Mienshao@focus sash/life orb
252 atk/252 speed/4 Hp
~hi jump kick
Pretty standard mienshao lead, fake out to break sash and then attack or u-turn+regenerator works nicely. Also available for use as a late-game physical attacker.
Calm(+spDef, - atk)
252 spDef/252 Hp/4 def
Defensive annoyer. Can take special hits nicely and pranskter gives cotton guard priority and raises defense 3 stages. Set up substitute and cotton guard and leech seed to stall or use encore on setup moves or one of the many move types that i have immunities to including normal, fighting, water, ground, lightning.
Jellicent w/ Leftovers
Ability: Water Absorb
~shadow ball/ice beam
Good physical wall and cripples physical attackers with will-o-wisp. Surf and shadow ball can put a dent in some threats and recover provides instant recovery.
Cloyster@life orb/mental herb
Adamant(+atk, - spAtk)
Solid setup sweeper, after one shell smash it outspeeds most things without a scarf and hits really hard with skill link icicle spear and rock blast.
Special revenge killer with a diverse movepool.
Fast special attacker with decent coverage, and fake tears is a solid option to use on a predicted switch to lower opposing special defense .
Need suggestions! would like to use a lead who sets up stealth rocks... but can't think of something that fits well