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Originally Posted by deSade
Neat idea!
I guess I'll start off then, with Lucas (me) vs. Kirby (opponent). Kirby seems to have a lot of high priority especially on the ground, and I usually end up getting juggled =( What tactics/skills would you suggest that might be detrimental to a Kirby user?
I hope that's specific enough <___>
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Kirby is an absolute monster in the air. All Lucas really has going for him there is his Fair, it's fast and is a pretty good wall. You're probably going to want to play real defensive in this match-up and do a lof of shield grabbing and spacing with your Fair and PKFire. Kirby's spike is one of the best in the game and can spike you with a simple touch of his feet, he doesn't have to hit the entire thing and this can prove difficult for Luca's, Kirby can also WoP with his Bair and 5 jumps. You should mix up your recovery with Wavebouncing PKFire's to avoid the WoP or spike attempt, Lucas as a lot better recovery options then let's say Ness. So use them to your advantage. Kirby's grab game is also murder on most characters and Lucas is no exception. Kirby's love to grab you at 0% and preform Fthrow>Uair>Grab>Fthrow>Fsmash. This can deal 50%+ if you don't get out of it. Expect Kirby to be grabbing you at the beginning of your stocks and use this to evade and punish him with Luca's very quick and powerful Fsmash and very fast Ftilt and Dtilt. Lucas shouldn't be worried about Kirby's copy ability since you have the PSIMagnet that can absorb his PKFire shots and restore some help. The overall match up is about 55:45 in Kirby's favor.
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Tink vs Dk maybi
I know tink has the matchup advantage, but I can't play a DK with him at all >_>
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I'm not H_R, but Toon Link and Link have to play in similar fashion's against the awesome KO power of DK. Toon Link is light so DK can KO you as uncomfortably low percents with his fast smashes. Toon Link does have a bit of an advantage with his better recovery so being gimped isn't really a problem. You're projectiles are going to help you out a lot in this match-up. Toon Link has great follow ups with his projectiles that can prove very annoying to DK. I wouldn't try and get to fancy and would stick to the standard Zair>SHNair into your arrow cancel stuff but try not and get too close though since DK has a very good OOS game that can hurt you (Getting trapped in his UpB can deal 30%+ on you, simply DI up and in the opposite direction DK is traveling to escape.) Toon Link already has a problem killing and DK is a character that can live past 200% if he momentum cancels and DI's correctly. Save your smash attacks for the kill and just spam him to pieces with your projectiles until you get him in the death %'s. DK has one of the best horizontal recovery's in the game, but it travels in a very predictable course so Toon Link does have the opportunity to pull off a Dair spike or two in this match-up but I'd recommend pressuring DK offstage with your bomb's, arrows, boomerang, and Zair because his vertical recovery is worse then Link's. Bombs will open DK up for more offstage rape since his recovery out prioritizes a lot of projectiles. If you can get him below stage he's probably going to die. DK players love reading Air Dodges and punish with their Dsmash (It hits above and level with DK's head in the first few frames of the attack so watch out.) and shield grabbing, try air dodging into and behind their shields with your back facing them so you can punish the shield grab with a jab combio. DK's UpB also has invincibility frames on the start up and if DK reads you right he can UpB through your Zair and into you before you can even land. You can Bair combo DK very well since he's a huge target for them and even get in some Utilt combos to get a pretty good percentage on him. DK is very easy to combo in the air thanks to lack of a fast combo breaker.