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Rate my OU Team -
2 Weeks Ago
Ok I have been fiddling with some others to replace some members in my team so here goes
Lead----
Dragonite@Life Orb
Evs: 252 Att/ 252 SpA / 4 Spe
Nature: Quiet
Abil: Inner Focus
-Extremespeed
-Fire Blast
-Earthquake
-Draco Meteor
I like this as a lead due to the fact that it can counter a lot of the common leads in OU. Most of the steel type leads are OHKO by EQ, I can 2HKO Hippowdown and Swampert, and can possibly OHKO Azelf and Areodactyl with draco meteor. Jirachi, Infernaoe and all of the other fake out leads will fear this guy because he can't be flinched. And those guys require flinching for their strategies to work. I really only have to fear Weavle and Mamoswine as leads because they will outspeed me and can have STAB ice moves. Bleh.... however, those are not too common of leads so no worries, much.... I also like this guy because I can use him as a revenge killer later on. Those 4 speed Evs allow me to outspeed a 0 speed Evs Metagross adn deal some nice damage to him. This guy can also counter some of the counters for my other guys but i'll get to that later.
Foretress@Shed shell
Nature: Relaxed
Evs: 252 HP / 112 Atk / 144 Def
Abil: Sturdy
-Toxic Spikes
-Gyro Ball
-Rapid Spin
-Explosion/ stealth rock
In order to use my dragonite effectively, I need to remove stealth rock. Hence Froetress comes in. The only thing I need to fear with this guy is fear itself. Or the occasional stupid magnezone that decides to ruin my fun. Idea is simple, toxic spike on the start depending on what i switched into or rapid spin away entries. This is a counter for those 2 ice leads i mentioned before. Gyro ball can take care of both of them. I chose to use toxic spikes rather than normal spikes because I am seeing a gain in the number of flame orb abusers. Sure I still give them their boost, but they will faint quicker by badly poison than by the burn. I might change explosion to stealth rock because if I get hit by a SpA fire move I am dead anyways. I need to test him out first though. Magnezone can hurt me a lot because of the ability, however thats where my dragonite comes in. If magnezone decides to stay, its gets a nice kick in the pants. If it uses HP Fire, it gets shaked to death. If it uses magnet rise, it gets burned. Either way, it gets owned unless it switches. Any other fire type will get shaked to death if it doesn't switch. If people start telling me to not use Gyro ball due to its riskyness with slow guys, I will change it to spikes for the upcoming reason. ATM Gyro ball wil stay on the list.
Dusknoir@Leftovers
Nature: Relaxed
Evs: 252 HP / 252 Def / 4 SpD
Abil: Pressure
-GRAVITY
-Dynamic Punch
-pain split
-earthquake/shadow sneak
Little something I like to call a fake wall. A lot of the Dusknoirs in OU carry the standard tank set. Gravity is this guys main difference. I like gravity due to its accuracy change for all moves. If I get a lot of entry hazards set up, then its all down hill from there. Switch in to Dusknoir and change the force of gravity to my favor. Under gravity, all pokes on the opponents side will be hit for spike damage(if i use) and toxic damage(if its not poison typed). Not to pretty for the opponent I say. The other good thing about gravity is that all moves with accuracy 60 or more are now hit 100 percent guarenteed or your money back  Dynamic punch gets an 82% chance to hit and for certain will cause confusion. The will hopefully force the opponent to switch or be hit. If he doesn't switch he gets hit with EQ or Shadow Sneak. If he does, the the next one will get hit with toxic poison and spike damage(if I use) and Stealth Rock damage. Ouch....
Thankfully this also can block spinners to keep my entry hazards intact. Pain split to heal damage obviously. The last move I am a little iffy on because of the toxic spike thing. If any poison poke comes out, toxic spikes go bye bye  However, if I use EQ I can hit them. Big issue is that the only poison one that I can hurt badly with EQ is tenacruel. Gengar and Roserade are resistant to it somewhat. Hence the reason why I thought of shadow sneak. I need some inputs on that.
Porygon Z@ Life Orb
Nature: Modest
Abil: Adaptability
Evs: 252 SpA/ 252 Spe/ 4 Hp
IVs: 31/31/31/31/31/31
-Nasty Plot
-Tri Attack
-Thunderbolt
-Dark Pulse
I want to use this in my team because it can scare off a few pokes. I do have a major issue with gyarados if it shows up in the late game. So I needed some kind of electric type or poke that can use electric types efficiently. First thing that came to mind was this handy guy. If I can switch into something safely, or send this out as a revenge killer this guy wil be a little tough to handle. Just one nasty plot wil send my SpA stat to 808 not accounting for life orb or the STAB modifier of tri attack. Obivously, its good night for anything not named blissey that gets hit by this guy. I hope that this guy will be able to scare of gyarados because most, if not all, carry thunderbolt in their moves. I might change the item to choice specs and replace Nasty plot for something else. Chioce spec is so that I don't waste a turn setting up a NP. Now since gravity is up, I might use Hyper Beam for a certain OHKO on most guys.
Lucario@Choice Spec
Abil: Inner Focus
Evs: 252 SpA/ 252 Spe / 4 hp
Nature: Timid
-Aura Sphere
-Vacume Wave
-Dark Pulse
-Dragon Pulse
Special Lucarios are beastly at this point in time. Most people have seen too many physical Lucarios and will hopfully assume that I have one as well. Most pokes that will come into a fight type poke will be more physically defensive. Therefore a nice fight move from the special side will be painfull to them. This guy can counter my dragonite's dragon, ice, and rock problems and hit them hard from the special side. It can cover Dusknoir's Ghost and Dark problems with ease. Unfortunatly it can't defend against a fire move or its own type. Fortunatly, Dusknoir can handle the fight problem and Dragonite the ground issue(I am assuming that gravity is done with on the field,if it isn't then Foretress). Any psychic or ghost that comes in to wall me will get screwed up by my dark pulse. I might get a HP move on there if it turns out to be Rock/Electric(if only)/ or ice to take care of those flying counters like Gyarados or Gliscor.
I have a fire problem with this team and I see it plainly. The only two fire counters that might work for this team are swampert and Heatran. I am leaning more to swampert due to its one weakness that I already have covered (dragonite and grass) rather than Heatran. Heatran adds to my ground problem which I really don't want to amplify because I have no true reliable counter. I will assume that Heatran is going to be a major issue, but I don't want to run a Heatran because I really can't get a max speed one for certain and in case of a tie for speed, knowing my luck I will lose anyways. Bulky water types are what I want to use, but I really don't know which one is the most reliable. Picked Swampert for STAB EQ and water moves as well as access to a certain move that can cripple the walls on this guy. Heres what I was planning on running
Swampert@shell bell/leftovers
Nature:Careful/ adamant
Abil: Torrent
Evs: 252 HP / 40 Def / 216 SpD
-Curse
-Earthquake
-Waterfall
-Outrage
My strategy went something like this:
I can switch into something that will fear this guy and curse on the switch. Most likely it will be a dragon poke or Gyarados. This is where I pull a curve on them and hit them with outrage, hard. Then the opponent will switch into some kind of steel type or dragon resistor if I didn't KO the poke the first go around. After I am unlocked from the move switch to the counter for the current poke adn battle normaly.
I know that swampert is kinda iffy but I really don't know what to put in its place or what to change it to to counter Heatran. Any advise will be helpful
I am looking for a sprite animation if anyone would be willing to do it contact me
OR if someone can explain the capturing process to me on windows movie maker, that would be ok too

YOSHI RULES!!!!!
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Re: Rate my OU Team -
2 Weeks Ago
Quote:
Originally Posted by Yoshi500x8
Ok I have been fiddling with some others to replace some members in my team so here goes
Lead----
Dragonite@Life Orb
Evs: 252 Att/ 252 SpA / 4 Spe
Nature: Quiet
Abil: Inner Focus
-Extremespeed
-Fire Blast
-Earthquake
-Draco Meteor
It may do well against non-Sashed leads, but whatever the opponent wants to do is going to happen if they are Sashed. Not only that, but hitting them with Draco Meteor forces an early switch since at that point, Skarmory can come in and wall you with repeated Roosts then do whatever it needs to do (Draco Meteor halving your sp. attack turns quite a few OHKO's into just barely 2HKO.
Foretress@Shed shell
Nature: Relaxed
Evs: 252 HP / 112 Atk / 144 Def
Abil: Sturdy
-Toxic Spikes
-Gyro Ball
-Rapid Spin
-Explosion/ stealth rock
The problem with ANY Foretress is that it isn't a matter of being trapped by Magnezone, it's being hit by a special attack. Starmie is a powerful Sp. Sweeper and with HP Fire and there are a number of other Pokemon with Fire Blast/Flamethrower at their disposal. Scizor differs in that it's power lets it threaten a number of things, Foretress borders on useless. Toxic Spikes is another thing that isn't as great; a Poison type stepping in instantly gets rid of it, and too many Pokemon are immune to Poison and the Spikes.
Bronzong is a much better alternative. It can set up SR, use Gyro Ball, and you can trick players into thinking it has Levitate and use it's ability that effectively negates it's weakness to fire.
Dusknoir@Leftovers
Nature: Relaxed
Evs: 252 HP / 252 Def / 4 SpD
Abil: Pressure
-GRAVITY
-Dynamic Punch
-pain split
-earthquake/shadow sneak
Interesting, but since you have a Physical wall already, let Dusknoir handle the Special side of things.
Porygon Z@ Life Orb
Nature: Modest
Abil: Adaptability
Evs: 252 SpA/ 252 Spe/ 4 Hp
IVs: 31/31/31/31/31/31
-Nasty Plot
-Tri Attack
-Thunderbolt
-Dark Pulse
If you're going to use Gravity to it's fullest, go broke with Blizzard and Thunder. Personally, I think Starmie would be better here. It's much faster, resistant to a few common attacks, and has the advantage of being a water type that knows an ice attack to prevent Grass types from directly appearing. With Blizzard, Thunder, Hydro Pump, and either Grass Knot or HP Fire, Starmie can do some hurtin'
Lucario@Choice Spec
Abil: Inner Focus
Evs: 252 SpA/ 252 Spe / 4 hp
Nature: Timid
-Aura Sphere
-Vacume Wave
-Dark Pulse
-Dragon Pulse
Since you have a Fire problem, you can help off-set it with either Infernape or Heatran. Infernape can be similar to Special Lucario in a number of ways, but most notably learn Nasty Plot, which combined with HP Ice, Vacuum Wave, and Fire Blast, lets it hurt things, but with the unfortunate effect of being walled by Water types (which it should never stay in on anyway even WITH an effective Electric/whatever to hit the second type attack)
Swampert@shell bell/leftovers
Nature:Careful/ adamant
Abil: Torrent
Evs: 252 HP / 40 Def / 216 SpD
-Curse
-Earthquake
-Waterfall
-Outrage
Go with an Adamant nature and Leftovers, however, since Shell Bell doesn't heal as much.
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You got a decent team built, but you need quite a few tweaks. Even if you have Starmie and Swampert, you have Dragonite, Bronzong, and Lucario/Heatran/Infernape to handle Grass attacks and such, and it could be fairly effective with the right changes and moves.
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Fire Hitsugaya
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Re: Rate my OU Team -
2 Weeks Ago
I really like the idea of the team. There are a few things I noticed, however. First and foremost, walls aren't reliable without a recovery move. Foretress lacks pain split or rest, but that can be fixed with a wish user. I also noticed you could have problems with electric special attackers like Zapdos and Jolteon, especially since they can carry hidden power grass to take swampert out. Swampert and Lucario seem out of place(especially Lucario) and one of them could be replaced with a serene grace blissey.
Blissey@leftovers
Ability: Serene Grace
EVs 252 Def 80 spA 176spD
Calm Nature
Wish
Gravity
Blizzard
Protect/heal bell
Thanks to HG/SS move tutors, wish bliss can now learn heal bell and gravity. Wish will aid Foretress. It doesn't hurt to have a secondary gravity user either. Blizzard is the real icing on the cake. It will hit no matter what under gravity and with serene grace has a 60%; yes 60% chance to freeze an opponent. That's worse than flinch Jirachi(in my opinion anyway)! Protect is if you don't have the best prediction skills out there or you can go with heal bell especially now that you don't have natural cure.
Since you'll be abusing 60% freeze Foretress needs spikes over toxic spikes(along with everything Ballade said about spikes). Ballade's advice about using low accuracy moves like thunder over t-bolt is a good idea too.

Thanks to my sister for the sig
I now have a Shoddy account named QuincyArcher.
Feel free to battle me if you dare wish
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Re: Rate my OU Team -
2 Weeks Ago
Just to point out something about Rookie's Blissey set; Blissey only gets Wish through a special event, which means if you didn't get one, you're going to have to go on Shoddy so unless you plan on going there, you'll have to make some adjustments. The Blissey set is still a good idea to use, but you'll have to substitute a move for Wish (though, if you have Blissey replace Foretress altogether, you can keep Dusknoir as is and have Wish be Softboiled). The Serene Grace/Blizzard idea is nice as well, and just to make a side note, Jirachi can make for a Wisher with Gravity if need-be if you REALLY need one. Knowing Thunder and being able to Dual Screen isn't bad either, so you can have a multitude of sets with Jirachi.

Thanks to AnaBanana for the sig :D
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Re: Rate my OU Team -
2 Weeks Ago
With that new blissey thing(which I will have to wait for HG SS to come out or get one that has the moves)I will definatly be doing a couple of modifications. I was thinking about going with a roserade like this in replace of the dragonite.
Roserade@Focus Sash
Evs: 252 SpA/252 Spe/ 4 HP
Abil:Natural Cure
Nature: Timid
-Sleep Powder
-Spikes
-Leaf Storm
-HP Fire
The main goal of this is to sleep powder on the start and then spike on the switch, repeat the exact same plan if a sleep absorber comes out. If not, run away and switch to a counter. Assuming that a sleep counter comes out, I can probably get 2-3 spikes on the field. Replaces my Foretress for spikes and can be used a a fairly effective lead in some cases(swampert). Unfortunatly, Infernape and maybe Mamo leads screw this up badly.
Assuming that I will change the lead, then I will try to get that sugested Blissey in there. I like freezing people  and it can be very harmful in the long run. Since I got rid of foretress for Roserade, I can get softboiled in there and cause a bit more trouble for others. No one likes +6 pokes dealing damage to them
On the starmie thing, I might consider it. However, if Porygon-z can get +6 SpA due to the freezing status kinda outweighs starmie since it will have ahem.......
OVER 1700 SpA STAT WITH BOOSTED TRI ATTACKS!!!!!!!!!!!!!!!!!   
I got one thing to say. about that, ouch big time.
Assuming that I will change the lead, I will go with Heatran. I need input on weather to go with a occa berry version or the classic choice scarf version. I personally dislike my luck in the case of a speed tie.
I never thought of the blissey thing so TY very much rookie. I try not to go find Jirachi's and other legends that are event based because they are hard to get and find with good IVs. The in game legends are easier. I tried to get a lead jirachi and that didn't go well. I'll try to find a Jirachi but I can't make guarentees.
I am looking for a sprite animation if anyone would be willing to do it contact me
OR if someone can explain the capturing process to me on windows movie maker, that would be ok too

YOSHI RULES!!!!!
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Re: Rate my OU Team -
2 Weeks Ago
I think your Swampert needs Rest > Waterfall. Waterfall is really redundant coverage with Ground and Ice, although the problem with Avalanche is that you have to be attacked for it to do the full 120 damage. Also, you say that you can switch into Gyarados, but that isn't the case, because this kind of Swampert is set up bait for a Gyarados with Taunt. This is why I sometimes consider using Stone Edge on CursePert. You still hit Salamence pretty damn hard, especially if you already have a Curse set up. Its accuracy is a bit shaky (well, not if you have Gravity set up), but then again, it does an impressive base 100 damage regardless of whether or not Swampert is attacked beforehand. Oh right, I see you have Outrage there instead. Well, don't use Outrage. Seriously, being locked into a move sucks, especially because you're vulnerable to Grass-type attacks coming from an offensive Celebi or something, which will OHKO you regardless of how much you invest in Special Defense.
That being said, I think you're a little weak to Gyarados. Sure, with Gravity in play it won't like switching into Toxic Spikes, but it could potentially cause you serious problems if you let it get a Dragon Dance up. In fact, you could only hope to Explode on it with Forretress, on whom you should really be putting Stealth Rock so that Gyarados has a harder time switching in in general. You could consider using ThunderPunch on Dusknoir solely for the purpose of eliminating Gyarados, but I don't think it'll OHKO unless you run significant attack EV investment, or unless Gyarados switches into Stealth Rock. Or maybe you could turn your Lucario into a Choice Scarf variant, and run HP Electric or something?
You also have some trouble with the other member in the devastating duo of dancing "dragons": Salamence. Salamence generally has no trouble switching into Lucario, and once it gets a Dragon Dance up, you're in trouble. Sure, it won't like DynamicPunch coming from Dusknoir, but relying solely on the luckhax from confusion isn't going to get you anywhere. Swampert can't even handle the power from a boosted Outrage (+1 with Life Orb), as it doesn't have enough Defense EVs. Maybe you should change Swampert's nature to Careful, and use more than 100 EVs in Defense. It'll help Swampert in general, as you'll find it easier to set up if you have that initial Defense EV investment.
Also, why are you using a Quiet nature on Dragonite?

Thanks Bunbun for the awesome sig! =3
Current Pokémon Platinum Wi-Fi Record:
160-19-2
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I AM A MAYUN!
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Re: Rate my OU Team -
2 Weeks Ago
Quote:
Originally Posted by Yoshi500x8
With that new blissey thing(which I will have to wait for HG SS to come out or get one that has the moves)I will definatly be doing a couple of modifications. I was thinking about going with a roserade like this in replace of the dragonite.
Roserade@Focus Sash
Evs: 252 SpA/252 Spe/ 4 HP
Abil:Natural Cure
Nature: Timid
-Sleep Powder
-Spikes
-Leaf Storm
-HP Fire
There are way better Spikers than this, and SR is better to use anyway. With a shaky accuracy rate, Sleep Powder may not be reliable under heavy pressure, and a number of leads can ruin this (like Taunt leads).
Assuming that I will change the lead, then I will try to get that sugested Blissey in there. I like freezing people  and it can be very harmful in the long run. Since I got rid of foretress for Roserade, I can get softboiled in there and cause a bit more trouble for others. No one likes +6 pokes dealing damage to them
There's the Freeze clause, plus switching to deal with. Unlike before where Freezing = death, it's much like Sleep. It wears off after sometime and the frozen Pokemon can be switched out at will.
On the starmie thing, I might consider it. However, if Porygon-z can get +6 SpA due to the freezing status kinda outweighs starmie since it will have ahem.......
OVER 1700 SpA STAT WITH BOOSTED TRI ATTACKS!!!!!!!!!!!!!!!!!   
I got one thing to say. about that, ouch big time.
Highest stat number possible is 999. Once you hit that number, you can't go higher. It'll still hurt, but the thing is Porygon Z will still be SLOWER and you can expect a switch from the opponent, which means you'll get one NP in AT MOST. The key point of sweeping is having a lot of SPEED as well since even if you had 999 in both offensive stats, if you can't outrun the opponent, what good does it do you? A well placed Outrage will end Porygon Z like a hot knife through butter.
Assuming that I will change the lead, I will go with Heatran. I need input on weather to go with a occa berry version or the classic choice scarf version. I personally dislike my luck in the case of a speed tie.
Scarf is a constant boost while Berries are only good for "last ditch effort" attacks.
I never thought of the blissey thing so TY very much rookie. I try not to go find Jirachi's and other legends that are event based because they are hard to get and find with good IVs. The in game legends are easier. I tried to get a lead jirachi and that didn't go well. I'll try to find a Jirachi but I can't make guarentees.
Like I said, that Blissey is an event Pokemon, and it's much easier to find a Jirachi of a particular nature and IV set than the Blissey.
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Using the Blissey set Rookie provided would help out a lot, but Jirachi can work out better somewhat since paralysis is a better stat than Freeze (slows them down, permanent unless healed via outside source AND a quarter of the time they completely stop and NO PARALYSIS CLAUSE).
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Fire Hitsugaya
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Re: Rate my OU Team -
2 Weeks Ago
Quote:
Originally Posted by Yoshi500x8
With that new blissey thing(which I will have to wait for HG SS to come out or get one that has the moves)I will definatly be doing a couple of modifications. I was thinking about going with a roserade like this in replace of the dragonite.
Roserade@Focus Sash
Evs: 252 SpA/252 Spe/ 4 HP
Abil:Natural Cure
Nature: Timid
-Sleep Powder
-Spikes
-Leaf Storm
-HP Fire
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Roserade can't have sleep powder + spikes. It's an illegal combination because of breeding issues. Sorry, but you'll have to opt for grass whistle, which I guess is ok on a gravity team, but not on a lead since gravity won't be up on turn 1 which is what matters most. This is probably why Roserade is labeled "not the best spiker out there." Actually, a Smeargle lead could pull off the same thing, even though it's slower. I wouldn't recommend it though seeing that you don't have sure-fire counters to faster leads like Azelf or Jirachi.
Like Ballade said, a Jirachi would help and it can even lead and everything.

Thanks to my sister for the sig
I now have a Shoddy account named QuincyArcher.
Feel free to battle me if you dare wish
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Re: Rate my OU Team -
2 Weeks Ago
Roserade can have both sleep powder and spikes...you need to mix breed
first breed with cacturne until u get a female roselia with spikes
then breed with with male bulbasaur(line) that knows sleep powder
then you have roselia with spikes and sleep powder
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Fire Hitsugaya
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Re: Rate my OU Team -
2 Weeks Ago
Quote:
Originally Posted by johnwesleyx
Roserade can have both sleep powder and spikes...you need to mix breed
first breed with cacturne until u get a female roselia with spikes
then breed with with male bulbasaur(line) that knows sleep powder
then you have roselia with spikes and sleep powder
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You only get egg moves from the male. That's why it's illegal.
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