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Make Your Move, FC Style! - 10-17-08

This is a remake of the popular Smashboards topic, Make Your Move 3.0. Here's an explanation of the use and purpose of this topic:

This topic is designed so that FC'ers can make creative posts regarding characters that they would like to have in Brawl. This can be any character that they wish, with whatever moves they want them to have. Please, complete the whole moveset. Here's a template for referance.

Include...

All aerials.
  • Fair
  • Dair
  • Uair
  • Bair

All tilts.
  • Ftilt
  • Dtilt
  • Utilt

All special moves.
  • Neutral B
  • Side B
  • Up B
  • Down B
  • Final Smash

All Taunts.
  • Up Taunt
  • Side Taunt
  • Down Taunt

You may put extra details if you wish. Maybe regarding there grab style, shield appearance, of costumes. Feel free to post pictures as well.

So, now that the explanation's all done, FC's, it's your turn to Make Your Move!

Heck yeah, I'm praying that this topic won't die.


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Re: Make Your Move, FC Style! - 10-17-08



Mewtwo

Jab First hit does 2%, second does 4%

Mewtwo thrusts out his palm, emitting a sort of psychic force about half a body-width away, then lashes his tail out. This will have only a slight set knockback, allowing set-ups for combos.

Up Tilt 6%

Mewtwo will swing his arm out from in front of him backwards above his head in a circular motion.

Forward Tilt 8%

Mewtwo will spin around, swinging his tail the entire length of it in front of him, and about a third of the length of his tail behind him.

Down Tilt 5%

Mewtwo shoots a bit of psychic energy down in front of him, sort of like Samus's D-Tilt.

Up Smash 18%, 27%

Mewtwo uses his tail to propel himself upward, emitting a slight psychic aura.

Forward Smash 18%, 25%

Mewtwo leans forward forward and thrusts both palms out, getting extra range with his tail, like Ivysaur's FSmash.

Down Smash 13%, 22%

Mewtwo jumps up and surges a huge psychic power through the ground.

Neutral Air 10%

Mewtwo does a front flip with his tail emitting a psychic aura.

Up Air 7%, 11% tipped

Mewtwo turns up-side down and flicks his tail upward.

Forward Air First few frames are 6%, meteor frames are 16%

Mewtwo's head swings forward, getting slightly larger and acts like Ganon's FAir in that the later frames act as a meteor. The animation will be slightly like Donkey Kong's forward B.

Back Air First few frames are 13%, last few are 8%

Mewtwo's body turns completely horizontal and erect, with his entire body acting as a hitbox.

Down Air 6%, 10% if tipped

Mewtwo's tail swings out from in front of him behind him in a circular motion, with the tip of the tail being a meteor.

Neutral Special 5%, 24% fully charged

Mewtwo's awesome Shadow Ball. It charges up and moves in a weaving fashion when fired.

Up Special 0%

His completely bad ass Teleport. Will go three body lengths in any direction.

Forward Special 8%, reflected projectiles do 50% the normal damage

Mewtwo will swipe his hand in front of him. This will have two functions. The first will knock back any projectile for about a half-second duration. The second will grab opponents if they are within range, and throw them in a way like Ness's back throw, except in any direction inputted.

Down Special 3%

Will disable any opponent in range, making them act like their shield had just broke.

Grab 0%

Mewtwo has an awesome grab range due to his psychic powers.

Grab Hit 2%

Mewtwo will swiftly hit the opponent with his psychic abilities.

Up Throw 8%

Mewtwo throws them slightly up and thrusts his fist into the opponent.

Forward Throw 10%

Mewtwo makes the opponent twirl twice then hurls them in a 45 degree angle forward.

Back Throw 10%

Same as forward throw, but backwards :o!

Down Throw 5%

Mewtwo throws the opponent completely downward, popping them up at a 90 degree angle.

NOTE: Mewtwo's tail moves sweetspot at the tip of the tail.


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Re: Make Your Move, FC Style! - 10-18-08

Quote:
Originally Posted by Shido View Post


Mewtwo

Jab

Mewtwo thrusts out his palm, emitting a sort of psychic force about half a body-width away, then lashes his tail out. This will have only a slight set knockback, allowing set-ups for combos.

Up Tilt

Mewtwo will swing his arm out from in front of him backwards above his head in a circular motion.

Forward Tilt

Mewtwo will spin around, swinging his tail the entire length of it in front of him, and about a third of the length of his tail behind him.

Down Tilt

Mewtwo shoots a bit of psychic energy down in front of him, sort of like Samus's D-Tilt.

Up Smash

Mewtwo uses his tail to propel himself upward, emitting a slight psychic aura.

Forward Smash

Mewtwo leans forward forward and thrusts both palms out, getting extra range with his tail, like Ivysaur's FSmash.

Down Smash

Mewtwo jumps up and surges a huge psychic power through the ground.

Neutral Air

Mewtwo does a front flip with his tail emitting a psychic aura.

Up Air

Mewtwo turns up-side down and flicks his tail upward.

Forward Air

Mewtwo's head swings forward, getting slightly larger and acts like Ganon's FAir in that the later frames act as a meteor. The animation will be slightly like Donkey Kong's forward B.

Back Air

Mewtwo's body turns completely horizontal and erect, with his entire body acting as a hitbox.

Down Air

Mewtwo's tail swings out from in front of him behind him in a circular motion, with the tip of the tail being a meteor.

Neutral Special

Mewtwo's awesome Shadow Ball. It charges up and moves in a weaving fashion when fired.

Up Special

His completely bad ass Teleport. Will go three body lengths in any direction.

Forward Special

Mewtwo will swipe his hand in front of him. This will have two functions. The first will knock back any projectile for about a half-second duration. The second will grab opponents if they are within range, and throw them in a way like Ness's back throw, except in any direction inputted.

Down Special

Will disable any opponent in range, making them act like their shield had just broke.

Grab

Mewtwo has an awesome grab range due to his psychic powers.

Grab Hit

Mewtwo will swiftly hit the opponent with his psychic abilities.

Up Throw

Mewtwo throws them slightly up and thrusts his fist into the opponent.

Forward Throw

Mewtwo makes the opponent twirl twice then hurls them in a 45 degree angle forward.

Back Throw

Same as forward throw, but backwards :o!

Down Throw

Mewtwo throws the opponent completely downward, popping them up at a 90 degree angle.

NOTE: Mewtwo's tail moves sweetspot at the tip of the tail.
It sounds kind of cheap,and some of those moves are from melee.:eek:
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Re: Make Your Move, FC Style! - 10-18-08

Thanks for quoting the entire thing and realizing that Mewtwo came from Melee :o!
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Re: Make Your Move, FC Style! - 10-18-08

Quote:
Originally Posted by Shido View Post
Thanks for quoting the entire thing and realizing that Mewtwo came from Melee :o!
thanks;)
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Re: Make Your Move, FC Style! - 10-18-08

I liked it, Shido. Y'know what'd rawk? Someone should do one for an FC member. Imagine if an FC'er were in Brawl...
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Re: Make Your Move, FC Style! - 10-19-08

Master cheif



Jab
a simple punch doing 4% damage with a quite small hitbox

Double jab

the first Jab above then afterwards a slightly harder punch with a hitbox of about half his arm dealing out 6% damage

AAA

the first two jabs then a drop kick dealing 6% with a knockback equivalent of about 2 rolls Master chief receives a 3 second lag (pwned)

Tilts

up tilt
Master cheif does a handstand pusing both legs into the air with a hitbox of half his legs dealing 10% tipped 15%

forward tilt
a headbutt forward with a small hitbox the size of quarter of his hands has a stun affect like there sheild broke does 15% and no lagg

down tilt
a very slow but powerful move he punces the ground with both hands making a crater with a hitbox the size of his whole body deals 23% with a 7 second lagg this move takes 3 senonds to perform

Smashes

Fsmash
Master cheif pulls back his leg then swings it forward it goes up to his stomach at max height with a hit box the size of his leg has 2 second lagg deals 10% damage if he hits you while pulling leg back and 25% when forward 30% tipped

Usmash
a uppercut with no lag at all deals 10% damage and sends the opponent into the air at a fast pace they cannot land back on their feet

Dsmash
Master cheif pulls out a assult rifle and shoots all around his feet with a hitbox of both his feet pointing at a 90 degree angle facing opposite ways deals 19% and has 5 second lag

special

neutral b
a simple hit with a energy sword has a small hitbox deals 10% no lag

forward b
smashes both his hands forward with a hitbox of both his arms deals 20% has a 5 second lag and

upwards b
flips upwards like samus's without the electric around and a bigger ball has all the same properties as samus's

downwards b
holds both hands crossed over infront of him then straight after the hit he punces forward deals 75% of the move that hit him while countering

final smash
pulls a gravity hammer of his back and has ten hits with it if he hits it deals 20% with no lag

aerials
Nair
a flip with a the same hitbox as his up b but a shorter hit and doesn't go upwards 5% no lagg

Fair
the knee of justice :P

Dair
a double axe handle downwards if tipped 20% if not 15% with a hitbox the size of his arms

Bair
does a round house kick while turning around with a hitbox of his legs and a small knockback

grab

0% he thrusts his arms out and grabs you (wierd huh?)

grab hit
elbows you 1% each hit and slow hits

up throw
7% knee's up opponent

down throw
has stun affect throws opponent to floor 4%

forward trhow
grabs opponent around face and throws them far forward 9%

backwards throw
turns around then grabs opponent around the head and throws them over shoulder 7%

taunts
up taunt
lifts one hand in air and slightly laughs taunt lasts 2 seconds

side taunt
folds arms and looks left and right taunt lasts 5 seconds

down taunt
cracks knuckles taunt lasts 3 seconds

yaaaaaaaaaa! MASTER CHEIF FTW!


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Re: Make Your Move, FC Style! - 10-19-08

Quote:
Originally Posted by Bakithi View Post
I liked it, Shido. Y'know what'd rawk? Someone should do one for an FC member. Imagine if an FC'er were in Brawl...
lol id pwn in brawl since im already in it :P when your fighting lucario thats me
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Re: Make Your Move, FC Style! - 10-19-08

Geo Stelar (Megaman)
Weight-Med.
Basic combo- A quick 1-2 puch followed by a uppercut w/ decent knockback, 4%,4%,5%
Tilts:
Side- A quick kick, may trip opponent, 8%
Up- Does a bicycle kick similar to Sonic's, 4% per hit, 8% total
Down- A low leg sweep, 9%
Dash- Drill kick, 3 hits, 2% per hit
Smashes
Side- Geo puts his fist out and fires a short-range shockwave, 10% uncharged, 15% fully charged
Down- A break-dance style kick almost identicle to Mario's, 9% uncharged, 13% fully charged
Up- Geo summons a giant Ax and swigs it above him. Strongest/ laggiest smash, 15% uncharged, 22% fully charged
Specials-
Neutral- Charges a buster shot, smaller and quicker than Samus', 8% uncharged, 13% fully charged
Up- Geo performs a massive uppercut with his left fist, multi-hit w/ high knock back at end, 3% per hit, 4 hits total
Down- Geo "pulses out" briefly, creating a shock when he re-appears, 8%
Side- A 4-hit attack, press B once per attack. Sword, Wide Sword (can hit above/below), Long Sword, (greater range), then Life Sword (large area infront), 5% per hit and 10% for Life Sword
Arieals are copies of Samus' except a bit faster and FAir has electric properties, not fire
Final Smash- Czar Delta Breaker or King's Grandeur. Both start w/ Tribe King and a sword swipe
CDB- Transforms into Tribe King, charges, then fires off a massive, multi-colored triangular beam of energy. 5% damage per hit, 10 hits total, med. knockback on final hit
KG- If an opponent is next to Megaman when he activate his FS, this will happen instead of CDB. A brief cutscene will happen where the enemy is hit by many shuriken, shot up by a lava piller, then sliced through by Megaman. 80% damage and high knockback.
Throws
Side- Spins and throws the opponent in the given direction, <-10% ->8%
Up- Tosses opponent up and backflip-kicks him/her up, stunning them 10%
Down- Slams opponent into ground and blasts him/her with charged shot, sending them up
Taunts
Up- Pumps his fist in victory
Side- Plays with his Star Carrier for a sec
Down- Glows with EM energy
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