Finally got the hang of ev'ing ;D
Ive made these 2 teams specifically for wifi/competitive battling so be nice.
1st Team
Ninjask@Leftovers
Nature - Jolly - Baton Passer
Hp - 326, Atk - 216, Def - 189, Sp.Atk - 122, Sp. Def - 145, Speed - 391
Ability - Speed Boost
Moves - Substitute, Swords Dance, Baton Pass, X-Scissor
(Random move i gave him incase im taunted, Ninjask is the leader of my team.)
Porygon-Z@Leftovers
Nature - Timid - Sp.Atk Sweeper
Hp - 312, Atk - 176, Def - 176, Sp.Atk - 369, Sp. Def - 186, Speed - 306
Ability - Adaptability
Moves - Nasty Plot, Tri Attack, Dark Pulse, Hidden Power (Not sure which)
Salamence@Leftovers
Nature - Adamant - Phy Sweeper
Hp - 361, Atk - 405, Def - 196, Sp.Atk - 230, Sp. Def - 196, Speed - 270
Ability - Intimidate
Moves - Dragon Claw, Fire Blast, Earthquake, Dragon Dance
(Did used to have garchomp, changed it incase it becomes an uber and im not allowed to use it anymore)
Gyarados@Leftovers
Nature - Adamant - Phy Sweeper/Dragon Dancer
Hp - 349, Atk - 383, Def - 194, Sp.Atk - 140, Sp. Def - 236, Speed - 244
Ability - Intimidate
Moves - Waterfall, Ice Fang, Taunt, Dragon Dance
(I used to have stone edge, but everytime i battled it always missed so i changed it to ice fang)
Blissey@Leftovers
Nature - Bold - Sp.Atk Wall
Hp - 714, Atk - 26, Def - 130, Sp.Atk - 179, Sp. Def - 307, Speed - 142
Ability - Natural Cure
Moves - Seismic Toss, Softboiled, Aromatherapy, Thunder Wave
Donphan@Leftovers
Nature - Impish - Phy.Wall
Hp - 384, Atk - 277, Def - 372, Sp.Atk - 140, Sp. Def - 156, Speed - 136
Ability - Sturdy
Moves - Ice Shard, Roar, Earthquake, Rapin Spin
(I haven't really battled much with donphan yet, but when ive battled he always seem to die after two hits, so im not sure whether im not using him right or if hes just crap, im thinking about swapping him for my hippowdon that i bred for my other team)
So thats the first team done, Im aware they all hold leftovers, but im crap with knowing what to put on them so instead of saying "Lol they all have leftovers how lame" advice me on what to put on which one please? ^^
2nd Team
Ambipom@Focus Sash
Nature - Jolly - Anti Lead
Hp - 292, Atk - 299, Def - 168, Sp.Atk - 140, Sp. Def - 168, Speed - 361
Ability - Technician
Moves - Brick Break, Fake Out, Pursuit, Taunt
Breloom@Toxic Orb
Nature - Adamant - Spore Puncher/Annoyer
Hp - 272, Atk - 394, Def - 196, Sp.Atk - 140, Sp. Def - 156, Speed - 229
Ability - Poison Heal
Moves - Focus Punch, Seed Bomb, Facade, Spore
Ninjask@Leftovers
Nature - Jolly - Baton Passer
Hp - 326, Atk - 216, Def - 189, Sp.Atk - 122, Sp. Def - 145, Speed - 391
Ability - Speed Boost
Moves - Substitute, Swords Dance, Baton Pass, X-Scissor
Vaporeon@Leftovers
Nature - Bold - Baton Passer
Hp - 448, Atk - 149, Def - 240, Sp.Atk - 278, Sp. Def - 226, Speed - 166
Ability - Water Absorb
Moves - Substitute, Ice Beam, Acid Armour, Baton Pass
(Baton Pass from ninjask, having had him out for 3 turns, so +3 speed, and then use acid armour when i can, put up my defence and baton pass to my sweeper)
Machamp@Leftovers
Nature - Adamant - Phy Sweeper/Rest Talker
Hp - 384, Atk - 394, Def - 196, Sp.Atk - 149, Sp. Def - 206, Speed - 147
Ability - No Guard
Moves - Dynamic Punch, Stone Edge, Rest, Sleep Talk
(After just writing this up i realised i dont have a sp.atk sweeper, any suggestions?)
Hippowdon@Leftovers
Nature - Impish - Phy Wall
Hp - 420, Atk - 264, Def - 341, Sp.Atk - 154, Sp. Def - 180, Speed - 152
Ability - Sand Stream
Moves - Earthquake, Ice Fang, Roar, Slack Off
So thats my two battle teams done, help and suggestions would be appreciated, be nice though!
(FYI - i did use smogon to help me on some things)