Mr. Game and Watch guide
If you have already played Super Smash Bros Melee, Brawl or any of GW games you probably already know who i am talking about!
So lets start!
GW pros:
-he is faster than he was in melee
-he has a nice dodging, a good recover and some nice dmg attacks
-he is super cool
-awesome final smash
GW cons:
-he has some useless attacks
-sometimes he is difficult to use
-he has only one ranged attack
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Game and Watch moves:
[color="DimGray"]
Normal moves-[/COLOR]
Standard attack:
He fires a gas spray over the enemy which does 3%. he can fires it over and over doing 1% each hit. Its nice to use in the begin of a battle.
Forward attack:
He whips the enemy with a chair doing nice 10%. Always use this when possible, +10% is really nice.
Up attack:
He hits the enemy with a flag doing 8%. Its nice to use when the enemy is falling and you dont have time to use up smash.
Down attack:
This long reaching attack inflicts nice dmg (6% or 9% if the nemy is flying). Its VERY handy for edge guarding.
Dash attack:
Headbutt. It inflicts 11% and knowck the entmy upwards. It does a nice dmg but its easilly avoidable.
Ledge attack:
Its a standard attack which inflicts 7-8% dmg.
Aerial moves-
Standand midair:
Its a four hit combo and it can deals nice 17% if started next to the opponent. Despite being difficult to use, always try to use it.
Up midair:
Its a two hit combo which deals up to 16%. I call it blow. Nice to use when the enemy is falling.
Down midair:
Key drop. This fast attack has Game & Watch diving toward his opponent with a key which can deal a good amount of damage and knocback. It can deals 20%. Try using this after GW recover to have a nice combo. Always use that.
forward midair (facing enemy):
Surprise box. It does 16% and it has ALOT of knockback, use it to finish your opponents.
back midair (facing away):
Start this attack right next to an opponent to land all five hits, resulting in 15% damage.
Smash Attacks:
Forward smash:
This Smash Attack inflicts more damage the longer it's charged. Great knockbanck and can deals around 25%.
Up smash:
It does the same amount of damage as the other smash but it has a better knockback.
Down smash:
it does up to 21% dmg but it hits the two sides of GW. Always nice to use.
Special Attacks:
Chef (B):
GW launchs bacons from his frying pan. Each projectile travels a ramdom distance but they all inflicts 4%. If you use it near to an opponent it will inflict 9%. Nice when you dont want to go to a close combat.
Parachute (B+up)
GW launchs upward then he parachutes backdown. He can attack afterwards. A nice combo is Bup + Aerialdown.
Oil panic (B+down)
Use this to catch three projectiles, and after this you can use it to throw oil at your enemy. It's the average damage% of absorbed attacks multiplied by 2.8. For example...
Suppose you absorb these.
PK Flash = 40
Aura Sphere = 20
Mario's Fireball = 6.
The avarage of those is 22. Multiply by 2.8, and you get about 60. So, in that case, Oil Panic would do 60% damage
Crazy hammer (B+ -> or <-)
This odd hammer does one of nine things at random; the number on the hammer dictates which attack it is. Here's what they all do:
1) Deals 2% damage.
2) Deals 4% damage.
3) Deals 6% damage.
4) Deals 8% damage and knocks opponents diagonally.
5) Deals 9% damage.
6) Deals 12% damage.
7) Deals 14% damage and causes a food item to appear.
8) Deals 9% damage and freezes upon -- quickly follow-up with a second attack.
9) Deals 32% damage and sends the opponent flying -- the best one.
Thts it for the moment! Ill add some images and other advanced techniques later! I hope you like it! Karma for me!:)