanana for the sig :D
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