Epilogue:
It's been a while since my last RMT. My only excuse for not writing anymore is the lack motivation. Don't get me wrong, I had tons of fun writing them and reading the comments, feedback, etc.; but I've found Pokemon slowly slipping through my fingers in the past few months. I'm definitely getting too old for this game. I can recall playing competitively since Netbattle, and playing casually since 1998. Maybe it's finally time to put up the cape? I don't know. I guess I'll continue to play Pokemon until Gen 4 is completely distinguished.
Light Up The Night by The Protomen is just simply awesome. I've been pretty addicted to the song lately... which brings us the reason behind the title. However, "There's a city where the strongest collide," is the line that sparked the most motivational value into the creation of this Hyper Offensive team. I know I wanted to tackle the current Gen4 metagame with everything it had to offer; bringing some of the most powerful sweepers into one team to give it one last go. I definitely had my doubts since I noticed an incredible Rotom-A weakness. But I find this team, when playing correctly, capable of taking it down in reasonable time.
Anyway, enough of that. Allow me to light up the night and reveal to you the heroes.

Infernape @ Focus Sash
Trait: Blaze
EVs: 252 Atk | 4 SAtk | 252 Spd
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Close Combat
- Fake Out
- Overheat
The torch. What better way to start with this team? Infernape poses an immediate threat against most teams. Fake Out + Overheat/Close Combat takes care of fragile leads and allows me to scout their switch in. Unless it's something that sets up, like Dragonite and Gyarados, or if SR is in play already, then I stay in to deal as much damage as possible with the STAB'd Close Combat and Blaze activated Overheat. Even the likes of Gliscor cannot withstand a blazing STAB'd Overheat, something that tends to give my team an awful time at sweeping. Bulkier leads like Swampert will not enjoying two potential Close Combats to the face, regardless of how bulky their spread. SR is only there whenever I find time to set up or when I feel like it's necessary. Honestly, this team does fairly well without it. I've found Lucario the only one truly needing its assistance.

Lucario @ Life Orb
Trait: Inner Focus
EVs: 252 Atk | 4 Def | 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Close Combat
- ExtremeSpeed
Lucario was once marked as the best late game sweeper several months back. That title seemed to have now drifted to Gengar who, undoubtedly, destroys any team when finding an opportunity. But regardless, this jackal still holds a place in my heart and I believe it is a suitable candidate for a team of aggressive Pokemon.
Swords Dance and Close Combat are obvious staples on this set. However, both Bullet Punch and Extreme Speed takes care of almost anything possible that would resist Close Combat. As said previously, Rotom and defensive Zapdos might give this guy a hard time at sweeping. However, most of the time I switch in Jolteon/Aero to take the Heatwave/Overheat/Shadow Ball/Thunderbolt. I chose Adamant over Jolly for a few reasons. The damage output from Jolly does not come close to the raw power behind Adamant nature. I also believe that Adamant works well with the priority choices.

Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP | 252 SAtk | 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Psychic
- Hydro Pump
- Recover
Something that bothers me about this set up is the lack of Life Orb. Normally I love abusing LO'd Hydro Pumps and severely damaging my opponents that just aren't prepared for it. However, I went with Leftovers here to provide this team with some bulk. With LO, I can only switch in so many times against a Fire Blast (granted I don't get burned) while still being able to pose a threat. At least with Leftovers, I don't have to worry about residual damage or entry hazards.
Anyway, Thunderbolt, Psychic, and Hydro Pump takes care of most things not named Blissey. Psychic was chosen over Ice Beam to completely neuter the likes of Roserade, Machamp, and Tentacruel. It also gives me a reliable way to beat down on Gengar and Infernape. Recover maintains longevity. Rapid Spin might be a viable choice over T-bolt or Psychic. I'm still playing around with this set actually, so I'm open for some advice.

Aerodactyl @ Life Orb
Trait: Pressure
EVs: 252 Atk | 4 SDef | 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Stone Edge
- Earthquake
- Roost
Ah... One of the most overlooked sweepers in this game. Aerodactyl is definitely a fearsome threat to things that attempt to stall, or even set up. Having access to both Taunt + Roost means it can play a role similar to Gliscor as a stall-breaker. Stone Edge + Earthquake is extremely powerful when used along side with Life Orb. Unlike Gliscor, this set up doesn't have a problem out-stalling Skarmory thanks to Pressure and its resistance to Brave Bird.

Jolteon @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Thunderbolt
- Shadow Ball
- Hidden Power [Grass]
Jolteon was graced with an excellent typing, base stat spread, and design. It's too bad Flareon didn't get this special treatment, too. Oh well...
Anyway, this guy's a formidable candidate to this team. Life Orb'd STAB'd Thunderbolt dents anything not resistant to it. Shadow Ball and Hidden Power Grass provides obvious coverage. Grass was chosen over Ice to hit Swamperts and possibly T-tar switch ins. As for Baton Pass... It is love. Nothing beats scouting and knowing you have a possible advantage over your opponent. I also like switching without the worry of a possible Pursuit.
Jolteon is the only reliable choice versus Rotom-A variants. I like to only bring this guy out when it's necessary. Being pruned by things like Spikes, SR, LO, and SS means that I have to be wise when switching him in.

Metagross @ Life Orb
Trait: Clear Body
EVs: 252 Atk | 4 Def | 252 Spd
Jolly Nature (+Spd, -SAtk)
- Agility
- Earthquake
- Ice Punch
- ThunderPunch
I swear, was Metagross designed after a Rook chess piece or something? Because this thing seems to destroy almost anything that crosses its path. The BoltBeam combo helps me fend off against Flygon, Dragonite, Gliscor, Gyarados, and other common threats. Jolly over Adamant because I feel like Life Orb provides all the power I need. Positive speed nature also gives me a way to take down Scarf Flygon after an Agility and neutral speed Gyarados/Dragonite before a Dragon Dance.
Earthquake over Meteor Miss because I need something for Jirachi. I also like wrecking enemy Heatrans who believe I run Meteor Miss/Ice Punch/ThunderPunch. I'm actually open for suggestions here, though. I was thinking about replacing one of the punches with Zen headbutt for an overall (somewhat) reliable STAB attack. But I'm still sort of on the fence with it.
Rate/Steal/w/e