Sayonara
Introduction:
This team is also on smogon with stuff like the team-building section because FC has a length limit.
Sayonara (#1)
Sayonara means ‘Goodbye’ and that is really why I’m posting this team. Unlike other teams this is not a goodbye to gen4, this is a goodbye to the game of competitive pokemon. I have found this game ‘stale’ for a long time and I no longer get enjoyment out of battling. As I played this game I set out achievements for myself and that is what has kept me going for the past 6 months. However, after a steady climb to success, I have now achieved more than I ever thought I could achieve. Alas, with no more goals and no enjoyment after more than two years of playing this game, I must say goodbye.
Sayonara is my most successful team to date:
- No.1 on Pokemon Online server
- No.1 on Smogon server
- 100% win record in the 7th annual Smogon tournament (ST7).
Spoiler
In a few places this team sacrifices an average match-up vs every single team, to gain a better match-up vs most teams. I have actually found this to be more reliable as the teams record shows. This team is not as effective as it once was and has trouble with non standard teams so I am wondering if there are any quick fixes that can patch this.
Heatran (F) @ Life Orb
Trait: Flash Fire
EVs: 4 Atk / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Overheat
- Hidden Power [Grass]
- Stealth Rock
- Explosion
With this set Heatran nets some nice OHKO's on Occa metagross (98.1% - 115.4%), 252hp Hippowdon (101.7% - 120%) and Machamp (96.1% - 113.4%). The lead Metagame has changed and this Heatran set is not as effective as it was in its prime. Due to this leads popularity (and the general popularity of modest Heatrans at the time) I chose to max out speed as once I discovered the opponents Heatran was modest I could outspeed and OHKO with earthpower. Explosion is a great move on Heatran, especially when powered by a life orb. Heatran is a key member for the team, setting up stealth rocks and ripping holes in the opponent’s team.
Flygon (F) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Outrage
- Stone Edge
- U-turn
Flygon works really well on this team because he abuses spikes so well. U-turn allows me to scout the opponent’s team and rack up spikes damage. Thunderpunch is for Gyarados. Earthquake is for coverage and Outrage is for sweeping. I also maxed out speed because I win so many speed tie’s vs other Flygons (probably because they are not actually speed ties xD). Flygon holds the team together and once the opponent’s steels have been worn down by spikes he makes a great outrage sweeper.
Roserade (F) @ Black Sludge
Trait: Natural Cure
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Energy Ball
- Hidden Power [Fire]
- Spikes
- Stun Spore
Roserade is a key member defensively helping check pokemon like Vaporeon, Suciune, Rotom-A etc. and finds it very easy to switch in and spikes up. Vaporeon and Rotom are the reason I chose energy ball, as they are not 2hkoed by grass knot. Hp fire is for coverage, and with 8 speed ev's I out speed other Roserades, which is really useful. I use max sp.def because Roserade is never at full hp, so the standard defense ev's were not helping me against Scizors. Spikes are extremely useful for this team, every member enjoys there presence and helps me bulldoze my way through teams late game. I am using stun spore because my team is offensive and it appreciates the speed loss more than rest or leech seed. Finally, I only have black sludge because I have a Gengar as well, so I don't mind too much if my opponent tries to trick it back onto my team.
Gengar (F) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Substitute
- Focus Blast
- Pain Split
The king of this metagame, this set crushes everything. He has the most useful typing he could ask for offensively, with 3 immunities and plenty of choiced pokemon in the metagame its easy to get a free sub up and tear some holes in the oposing team. Gengar also makes a perfect counter to Gliscor who would otherwise trouble my team.
Rotom may be more bulky, but for spin blocking he is just as useless as Gengar. I use a touch and go spin block stratergy, so in comes gengar on the predicted rapid spin, then out to a counter. Then I try to situate the game so they won't get there spinner back in. Heavily prediction based and highly unreliable. Gengar has good synergy with Lucario.
Suicune @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Surf
- Ice Beam
- Hidden Power [Electric]
This is one of the hardest things to check/counter for offensive teams, a lot of people say FWG is an unhealthy concept, but F/W is fairly standard and a grass type is the easiest way for an offensive team to be covered against this thing. There is no commonly used set that can OHKO Suicune after a calm mind, which means Suicune is causing pretty much guaranteed to cause damage against anything on an offensive team. Suicune also pairs up well with Lucario, the famous combo are very effective at sweeping through teams. I play this Suicune very aggressively as it's not too important defensively for this team. So if the cost is clear, Suicune is going sailing.
Lucario (F) @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Bullet Punch
You may wonder why I'm using bullet punch, well the extreme speed + bullet punch combo is something that has been popular since the rise of scarf tar. Crunch is only commonly needed for Rotom forms, as defensive celebi, dusknoir etc. are not very common anymore. I chose bullet punch because Rotom is already well covered, while scarf tar and Gengar not so much. Adamant is neededalso has it's uses vs denfesive teams and gets Ko's vs pokemon like Flygon that Jolly would not.
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