GeoStall
Its not on par with Obi Stall or Kevin Garratte stall. But this is the stall team I have been using for quite a while now. The team was based around a duel intimidate strategy with Hitmontop/Gyarados, which was first introduced to me by Pokemonisfun. It utalises entry hazards and phazing moves as its primary method for racking up damage, but every member of the team also has an attacking move.
Roserade (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Spikes
- Toxic Spikes
- Energy Ball
- Rest
Roserade works well as a lead due to its surprise factor. Most people expect you sleep powder and switch in their sleep fodder, while you sit there spamming the spikes button. Toxic spikes are here for when I need it, most of the time toxic spikes are useless, but stall teams and some pokemon like Shaymin are just useless when toxic spikes are down. Roserade also handily removes opposing toxic spikes, making stall/semi stall much easier to handle. Energy ball is for Rotom forms, as sets like Sub Charge beam and Sub Split can be a pain. Rest is obviously for recovery and works well with natural cure, I find rest much more useful than I had first theorized. The ev's maximize special defense to allow me to set up a many entry hazards as possible on opposing special attackers. I got the idea of Roserade over my previous Skarmory from Bluestars torment team.
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 248 Def / 12 Spd
Impish Nature (+Def, -SAtk)
- Waterfall
- Roar
- Rest
- Sleep Talk
The best physical wall, intimidater, rest-talker phazer etc. around. Gyarados checks loads of physical attackers as well as some mixed attackers like Infernape. 12 speed ev's to outspeed other Gyarados, helping me against other stall teams. Gyarados generally just spams roar for entry hazard damage and scouting, healing up when necessary.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Close Combat
- Foresight
- Rest
The best rapid spinner in the game. Hitmontop can abuse Foresight + Rapid spin to remove entry hazards against any team (unless they have 2 ghosts). Max defense was chosen as I found this the most useful ev spread, taking hits from things like Sword dance boosted Lucarios and Infernapes. Hitmontop is never 2hkoed by a 252 special attack Rotom's thunderbolt allowing me to rapid spin in a 1 vs 1 against most Rotoms. Close combat is a necessity for Curse Snorlax and Curse Tyranitar, it also has decent power for other threats. Rest is chosen because toxic spikes, w-o-w and entry hazards damage rack up, it works because I have heal bell on Blissey.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 80 SAtk / 176 SDef
Bold Nature (+Def, -Atk)
- Softboiled
- Heal Bell
- Seismic Toss
- Icebeam
The best special wall in the game. Blissey comes in to take on almost all special attackers that would otherwise cause problems. Max defense with a bold nature because Blissey can take physical hits really well. 80 special attack to help break Sub split Rotoms subs with Icebeam. The spare 176 evs go into special defense because Hp evs aren't that useful on Blissey and the extra special defence seems really helpful. I'm using Heal Bell because I have 3 rest users and its a really useful move on a stall team, helping out against other stall teams. I am using duel attacks to beat Rotom/Gengar/Zapdos/Raikou/Cm sub Raichi etc. I'm using Ice beam because Dragonite and British Gliscor are a pain.
Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Protect
- Lava Plume
- Roar
The best SR user in the game, also the most used pokemon in the game. Sp.def Heatran comes in to take out the anti-Blissey pokemon such as Wish Calm mind Jirachi and Sub roost Zapdos. Protect is for leftovers recovery and scouting Flygons, Lava plume was chosen as the STAB move for PP and the burn chance, Roar was chosen because phazing moves are amassing and I have spikes. Max Hp, Max sp.def is used to take as little damage from these pokemon and the extra 4 evs go into speed to beat other sp.def Heatran to the roar.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Thunderbolt
- Wil-O-Wisp
- Rest
- Sleep Talk
The best spinblocker in the game. Max hp, max defense was chosen for Gyarados, a huge pain for most stall teams. I'm using Wil-O-Wisp for pursuit users, dragon dance Dragonite and SD Scizor. 252 Hp means I take more residual damage, so I went with 248 and sacrifice on the leftovers recovery, the rest goes into maxing out defence with the remaining 8 evs being put into special defence. Rest-talk keeps Rotom healthy and works well with Blisseys Heal bell.








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