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Shuffle, shuffle, shuffle, shuffle, aurrgh - 10-08-09

My next RMT is full of shufflers and those that support them. This one is working much better than the last and I love the synergy. So here goes:

The Lead

Metagross@lum berry
Adamant Nature: 252HP 240Att 16Def
Bullet Punch
Stealth Rock
Meteor Mash
Earthquake

When my team was near completion, I wanted a SR user. I used to use gliscor, but this metagross works much better. Thunderpunch is for water leads and water types in general that my team has a hard time countering effectively. Bullet punch saves my butt if something like lucario gets a SD, DD, etc. off (assuming luc is weakened enough which happens because they can get a SD off while latias or cune hurts them during end game) and is good against sash users. Earthquake kind of "rounds thing off" and helps with coverage (along with magnezone). I am not using explosion, because this team uses a good balance of stall and offense and can't afford to lose a precious member at the risk of little to no benefit.


The Inspiration

Latias@leftovers
Timid nature: 180HP 252Spe 60 Def 16spD
Dragon pulse
Calm mind
Roar
Recover

Calm mind shuffle latias is not the most common one out there and she is beast. This set needs support and that's what the rest of the team brings. Phazer? roar it away I go first (most of the time). She's the best option I have early game and I fear Scizor? Roar and scout. Something sets up a sub or stat boost? Well... you get the point.

Second Barrel

Suicune@leftovers
Bold nature: 248HP 252Def 8spA
Surf
Rest
Sleep talk
Calm mind

Another calm mind shuffler to further abuse entry hazards. I have been thinking about replacing ice beam with hidden power electric since my team has issues with bulky waters (namely vaporeon and starmie) from time to time.

The Trap Keeper

Rotom-c@choice scarf
Timid nature: 252HP 252Spe 4Def

Shadow Ball
Thunderbolt
Leaf Storm
Trick

This Rotom follows the team's theme and trades offense for bulk. Recommended by -The Dude(now known as rhadfii) because it can come in more often and doesn't need all that power with entry hazards. Will-o-Wisp replaced overheat because to be quite frank, I never used overheat. That move is asking, "hey, swampert, salamence, gyarados, set up on me!" Will-o-wisp, on the other hand stops such sweepers dead in their tracks, and who cares if I'm locked into it if DD gyarados is rendered useless? latias and skarm can phaze away DDers after they were burned too for better synergy.

The Master

Skarmory@ shed shell
Impish nature: 248HP 252 Def 8Att

Brave Bird
Roost
Spikes
Whirlwind

It's only natural that skarmory is in a team themed of taking advantage of entry hazards and shuffling. He can come in on most physical attackers and even one layer of spikes is enough to help early on.

The Trapper!!!

Tyranitar@ Choice Band
Careful Nature 252HP 40Att 216spD
Crunch
Pursuit
Rock slide
Earthquake

Here is my answer to any pesky scarf latias or rotom-A, even if they carry will-o-wisp. It also helps me obliterate defensive starmie which can be another pest. If this thing gets burned, that rotom-A that gets pursuited better have wish support because it'll likely be within latias or metagross's KO range after that. It doesn't sound like much, and even sounds counter intuitive (why trap when you have entry hazards) but if you think about it, there are quite a few pokemon that are "entry hazard resistant" that this can take care of.




Retired


Gliscor@ leftovers
Jolly nature: 252HP 40Def 216Spe
Ability-sand veil
Taunt
Earthquake
Stealth rock
Roost

Replaced with Metagross for:
I had major problems with water type leads and water types in general. Lead gross with thunderpunch fixed this. Also, I was too afraid of ice attacks from scarf users like jirachi so SR couldn't be set up easy. The few things gross fears are easier to counter for this team too.


Scizor@ Life Orb
Adamant Nature: 252Att 32HP 224spD

Bullet Punch
Brick break
Roost
Swords Dance


Replaced with Umbreon for:
I'll admit, I'm a fanboy. But I have to give it to Umbreon for doing more for a rotom weakness my team had a while ago while this thing didn't do much other than abuse priority from time to time.


Umbreon@leftovers
relaxed?? nature: 252 HP 252spD 4Att 0Spe IV
Curse
Wish
Payback
Yawn

Replaced by tyranitar for:
This thing did do more for than scizor, but in all honesty it's just too stall for this team even. scizors come in to U-turn it to death. Gyarados and salamence had troubles with sleep every now and then, but even then, U-turn just ruins this sadly.



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Re: Shuffle, shuffle, shuffle, shuffle, aurrgh - 10-08-09

Not bad, but I think you can do a lot more with that Scizor than it's currently doing. I think the Life Orb Scizor variation can help pick off all the Spike and Stealth Rock weakened Pokemon at the end of the match

Scizor@Life Orb|Adamant
32 Hp / 252 Attack / 224 Speed
Sword Dance|Bullet Punch|Brick Break|Quick Attack

After you've roared everyone in quite a few times, Spikes and Stealth Rock will have begun to take their tolls. With this Scizor set, you can pick off all the weakened Pokemon at the end of the match for a quick win. You don't really need Superpower because there shouldn't be anything left that can take a +2 Superpower that wouldn't already OHKO with Brick Break. Quick Attack over Roost or Bug Bite because you won't really need to heal up while you're going (it should be that quick) and the second priority is helpful for dealing with Gyarados and Zapdos after they've switched into Stealth Rock a few times.

Good luck with the team.




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Re: Shuffle, shuffle, shuffle, shuffle, aurrgh - 10-08-09

Overall, I like the team, but it kind of looks like taunt would wreck this team.

Cause you have like, atleast 2 moves that would be affected by taunt besides Scizor.

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Re: Shuffle, shuffle, shuffle, shuffle, aurrgh - 10-08-09

I would change Latias' set because you already Cune for a CM Shuffler and Skarmory is another Shuffler. Plus, Latias has better things to do then to Roar. I would use maybe ScarfTrick or RecoverLO set. I think you need a bit more damage output, so yeah, I would change Latias to an attacking variant.
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Re: Shuffle, shuffle, shuffle, shuffle, aurrgh - 10-08-09

This is a pretty solid team. I like the concept. However, I would make a few changes. Latias definetely needs to be bulkier.

Latias @ Leftovers
Ability: Levitate
180 HP / 60 Def /16 SpD / 252 Spe
Timid nature (+Spe, -Atk)
- Roar
- Dragon Pulse
- Recover
- Calm Mind

This is a set that I've used with great success. It lets you CM up with any other CM Pokemon and then Roar them away, leaving you primed for a sweep and protecting your team from things like CM Jirachi. I love it and it's saved my ass on many occasions.

I can see fast Pokemon and Gyarados giving you problems so you're probably going to want to Scarf something. I would change Rotom to the following:

Rotom-h @ Choice Scarf
Ability: Levitate
252 HP / 4 Def / 252 Spe
Timid nature
- Thunderbolt
- Shadow Ball
- Overheat
- Trick / Hidden Power Ice

This is a cool set that will work well with your team. With all the entry hazards being laid down the need for Special Attack EVs is diminished which allows you to run more bulk. This also helps to keep things like Scizor and Lucario in check which can give you headaches if Skarmory or Gliscor have fainted.

By giving Rotom a Scarf, you lose out on a way to absorb status so I would change Suicune into a standard Crocune. Having two phazers is enough. There really isn't any need tof Suicune to be a phazer too.

Suicune @ Leftovers
Ability: Pressure
252 HP / 252 Def / 4 Spe
Bold nature
- Rest
- Sleep Talk
- Calm Mind
- Surf

If you do follow Sumeet's suggest to run an SD Scizor, I would run Roost over Quick Attack. Quick Attack really doesn't help you take down things that Bullet Punch wouldn't and with the addition of Roost, you're able to set up more than one Swords Dance eliminating the need for Quick Attack. Plus it keeps you healthy so you can switch in on things like Gengar more frequently.


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Re: Shuffle, shuffle, shuffle, shuffle, aurrgh - 10-08-09

Thanks -TheDude. I'll definitely try that. I thought quick attack wasn't the best move for Scizor either. Updates in Red.

EDIT: thanks to everyone else too, just especially thanks to TD.
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Re: Shuffle, shuffle, shuffle, shuffle, aurrgh - 4 Weeks Ago

Made MAJOR changes to the team, including:
  • Scizor is replaced with bulky choice band Tyranitar
  • Gliscor is replaced with my own lead metagross (not overly unique, but whatever)
  • Rotom-h's overheat is replaced with will-o-wisp
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Re: Shuffle, shuffle, shuffle, shuffle, aurrgh - 3 Weeks Ago

Metagross@lum berry
Adamant Nature: 252HP 240Att 16Def
Bullet Punch
Earthquake
Thunder Punch
Earthquake

You've got 2 earthquakes lol.Replace 1 with Stealth rocks/Explosion

Also why 2 pokemon that can roar/whirlwind? Hp fire on Latias should do great especially looking at today's metagame
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Re: Shuffle, shuffle, shuffle, shuffle, aurrgh - 3 Weeks Ago

I think you should at least run some speed EVs on your Metagross so you outspeed opposing Metagross leads. There also isn't much of a reason to run ThunderPunch on Metagross, as you have Rotom-C to take care of Gyarados. I highly recommend Meteor Mash in its place. It may have shaky accuracy, but there's no denying its sheer destructive hitting power, and the potential attack boost is always welcome. Also, why Will-o-wisp on a Choiced Rotom? Sure, you'll cripple incoming TTar and Scizor, but you're going to end up being Pursuited anyways. I can also tell that you're going to have a hell of a time with Swampert, as the only Pokémon not threatened by it is Latias. It can also ruin your CM fun by Roaring you out. Why not use Rotom-C (Yeah I see how you originally were using Rotom-H and just posted the wrong picture) and change Will-o-Wisp to Leaf Storm? That's bound to scare the hell out of it.

The Suicune set you're using is also sort of broken as you get walled completely and act as set-up bait for two of the biggest threats in the OU metagame, Salamence and Gyarados. This is especially problematic if said Gyarados carries Taunt.

Also, Stone Edge > Rock Slide on your Tyranitar.



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Re: Shuffle, shuffle, shuffle, shuffle, aurrgh - 3 Weeks Ago

XxGinxX, I meant stealth rock over an earthquake. thanks.

R3I, I don't really need to out speed opposing metagross since skarmory counters them just fine so I'll stick with my bulk. I might run meteor mash over thunder punch mainly for stopping taunting azelfs. The whole reason I ran thunder punch in the first place is because I had issues with water type leads, but maybe that's overkill. Will-o-wisp is actually awesome on a choiced rotom. The answer to that thing is usually a choiced T-tar or something and since it is bulky, it will survive a pursuit with about 50% health or so from pursuit and skarm can use the opportunity to set up. The reason rotom-c's picture is still there is because that is what I originally used. Rotom-h was probably recommended because I used scizor and gliscor instead of T-tar and metagross, but you're right, going back to Rotom-C is a better idea and I might actually find myself using leaf storm. I have found tactics for using suicune and rotom-A/skarmory effectively for combating DD salamence/gyarados. As for the stone edge thing... I have major haxophobia. On top of that, residual damage makes up for the loss of power.

Thanks though man, I really should go back to rotom-c and try leaf storm.



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