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  1. #1
    Join Date
    Feb 2011
    Posts
    454

    My Favorite Pokes Team

    So, recently I've found myself using pokes that aren't as fun as the pokes I initially used in the beginning of Gen 5. So, I've decided to make a team around my favorite pokes that is balanced and pretty good. Sorry for the lack of pictures.

    Lead:
    Mienshao@Life Orb
    Jolly Nature
    Regenerator
    4 HP/ 252 Attack/ 252 Speed
    -Fake Out
    -U-Turn
    -Hi Jump Kick
    -Stone Edge

    One of my original favorites of Gen 5. He's tough, fast and has Regenerator Ability. I see mostly weather leads now, between tyranitar, ninetales, or politoed. So, Fake Out will stop most. U-Turn allows me to Scout. Hi Jump Kick is my STAB and Stone Edge is for flying types like Tornadus and ghosts like Chandelure that would otherwise resist/be immune to my other moves. Regenerator + LO and U-Turn are a great combo that allow me to regain HP lost to LO.

    Scrafty@Leftovers
    Shed Skin
    Careful Nature
    252 HP/ 4 Def/ 252 Sp Def
    -Rest
    -Bulk Up
    -Drain Punch
    -Crunch

    This is my other favorite that rose to the top very fast. He's bulky in general and has immunity to psychic and resists dark and ghost. Jellicent and Chandelure will think twice before switching in Mienshao due to Scrafty with STAB Crunch. Even if he gets burned, poisoned, etc, Shed Skin/Rest will allow him to shrug off statuses. Drain Punch/Crunch gives pretty great coverage and after 2/3 Bulk Ups, Scrafty becomes pretty hard to take down.

    Jellicent@Leftovers
    Water Absorb
    Bold Nature
    252 HP/ 210 Def/ 44 Speed
    -Will-o-Wisp
    -Recover
    -Scald
    -Taunt

    Jellicent is there to WoW physical attackers making Scrafty's job of Bulk Up easier with it's natural bulk. Recover for HP recovery. I know people say that Scald/WoW is redundant but the chance to burn scare physical fire types. Taunt is to stop any boosters/phazers/entry hazard droppers. Covers Scrafty's fighting weakness and makes most psychic types think twice before switching in on Mienshao. 44 Speed EVs were given to outspeed Scizor/Blissey so either Taunt them or WoW them.

    Electivire@Choice Scarf
    Adamant Nature
    Motor Drive
    4 HP/ 252 Attack/ 252 Speed
    -Wild Charge
    -Ice Punch
    -Brick Break
    -Earthquake

    I know about Electivire and how he is UU. But, I recently got him imported to B/W from my HG game. He was a favorite back then and now he is my revenge kiiller. He has a BoltBeam going on plus brick break/earthquake. He covers Jellicent's weakness to electricity and Mienshao/Scrafty's weakness to flying attacks. Can revenge kill Tornadus who is faster and can cause problems. I actually ran into a Choice Specs Tornadus in Rain. That Hurricane became deadly and this is the reason why I added him on. Also, Brick Break was chosen to handle dual screeners/other Scrafty that may even be DD setups.

    Ferrothorn@Leftovers
    Iron Barbs
    Sassy Nature
    252 HP/ 4 Def/ 252 Sp Def
    -Thunder Wave
    -Stealth Rock
    -Power Whip
    -Leech Seed

    Ferrothorn + Jellicent go together like Peanut Butter and Jelly. They perfectly cover each other's weaknesses. This one is more sp def, with more likelihood based that a Fire Blast is more probable than Flare Blitz. I have my SR + Spin Blocker in JelliThorn. I have Power Whip which hits Ground/Water types hard that Electivire couldn't hit for SuperEffective damage. Also, stops other Leech Seeds that would be meant for Jellicent. Thunder Wave makes setting up by Scrafty easier seeing as he is slow.

    Starmie@Expert Belt
    Timid Nature
    Natural Cure
    4 HP/ 252 Sp Attack/ 252 Speed
    -Rapid Spin
    -Surf
    -Ice Beam
    -Thunderbolt

    This is my Pseudo-Specs Starmie. Expert Belt gives the impression of being locked into a Choice Specs move. The opponent would switch in and get a different move hit instead. BoltBeam is there, but specially attacking to compliment Electivire's Physical BoltBeam. Surf was chosen over PsychoShock due to the number of physical attackers I have on my team that could handle Blissey, between Mienshao, Scrafty and Electivire.

    So, this was my favorite pokes team. Starmie/Jellicent attract electric attacks which would help Electivire. They also attract Grass for Ferrothorn. Starmie/Jellicent take care of fighting types for Scrafty/Ferrothorn. I think the main problem would be ground, but Jellicent's WoW would take care of most Earthquakes. The only other options would be Sheer Force Sp Attacking Nidoking, which wouldn't switch in too fast with Scald at Jellicent's Arsenal. The team is pretty balanced and it can function in all weathers.

    Comments/Thoughts are welcome :-)

  2. #2
    pauly93354's Avatar
    pauly93354 is offline Fighting Dojo's Finest
    Join Date
    Aug 2011
    Posts
    199

    Cool Re: My Favorite Pokes Team

    Pretty solid favorites. :D
    anyways water absorb and motor drive are lethal, i know cause i've gotten murdered 4 or 5 times by it. like you said ferro for grass types. only problem with mienshao is hi jump kick's recoil and protect/detect, but what else does even he have aura sphere? other than maybe skarmory, jellicent has my favorite type, it helps with burns and such. watch out for a dd scrafty i guess cause he'll set up in a lot of your teams face :]
    "Having everything go your way is the road to disillusionment. Knowing the difference between what's impossible and what's possible... I used to know someone who talked about that a lot." -Caitlin

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  3. #3
    Join Date
    Feb 2011
    Posts
    454

    Re: My Favorite Pokes Team

    Scrafty seemed to have become extremely popular over the past month or so, especially in Dragon Dance.

    But, the one thing I have going for me is 3 things.
    1. Most, if not all Scrafty have Hi Jump Kick as their STAB for a DD moveset.
    2. Jellicent's Ghost Ability
    3. Bulk Up Scrafty

    1. Hi Jump Kick, while extremely powerful, has the drawback of having 90% accuracy and after a DD or two, a miss could be a potential OHKO.
    2. Jellicent + Hi Jump Kick + 2 DD= Self KO Scrafty. Also, since most DD are Moxie (I've noticed that people get really greedy and go for the sweep with him) All it would take is to let one poke be KOed switch in Ferrothorn, he'll go for the Hi Jump Kick and then I switch out to Jellicent :-) Or if worse comes to worse, I can ThunderWave/WoW since most are not carrying Shed Skin.
    3. My Scrafty can go toe to toe with a DD. Bulk Up vs. DD.They both raise attack 1 stage, but DD Scrafty who is already faster gets more faster, but my Scrafty gets the +1 defesnse boost canceling out his +1 attack. But, my Attack went up, the enemy scrafty's defense stayed the same. Most DD Scrafty aren't bulky and are built for power/speed. Bulk Up Scrafty could definitely 2HKO after 1 Bulk Up. Drain Punch/Leftovers is HP recovery leaving him ready for more

    Jellicent/Scrafty are the main lines of defense. If not, then I can throw out Revenge Kill Electivire with Brick Break, who with Choice Scarf is faster than +1 DD Scrafty.

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