well, i didn't make it yet. But imma make it soon, but i need your opinions.
(I'll need 3 trick roomers, because 2 isnt succesful imo)
Bronzong @ Lum Berry
Ability: Levitate
Relaxed Nature
252 HP / 252 Def
1 Speed IV (gonna be hard to get that)
Trick Room
Gyro Ball
Stealth Rock
Hypnosis
Common Trick room lead. If i see a taunt coming (mostly from Gengars, i'll be sure to gyro ball). But for those leads wihtout taunt, trick room first then SR. Then Hypnosis and gryo ball. I might consider switching Lum for leftovers.
Dusknoir @ Leftovers
Ability: Pressure
Relaxed Nature
252 Def / 252 HP / 6 Sp Def
Trick Room
Ice Punch
Will-o-Wisp
Pain Split
Trick Room #2, is needed. Ice Punch for dragon coverage, Will-o-wisp for those that will most likely switch out on dusknoir, becuz ill predict a mismatch and Pain Split because Dusknoir lacks healing ability.
Celebi @ Leftovers
Ability: Natural Cure
Sassy Nature
252 HP / 200 Sp Def / 52 Sp Attack
Trick Room
Leech Seed
Grass Knot
Recover/Phycic
My last trick roomer, Leech seed for more health, grass knot for those water/grounds and recover to recover more health, im thinkin of switching it to psychic for STAB move.
My Attackers:
Machamp @ Leftovers/Life Orb
Abilty: Guts
Brave Nature
252 Atk / 252 HP
Cross Chop
Ice Punch
Sleep Talk
Rest
This machamp is great.. guts will boost my attack to 50% while having to rest. Cross chop for STAB and high accuracy. ice Punch for dragon coverage (especially scarfcomps). I might replace Leftovers with lfie orb for extra damage.
Trapinch @ Focus Sash/Choice Band
Abiltiy: Arena Trap
Brave nature
252 Atk / 252 HP
IV Speed: 0
Crunch
Quick Attack
Earthquake
Rock Slide
This thing is a slower version of Dugtrio and with a base attack of 100 and a speed of 22 with brave nature, it makes a good trick room trapper.... Earthquake for STAB, Crunch on Ghost type coverage, Quick Attack incase Trick Room is done. Rock Slide for flying type coverage... I might swithc sash to band, it will provide more attack power for trapinch
Deoxys (Speed) @ Life Orb
[Last Resort]
Ability: Pressure
Naive Nature
252 Speed / 52 Atk / 200 Sp. Attk
Superpower
Thunderbolt
icebeam
Shadow ball
Great late game sweeper, its my last resort if all ym trick roomers are dead. This thing is amazing cleans up the mess at the end. And i dont ususally bring him out early, but late. This the standard set for D-Speed.
i might need help, so comments