So, I've decided to make a team that can survive in almost any kind of weather. It's balanced and tests pretty well. Unfortunately, I don't have pictures readily available but it'll be organized nonetheless:
Heatran@Focus Sash
Timid Nature
Flash Fire
4 HP/ 252 Sp Attack/ 252 Speed
-Lava Plume
-Earth Power
-Stealth Rock
-Taunt
I've decided to bring Heatran back from my gen 4 HG. Focus Sash so I can at least get SR up. A bit old school set up, but he can KO some common threats today (Terakion, Whimsicott, etc.) I chose Focus Sash over Air Balloon because Drizzle and Fighting Types are everywhere and it'll be hard for him to take a +1 Drain Punch from Conkeldurr.
Dragonite@Leftovers
Careful Nature
Multiscale
252 HP/ 4 Def/ 252 Sp Def
-Thunder Wave
-Dragon Tail
-Roost
-Substitute
This is my ParaShuffler. His goal is to ParaShuffle and be a pain in the neck with Multiscale. Roost is for HP recovery and Sub is to stop Status Inducers.
Salamence@Life Orb
Naive Nature
Intimidate
4 Attack/ 252 Sp Attack/ 252 Speed
-Fire Blast
-Dragon Dance
-Earthquake
-Dragon Claw
This is my MixMence. Max EVs in Sp attack and Speed to sweep. With foes paralyzed, boosting is easier and can do so more quickly and just sweep. Naive nature to boost speed and Life Orb to boost Fire Blast and all moves.
Gyarados@Leftovers
Jolly Nature
Moxie
252 HP/ 4 Def/ 252 Sp Def
-Substitute
-Dragon Dance
-Waterfall
-Stone Edge
When all foes are paralyzed, MoxieDos can come in and Sub and DD. After 1 or 2 boosts, it'll be faster than most of the game that could KO him. Waterfall is for STAB and to abuse ParaFlinch. Stone Edge is for Dragons. Max HP and Sp Def because electric attacks are his bane and what he is most prone to being KOed on.
Starmie@Expert Belt
Timid Nature
Natural Cure
4 HP/ 252 Sp Attack/ 252 Speed
-Ice Beam
-Thunderbolt
-PsychShock
-Rapid Spin
Starmie is here to as my Ice Absorber and Rapid Spinner. BoltBeam is here plus PsychoShock against Blisseys. Expert Belt to bluff Choice Specs so the opponent will switch in carelessly.
Excadrill@Air Balloon
Jolly Nature
Sand Rush
4 HP/ 252 Attack/ 252 Speed
-Rapid Spin
-Earthquake
-Rock Slide
-X-Scissor
Excadrill's here in case of SS and as a secondary Rapid Spinner and Thunder Wave absorber since my Salamence, Dragonite and Gyarados are prone to ThunderWave and SR. Good Coverage overall, I know Skarm walls him. If that's the case then Starmie or Salamence will take care of Skarm.
My team can handle any of the weathers. SR, Fire Blast, Rock Slide and Stone Edge are there for Hail/Drought. I have Waterfall for Drizzle and Excadrill for SS. I have 2 Spinners/Sweepers (if given the opportunity). 2 Bulky Dragons (MoxieDos and Dragonite). I've tested and this team is balanced, cover each others weaknesses effectivley and play very efficiently to each other's strengths/strategies.
All input is appreciated :-)


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