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Re: RMT: Trick Room Team - 01-07-08

Alright my boys Machamp will make all ya'll pokemon shake in thier pokeballs because his is perfect and with trick room (take a deep breath) lets not go there. I already suffered that fate....:cool: And this is just a "friendly" warning:):):):):):)
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Re: RMT: Trick Room Team - 01-18-09

i tried this out in shoddy battle and its actually really good :eek:

the main problem with it is when spikes and stealth rock are thrown on the table because

then if you switch for some more trick room it doesnt work too well with repeated spike

damage. i dont see much room for a spinner though since zong is the lead, slowbro for

water, cresselia is a good buff wall to use TR with and regice is the sp. wall. i guess rhyperior or

machamp would be the better ones to switch for a spinner. machamp however is pwnsome in

trick room. There are plenty of slow spinners such as forretress and torkoal but forretress can

explode when its done :O (spaced for easy reading :p)
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Re: RMT: Trick Room Team - 01-18-09

Quote:
Originally Posted by fslucario64 View Post
i tried this out in shoddy battle and its actually really good :eek:

the main problem with it is when spikes and stealth rock are thrown on the table because

then if you switch for some more trick room it doesnt work too well with repeated spike

damage. i dont see much room for a spinner though since zong is the lead, slowbro for

water, cresselia is a good buff wall to use TR with and regice is the sp. wall. i guess rhyperior or

machamp would be the better ones to switch for a spinner. machamp however is pwnsome in

trick room. There are plenty of slow spinners such as forretress and torkoal but forretress can

explode when its done :O (spaced for easy reading :p)
STOP BEING AN IDIOT this is such an old topic wow. LET IT DIE
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Re: RMT: Trick Room Team - 01-19-09

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Originally Posted by LoveForOil View Post
Once again, you only care about Post Count
You dont care. Machamp is perfect actually, you didnt even pay attention.

RMT = Rate My Team
Indeed he is. A Trick Room team is probably the best case scenario to defend having the No Guard variant, since he's essentially going to be pulling off a lot of hax with Dynamic Punch's confusion. Moreover, Machamp beats the living crap out of everything either way. Quite frankly, I think Machamp's the best thing about this team.

I personally find Rhyperior a failure at life because Rhydon looks so much cooler than he does, but in any case, he's fine. Rock Blast is sort of an odd option, especially given it's accuracy issues, so I wouldn't recommend it. Avalanche isn't quite that helpful, either, because Ground and Rock are covering pretty much everything as it is, and he gets STAB on them, so his power is essentially limitless if you give him Swords Dance or Substitute in the last slot. Given how he'll probably only have a couple of turns to dish out swift hits, Swords Dance is probably only useful if you have Substitute along with it, and Megahorn really helps out with Bronzong, so maybe Substitute in the last slot is the most sensible option here.

Cresselia is sort of an odd option on this team, it seems to me. I mean, I guess it's fine, but Tyranitar and Weavile can skin the duck alive, because Cresselia has a low Special Attack stat as it is, and boosting it to something sufficient could more turns than you'll have. Moreover, Moonlight isn't great recovery at all when Sandstorm hits. As such, I'd recommend Celebi here:

Celebi@ Leftovers
Sassy, 252 HP, 220 Def, 36 SpA
IVs: 0 Speed
- Trick Room
- Recover
- Grass Knot
- Reflect/Light Screen/Psychic/Hidden Power Fire/Hidden Power Ice

I know it seems like there's a lot for that last slot, but just choose what helps you out most. The defenses are kept relatively level with one another so you can weigh your options, so that using Reflect would warrant investing more in Special Defense and so on. What I have there is just a reference for a general tank that takes hits fairly well. Best of all, this really patches up your issues with RestTalking Swampert, who really takes advantage of this team's infrastructure with Curse.

Also, for Regice, I understand you want a special wall there, so I'm honestly hesitant to recommend Zapdos to you, because I can see the benefit of keeping Regice around, especially since he's so slow. In that case, I'll just lightly warn you about Heracross.



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Re: RMT: Trick Room Team - 01-19-09

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Originally Posted by Diarago View Post
Indeed he is. A Trick Room team is probably the best case scenario to defend having the No Guard variant, since he's essentially going to be pulling off a lot of hax with Dynamic Punch's confusion. Moreover, Machamp beats the living crap out of everything either way. Quite frankly, I think Machamp's the best thing about this team.

I personally find Rhyperior a failure at life because Rhydon looks so much cooler than he does, but in any case, he's fine. Rock Blast is sort of an odd option, especially given it's accuracy issues, so I wouldn't recommend it. Avalanche isn't quite that helpful, either, because Ground and Rock are covering pretty much everything as it is, and he gets STAB on them, so his power is essentially limitless if you give him Swords Dance or Substitute in the last slot. Given how he'll probably only have a couple of turns to dish out swift hits, Swords Dance is probably only useful if you have Substitute along with it, and Megahorn really helps out with Bronzong, so maybe Substitute in the last slot is the most sensible option here.

Cresselia is sort of an odd option on this team, it seems to me. I mean, I guess it's fine, but Tyranitar and Weavile can skin the duck alive, because Cresselia has a low Special Attack stat as it is, and boosting it to something sufficient could more turns than you'll have. Moreover, Moonlight isn't great recovery at all when Sandstorm hits. As such, I'd recommend Celebi here:

Celebi@ Leftovers
Sassy, 252 HP, 220 Def, 36 SpA
IVs: 0 Speed
- Trick Room
- Recover
- Grass Knot
- Reflect/Light Screen/Psychic/Hidden Power Fire/Hidden Power Ice

I know it seems like there's a lot for that last slot, but just choose what helps you out most. The defenses are kept relatively level with one another so you can weigh your options, so that using Reflect would warrant investing more in Special Defense and so on. What I have there is just a reference for a general tank that takes hits fairly well. Best of all, this really patches up your issues with RestTalking Swampert, who really takes advantage of this team's infrastructure with Curse.

Also, for Regice, I understand you want a special wall there, so I'm honestly hesitant to recommend Zapdos to you, because I can see the benefit of keeping Regice around, especially since he's so slow. In that case, I'll just lightly warn you about Heracross.
I don't believe this. I'm speechless.
love for oil hasn't been on here in months! This thread died a YEAR ago! Let it rest in peace!
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Re: RMT: Trick Room Team - 01-20-09

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Originally Posted by UberSkull View Post
I don't believe this. I'm speechless.
love for oil hasn't been on here in months! This thread died a YEAR ago! Let it rest in peace!
Oh lord...I just saw it on the first page, so I figured I'd respond. I'm sorry...>_>
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Re: RMT: Trick Room Team - 01-20-09

omfg this team is epic last metagame im going to steal it and use it laster year i'll be the bestesd
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Re: RMT: Trick Room Team - 01-20-09

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Originally Posted by LordRa View Post
omfg this team is epic last metagame im going to steal it and use it laster year i'll be the bestesd
stfu u could have stolen it without having posted
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Re: RMT: Trick Room Team - 07-04-09

your team seems ok, but you need at least four users of trickroom on your team, as it is very difficult to sweep a team in just 5-10 turns, and what if your current trickroomers die? crits do happen, as does toxic damage. likewise, a sweeper with mutiple boosts (especially a slower one) can destroy even cresselia. otherwise, your team is decent. Personally, im going to try and put curse snorelax on my trick room team, as curse lowers his speed but raises atk and def, (perfect for snore lax stats and perfect for any trick room team)! :D GOOD LUCK MAN. if you need help building teams (all but trick room unfortunately) go to smogon.com. their strategyies are helpful and they have articles to read about making types of teams and rmt forums where the people can leave better comments then i can.
ne sry bout that peace
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Re: RMT: Trick Room Team - 07-04-09

Good lord not another bump.

Quote:
Originally Posted by AGU003
STOP BEING AN IDIOT this is such an old topic wow. LET IT DIE
I second this.


Just please don't bump up old threads. it gets on everyone's nerves.....
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