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The heaven or hell team part 2??? - 10-11-09

The team is back [possibly]

The Team

Intro:
I changed two pokemon. I took out Forretress for Roserade. Then, I took out Porygon-Z for Aerodactyl. Those are the two major changes. So welcome to the team. Nothing much changed towards the team arranging, only a couple of natures and moves.

The lead/subseeder


Roserade*** Redrose@leftovers
Ability: Natural Cure
Ev's: 252 Spatk/4spD/252 spe
Nature: Timid
~Substitute
~Sludge Bomb
~Toxic Spikes
~ Leech Seed

Why Him: Roserade utilizes subseed and lead very well. So I used a subseeding lead so that it is able to set use Toxic Spikes, Leech Seed, then to switch out to the next pokemon. The reason why I do this is so that the next pokemon will have a huge advantage over the next one. If I use this again in battle It will leech seed, and sludge Bomb. This set worked very effectively when I used it. Since it is a lead, and it is a grass type it sets the two major roles that I needed in this team.

Late Game sweeper


Scizor****~TheSythe@Shed shell
Ability:Technician
Ev's: 20 hp/240 spe/192 atk/58 sp defence
Nature: adamant
~Brick Break
~Pursuit
~Bullet Punch
~Swords Dance

Why him: Shed shed shell will help me in terms of switching out. Brick break breaks screens. I think this is actually better than what I had. I switched U-turn with pursuit to check Latias, so it is a variation between the two sets.


The Wall Breaker


Infernape****Flamin Pwn@Life Orb
Ability: Blaze
Ev's: 64 Atk / 252 SpA / 192 Spe
Nature: Naive
~Nasty Plot
~Close combat
~grass Knot
~Fire Blast

Why him: My starter choice, and probably the best. It sets up Nasty Plot and grass knots or Fire Blast which will probably kick that pokemon's butt. Close Combat is there for Blissey, it does a minum of 98% to Blisseis (Blisseys?) according to smogon.com.

The Physical Sweeper


Aerodactyl***Zee@Life Orb
Ability: Presure
Ev's: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
~Earthquake
~Stone Edge
~Aqua Tail
~Fire Fang

Why him:One of the best OU killers ever. Rock is to kill a water-type (Starmie) that switches into my Infernape, Ground types for scizor and infernape, and has aqua Tail for other ground and fire types that try to spoil my fun. He was Jolly on my first try and he was really good at murdering Gyrados.

Annoyer


Rotom-Spin****Poker Face@Life Orb
Ability: Levitate
Ev's: 252 HP / 40 SpA / 216 Spe
Nature: Timid
~Shadow Ball
~Confuse Ray
~Discharge
~Air Slash

Why him: He is my annoyer, The best probably in OU. It's moveset makes it an Ideal pokemon for my team. Every single thing he does is to annoy the opponent. He has three very useful immunities and only the ghost/dark weakness thanks to levitate. So, to sum it up, an annoying sweeper with good immunities and hardly any weaknesses to fight back.

I HAD DISCHARGE IN THE FIST PLACE! I don't know how I screwed that up.

Wall


Milotic**** Milotic@leftovers
Ability: Marvel Scale
Ev's: 252 HP / 240 Def / 16 SpA
Nature: Modest
~Sleep talk
~Rest
~Surf
~ice Beam

Why him: It's Ablilty gets it better defence, and the rest is self-explanotory. This is the only UU on my team, but it fits well.


Credits
Writer of RMT: me
Movesets: Smogon.com
PICTURES
First 6 pictures: pokemonelite2000.com
Last 6 pictures: arkeis.com

RMT please


Looking for a shiny or not adamant gallade if you have one PM me! Also, just ask for whatever pokemon for it...
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Re: The heaven or hell team part 2??? - 10-11-09

My thoughts / changes are in lime.

Quote:
Originally Posted by Mikethesythe View Post

The lead/subseeder
Roserade*** Redrose@leftovers
Ability: Natural Cure
Ev's: 252 Spatk/4spD/252 spe
Nature: Timid
~Substitute
~Sludge Bomb
~Toxic Spikes
~ Leech Seed

I never liked SubSeedRade as a lead, I always used Sash or ScarfRade, but meh.

Late Game sweeper
Scizor****~TheSythe@Choice Band
Ability:Technician
Ev's:204 HP / 252 Atk / 54 Speed or 248 HP / 252 Atk / 8 Speed
Nature: adamant
~Super power (superpower??)
~U-Turn
~Bullet Punch
~Pursuit

You need the HP EVs for Scizor to take hits and revenge kill properly. Also, since this is a late game sweeper, just a tip, for a RMT, you usually put this last.

The Wall Breaker
Infernape****Flamin Pwn@Life Orb
Ability: Blaze
Ev's: 64 Atk / 192 SpAtk / 252 Speed
Nature: Naive
~Nasty Plot
~Close combat
~grass Knot
~Fire Blast

I always liked max speed on my Apes, since you have Nasty Plot, you'd be boosting up your SpAtk anyways, so there isn't a need for max spatk and lower speed.

The Physical Sweeper
Aerodactyl***Zee@Life Orb
Ability: Presure
Ev's: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
~Earthquake
~Stone Edge
~Aqua Tail
~Fire Fang

First, this guy is not the best OU killer ever. His HP and Defs aren't the best, and he is torn apart by Scizor's BP. I would use a different physical sweeper.

Annoyer
Rotom-Spin****Poker Face@Life Orb
Ability: Levitate
Ev's: 252 HP / 40 SpA / 216 Spe
Nature: Timid
~Shadow Ball
~Confuse Ray
~Thunderbolt
~Air Slash

I would use something else over Air Slash, like Thunder Wave or Will-O-Wisp for status support. Air Slash doesn't get the STAB and since Rotom is already slow, it won't be doing much flinching.

Wall
Milotic**** Milotic@leftovers
Ability: Marvel Scale
Ev's: 252 HP / 240 Def / 16 SpA
Nature: Modest
~Sleep talk
~Rest
~Surf
~ice Beam

I guess, I never really liked Milo in OU, meh.
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Re: The heaven or hell team part 2??? - 10-11-09

Infernape ev's were wrong so thank you for correcting me. All those thoughts will be taking into consideration
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Re: The heaven or hell team part 2??? - 10-13-09

Quote:
Originally Posted by Mikethesythe View Post
The team is back [possibly]

The Team

Intro:
I changed two pokemon. I took out Forretress for Roserade. Then, I took out Porygon-Z for Aerodactyl. Those are the two major changes. So welcome to the team. Nothing much changed towards the team arranging, only a couple of natures and moves.

The lead/subseeder


Roserade*** Redrose@leftovers
Ability: Natural Cure
Ev's: 252 Spatk/4spD/252 spe
Nature: Timid
~Substitute
~Sludge Bomb
~Toxic Spikes
~ Leech Seed

Why Him: Roserade utilizes subseed and lead very well. So I used a subseeding lead so that it is able to set use Toxic Spikes, Leech Seed, then to switch out to the next pokemon. The reason why I do this is so that the next pokemon will have a huge advantage over the next one. If I use this again in battle It will leech seed, and sludge Bomb. This set worked very effectively when I used it. Since it is a lead, and it is a grass type it sets the two major roles that I needed in this team.

If you're going to Sub-Seed, you should probably use something with more bulk than Roserade. With horrible defense and HP, your Substitutes certainly will not be able to take much of a beating. Even that above-average base 105 special defense stat doesn't look too good with such horrible base HP. For the sake of supporting your team, you should probably just try the standard Lead Roserade with Sleep Powder, Leaf Storm, Hidden Power Ground or Fire, and Toxic Spikes (obviously). With 75% accuracy, Sleep Powder may not be too reliable, but when it comes to setting up Toxic Spikes quickly and effectively, Roserade has no equal.

Late Game sweeper


Scizor****~TheSythe@Choice Band
Ability:Technician
Ev's:252spe/252stk/4hp
Nature: adamant
~Super power (superpower??)
~U-Turn
~Bullet Punch
~Pursuit

Why him: How many times have we seen this before?? Well, it works great here. It also is a late game sweeper. He just overthrows and over powers alot of pokemon and that is why he is an asset to this team. I also chose him because, he has only one weakness and does a very good job of clearing the field when he is the last flank left. :]

Since you're that intent on using a Choice set, but also want late game sweeping abilities, why not try a Faux-Band Scizor set? Basically, what you do is bring Scizor out early game and spam U-turn, giving your opponent an impression that your Scizor is Choice Banded. Of course, the fact that it would do a lot less damage is an issue, but heck, who pays attention to that in the first place? Anyways, replace Pursuit with Swords Dance, as you're evidently not going to need it if you're not running a Choice set, and consider Brick Break over Superpower, as it destroys screens, and does not lower any of your stats. As for late-game sweeping, you're probably only going to spam Bullet Punch in the first place. That Fighting-type attack would be there only to take Steel-types. If you want to fake a Choice Band set effectively, you can't use Life Orb for an item as the recoil would give you away, so you should consider Shed Shell. This variant of Scizor is easily trapped and annihilated by Magnezone, as it does not have the power to OHKO standard Steel-killer 'zone with Superpower on the switch-in (whereas the typically CB Scizor does).

The Wall Breaker


Infernape****Flamin Pwn@Life Orb
Ability: Blaze
Ev's: 64 Atk / 252 SpA / 192 Spe
Nature: Naive
~Nasty Plot
~Close combat
~grass Knot
~Fire Blast

Why him: My starter choice, and probably the best. It sets up Nasty Plot and grass knots or Fire Blast which will probably kick that pokemon's butt. Close Combat is there for Blissey, it does a minum of 98% to Blisseis (Blisseys?) according to smogon.com.

Okay, nothing much to say here, except that you should consider Flamethrower over Fire Blast simply because of the accuracy factory. Unlike Heatran, Infernape is extremely frail, and a miss could cost you your life.

The Physical Sweeper


Aerodactyl***Zee@Life Orb
Ability: Presure
Ev's: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
~Earthquake
~Stone Edge
~Aqua Tail
~Fire Fang

Why him:One of the best OU killers ever. Rock is to kill a water-type (Starmie) that switches into my Infernape, Ground types for scizor and infernape, and has aqua Tail for other ground and fire types that try to spoil my fun. He was Jolly on my first try and he was really good at murdering Gyrados.

Yep, yep, it's sad how everyone wastes Aerodactyl as a lead, because CB Aero packs a serious punch.

Annoyer


Rotom-Spin****Poker Face@Life Orb
Ability: Levitate
Ev's: 252 HP / 40 SpA / 216 Spe
Nature: Timid
~Shadow Ball
~Confuse Ray
~Thunderbolt
~Air Slash

Why him: He is my annoyer, The best probably in OU. It's moveset makes it an Ideal pokemon for my team. Every single thing he does is to annoy the opponent. He has three very useful immunities and only the ghost/dark weakness thanks to levitate. So, to sum it up, an annoying sweeper with good immunities and hardly any weaknesses to fight back.

I was about to say you had a bad weakness to Gyarados, but then I saw this. Watch out though, as a +1 LO Waterfall from Adamant Gyara (who outspeeds you after a DD) can still do serious damage to you (too lazy to do a damage calc). Other than that, consider Discharge over Thunderbolt as it combines both T-Bolt and Thunder Wave into one attack (sort of).
Wall


Milotic**** Milotic@leftovers
Ability: Marvel Scale
Ev's: 252 HP / 240 Def / 16 SpA
Nature: Modest
~Sleep talk
~Rest
~Surf
~ice Beam

Why him: It's Ablilty gets it better defence, and the rest is self-explanotory. This is the only UU on my team, but it fits well.

Very nice. I love how you used status and Marvel Scale to your advantage.


Credits
Writer of RMT: me
Movesets: Smogon.com
PICTURES
First 6 pictures: pokemonelite2000.com
Last 6 pictures: arkeis.com

RMT please
You have a pretty bad weakness to SD Lucario. Once Aerodactyl is gone, which will probably happen pretty fast considering it's weak to SR and has mediocre defenses, you're literally ripped to shreds by Lucario. One way to remedy this is by turning your Rotom-S into a Rotom-H, scarfing it, and adding Overheat to the mix. This also gives you more security against Gyarados, as you will outspeed it regardless of the nature and EVs it invests into speed (providing it's only had a single DD). Without SR, you're pretty weak to DD Mence, as they can easily take advantage of Milotic's sleeping (you only have a 1 in 3 chance to use Ice Beam), and you can only resort of Scizor's Bullet Punch to revenge kill it.

All in all, it's pretty solid. You've got some of the biggest threats well covered, and the synergy is decent as well.



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Re: The heaven or hell team part 2??? - 10-13-09

Quote:
Originally Posted by Mikethesythe View Post
[center]
The lead/subseeder


Roserade*** Redrose@leftovers
Ability: Natural Cure
Ev's: 252 Spatk/4spD/252 spe
Nature: Timid
~Substitute
~Sludge Bomb
~Toxic Spikes
~ Leech Seed

I guess this could work. It really depends on the lead. It seems as if it wouldn't do well under certain situations. If you keep the healing item, then go with Black Sludge (slightly messes up Trickers)

Late Game sweeper


Scizor****~TheSythe@Choice Band
Ability:Technician
Ev's:252spe/252stk/4hp
Nature: adamant
~Super power (superpower??)
~U-Turn
~Bullet Punch
~Pursuit

I think either Agility or SD Scizor works better. Starmie resists BP and Superpower, and is fast enough to not be worried about U-Turn or Pursuit.

The Wall Breaker


Infernape****Flamin Pwn@Life Orb
Ability: Blaze
Ev's: 64 Atk / 252 SpA / 192 Spe
Nature: Naive
~Nasty Plot
~Close combat
~grass Knot
~Fire Blast

Out of curiosity, how much damage does Focus Blast do to Blissey after a NP?

The Physical Sweeper


Aerodactyl***Zee@Life Orb
Ability: Presure
Ev's: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
~Earthquake
~Stone Edge
~Aqua Tail
~Fire Fang

Interesting idea, but I doubt it'll work well. Rock is a horrible type when taking attacks, and it doesn't help that barring certain types, it's weak to every priority attack in the game. Aero gets off with two less weakness to priority with Vaccuum Wave and Mach Punch but it's still weak to Aqua Jet and Bullet Punch.

Annoyer


Rotom-Spin****Poker Face@Life Orb
Ability: Levitate
Ev's: 252 HP / 40 SpA / 216 Spe
Nature: Timid
~Shadow Ball
~Confuse Ray
~Thunderbolt
~Air Slash

The best annoyer is Jirachi and Togekiss, with Rotom in third (it would've been in fourth if Skymin was OU). If you want an annoyer, go with one of those two with T-Wave, Air Slash/Iron Head, Recovery move, and some other attack.

Wall


Milotic**** Milotic@leftovers
Ability: Marvel Scale
Ev's: 252 HP / 240 Def / 16 SpA
Nature: Modest
~Sleep talk
~Rest
~Surf
~ice Beam

Suicune or Swampert would do better at walling. Suicune benefits from Pressure helping in screwing over certain moves while Swampert has a weakness that can easily be used to trick the opponent if need be.
Team's getting better, but you can still use a couple of changes to help it out.
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Re: The heaven or hell team part 2??? - 10-13-09

ok. I guess this team isn't as good? I'll just add a little more to defences.
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Re: The heaven or hell team part 2??? - 10-13-09

Quote:
Originally Posted by Mikethesythe View Post
I was actually shoddy-ing this team and I started yesturday and already have 667 as a rate. (95% and up of winning a match.) My team is actually doing good.
Protip: 667 is nothing.

And I still think Scizor needs some more bulk.
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Re: The heaven or hell team part 2??? - 10-13-09

quick question: how come you say protip?

To Ballade: I checked with a gengar, and with 252 sp atk on it and Blissey having 252 sp def it will do 174 (minum), 190 (average), 205 (max)

So in other words a focus blast with 252 ev's it will kill Blissey
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Re: The heaven or hell team part 2??? - 10-13-09

Quote:
Originally Posted by Mikethesythe View Post
quick question: how come you say protip?
Because it's a tip from a pro.
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Re: The heaven or hell team part 2??? - 10-13-09

Quote:
Originally Posted by Mikethesythe View Post
quick question: how come you say protip?
Well you should definitely transfer some of those Spd EVs into HP.

Just make sure you'll live Blissey's Flamethrower, and you're good.
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