Combat Style: Dungeon Crawler style, no turns just hack and slash (almost zelda-ish)
AI: Is horrrrrriiiibbbllleee the only reason I like having my teamates is if I mess up I can jump on someone else and revive myself. More often than not I'm just trying to keep them outa trouble.
Basically they follow you and on occations will attack something in range. They will likely end up dead before you, and require you to save them more than fighting in boss fights.
Party: The only good thing about your party is you can pick the class you want out of the members you have and use it. Melee, Caster, Ranged, ... not really sure what the plant girl does... I honstly just use ranged and melee for the most part.
Story: Loved it, course I always get drawn into RPG storylines
Length: I've been TRYING to make it last longer cause I know I'm almost at the end.. each dungeon has a second boss after you complete it the first time, which offer bonus treasure. Theres really no need at all to fight them and they aren't that difficult, but it gives you something to do lol.
Difficulty: I got stuck on like 2 puzzles... and even then it didn't take long to figure out. Combat is pretty easy, some monsters are a bit rough but I think I've died like 4 times total and all on bosses.
My Score for this game:
Visual: 4/5
Enjoyment: 4/5
Story 4.5/5